diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 2ff1920c2a..5adb84596c 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- AssetBase asset = AssetHelpers.CreateAsset();
+ AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x1).ToString();
// Check we don't get anything before the asset is put in the cache
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- AssetBase asset = AssetHelpers.CreateAsset();
+ AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x2).ToString();
m_cache.Store(asset);
@@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
- AssetBase asset = AssetHelpers.CreateAsset();
+
+ AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x2).ToString();
m_cache.Store(asset);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index ce8d1db07c..174d74c6e4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
// ScenePresence.SendInitialData() to reset our entire appearance.
- scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
+ scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null);
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 99eb12410b..4839bcbda7 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
/// Create a notecard asset with a random uuids and dummy text.
///
///
- public static AssetBase CreateAsset()
+ public static AssetBase CreateNotecardAsset()
{
- return CreateAsset(UUID.Random());
+ return CreateNotecardAsset(UUID.Random());
}
///
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
///
/// /param>
///
- public static AssetBase CreateAsset(UUID id)
+ public static AssetBase CreateNotecardAsset(UUID id)
{
return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
}
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
///
/// /param>
///
- public static AssetBase CreateAsset(Scene scene, UUID creatorId)
+ public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
{
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
scene.AssetService.Store(asset);
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index ceb79059cc..0de38c2804 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
AssetBase asset = null;
if (type == InventoryType.Notecard)
- asset = AssetHelpers.CreateAsset(scene, userId);
+ asset = AssetHelpers.CreateNotecardAsset(scene, userId);
else if (type == InventoryType.Object)
asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
else