Temporary fix for the object taking bug

0.1-prestable
MW 2007-04-03 13:37:11 +00:00
parent fdc9ed89b4
commit 56e6587c9f
8 changed files with 33 additions and 69 deletions

View File

@ -151,6 +151,10 @@ namespace OpenSim.Framework.Assets
bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
if (this.Rotation == new LLQuaternion(0,0,0,0))
{
this.Rotation = new LLQuaternion(0, 1, 0, 0);
}
Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
bytes[i++] = (byte)(this.LocalID % 256);
bytes[i++] = (byte)((this.LocalID >> 8) % 256);

View File

@ -81,7 +81,7 @@ namespace OpenSim.GenericConfig
{
if (configNode.Attributes[attributeName] != null)
{
configNode.Attributes.GetNamedItem(attributeName).Value = attributeValue;
((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
}
else
{

View File

@ -51,8 +51,6 @@ namespace OpenSim.Assets
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
//private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
private IAssetServer _assetServer;
private Thread _assetCacheThread;
private LLUUID[] textureList = new LLUUID[5];
@ -67,7 +65,6 @@ namespace OpenSim.Assets
_assetServer.SetReceiver(this);
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
//IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();

View File

@ -126,7 +126,7 @@ namespace OpenSim.CAPS
{
TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
responseString += "<p> Client: ";
responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();//String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString());
responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
responseString += "</p>";
}
}
@ -153,7 +153,7 @@ namespace OpenSim.CAPS
foreach (InventoryItem item in inven.InventoryItems.Values)
{
responseString += "<p> InventoryItem: ";
responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ; //String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", item.Name, item.ItemID, item.Type, item.FolderID, item.AssetID, item.Description);
responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ;
responseString += "</p>";
}
}

View File

@ -108,7 +108,7 @@ namespace OpenSim
{
Console.WriteLine(e.Message);
}
m_console.WriteLine("Main.cs:Startup() - Loading configuration");
string configfromgrid = localConfig.GetAttribute("ConfigFromGrid");
if (configfromgrid == "true")
{
@ -122,6 +122,7 @@ namespace OpenSim
{
this.regionData.InitConfig(this.m_sandbox, this.localConfig);
}
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
GridServers = new Grid();
if (m_sandbox)
@ -146,11 +147,6 @@ namespace OpenSim
AssetCache = new AssetCache(GridServers.AssetServer);
InventoryCache = new InventoryCache();
// We check our local database first, then the grid for config options
m_console.WriteLine("Main.cs:Startup() - Loading configuration");
//Cfg = this.LoadConfigDll(this.ConfigDll);
//Cfg.InitConfig(this.m_sandbox);
PacketServer packetServer = new PacketServer(this);
m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());

View File

@ -50,6 +50,8 @@ namespace OpenSim
}
public virtual void RegisterClientPacketHandlers()
{
if (this._localWorld != null)
{
SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain);
SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat);
@ -57,6 +59,7 @@ namespace OpenSim
SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
}
}
#region Client Packet Handlers

View File

@ -59,11 +59,11 @@ namespace OpenSim
{
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ", "997");
configData.SetAttribute("SimLocationX", location);
this.RegionLocX = (uint)Convert.ToInt32(location);
this.RegionLocX = (uint)Convert.ToUInt32(location);
}
else
{
this.RegionLocX = (uint)Convert.ToInt32(attri);
this.RegionLocX = (uint)Convert.ToUInt32(attri);
}
// Sim/Grid location Y
attri = "";
@ -72,11 +72,11 @@ namespace OpenSim
{
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ", "996");
configData.SetAttribute("SimLocationY", location);
this.RegionLocY = (uint)Convert.ToInt32(location);
this.RegionLocY = (uint)Convert.ToUInt32(location);
}
else
{
this.RegionLocY = (uint)Convert.ToInt32(attri);
this.RegionLocY = (uint)Convert.ToUInt32(attri);
}
//Sim Listen Port
attri = "";

View File

@ -159,45 +159,9 @@ namespace OpenSim.world
}
if (this.newPrimFlag)
{
/* ObjectOwnerPacket objown = new ObjectOwnerPacket();
objown.HeaderData.GroupID = LLUUID.Zero;
objown.HeaderData.Override = false;
objown.HeaderData.OwnerID = LLUUID.Zero;
objown.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
objown.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
objown.ObjectData[0].ObjectLocalID = this.localid;
ObjectGroupPacket objgroup = new ObjectGroupPacket();
objgroup.ObjectData = new ObjectGroupPacket.ObjectDataBlock[1];
objgroup.ObjectData[0] = new ObjectGroupPacket.ObjectDataBlock();
objgroup.ObjectData[0].ObjectLocalID = this.localid;
ObjectPermissionsPacket objper = new ObjectPermissionsPacket();
objper.HeaderData.Override = false;
objper.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[3];
for (int i = 0; i < 3; i++)
{
objper.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
objper.ObjectData[i].ObjectLocalID = this.localid;
objper.ObjectData[i].Set = 1;
objper.ObjectData[i].Field = 0;
}
objper.ObjectData[0].Mask = 8192;
objper.ObjectData[1].Mask = 16384;
objper.ObjectData[2].Mask = 32768;*/
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(OurPacket);
/* objown.AgentData.AgentID = client.AgentID;
objown.AgentData.SessionID = client.SessionID;
objown.HeaderData.OwnerID = client.AgentID;
client.OutPacket(objown);
objgroup.AgentData.AgentID = client.AgentID;
objgroup.AgentData.GroupID = LLUUID.Zero;
objgroup.AgentData.SessionID = client.SessionID;
client.OutPacket(objgroup);
objper.AgentData.AgentID = client.AgentID;
objper.AgentData.SessionID = client.SessionID;
client.OutPacket(objper);*/
}
this.newPrimFlag = false;
}