diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 2ff1920c2a..5adb84596c 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs @@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - AssetBase asset = AssetHelpers.CreateAsset(); + AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x1).ToString(); // Check we don't get anything before the asset is put in the cache @@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - AssetBase asset = AssetHelpers.CreateAsset(); + AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x2).ToString(); m_cache.Store(asset); @@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - - AssetBase asset = AssetHelpers.CreateAsset(); + + AssetBase asset = AssetHelpers.CreateNotecardAsset(); asset.ID = TestHelpers.ParseTail(0x2).ToString(); m_cache.Store(asset); diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index ce8d1db07c..174d74c6e4 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell // ScenePresence.SendInitialData() to reset our entire appearance. - scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); + scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); afm.SetAppearance(sp, originalTe, null); diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index 99eb12410b..4839bcbda7 100644 --- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs @@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common /// Create a notecard asset with a random uuids and dummy text. /// /// - public static AssetBase CreateAsset() + public static AssetBase CreateNotecardAsset() { - return CreateAsset(UUID.Random()); + return CreateNotecardAsset(UUID.Random()); } /// @@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common /// /// /param> /// - public static AssetBase CreateAsset(UUID id) + public static AssetBase CreateNotecardAsset(UUID id) { return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); } @@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common /// /// /param> /// - public static AssetBase CreateAsset(Scene scene, UUID creatorId) + public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) { AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); scene.AssetService.Store(asset); diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index ceb79059cc..0de38c2804 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs @@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common AssetBase asset = null; if (type == InventoryType.Notecard) - asset = AssetHelpers.CreateAsset(scene, userId); + asset = AssetHelpers.CreateNotecardAsset(scene, userId); else if (type == InventoryType.Object) asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); else