From 56fe4c24b8c67ec3b6a5a897c35ab19507bd1077 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 30 Apr 2010 17:45:00 +0100 Subject: [PATCH] rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita. --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 4 +- .../SQLiteAuthenticationData.cs | 2 +- OpenSim/Data/SQLite/SQLiteEstateData.cs | 101 ++++-- OpenSim/Data/SQLite/SQLiteFramework.cs | 29 +- .../{SQLiteNG => SQLite}/SQLiteFriendsData.cs | 2 +- .../Data/SQLite/SQLiteGenericTableHandler.cs | 26 +- OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 25 +- OpenSim/Data/SQLite/SQLiteRegionData.cs | 279 ++++++++++------- .../SQLiteUserAccountData.cs | 2 +- OpenSim/Data/SQLite/SQLiteUtils.cs | 2 +- OpenSim/Data/SQLite/SQLiteXInventoryData.cs | 6 +- .../Properties/AssemblyInfo.cs | 4 +- .../Resources/001_AssetStore.sql | 0 .../Resources/001_AuthStore.sql | 0 .../Resources/001_Avatar.sql | 0 .../Resources/001_FriendsStore.sql | 0 .../Resources/001_InventoryStore.sql | 0 .../Resources/001_RegionStore.sql | 0 .../Resources/001_UserAccount.sql | 0 .../Resources/001_UserStore.sql | 0 .../Resources/002_AssetStore.sql | 0 .../Resources/002_AuthStore.sql | 0 .../Resources/002_FriendsStore.sql | 0 .../Resources/002_InventoryStore.sql | 0 .../Resources/002_RegionStore.sql | 0 .../Resources/002_UserAccount.sql | 0 .../Resources/002_UserStore.sql | 0 .../Resources/003_AssetStore.sql | 0 .../Resources/003_InventoryStore.sql | 0 .../Resources/003_RegionStore.sql | 0 .../Resources/003_UserStore.sql | 0 .../Resources/004_AssetStore.sql | 0 .../Resources/004_InventoryStore.sql | 0 .../Resources/004_RegionStore.sql | 0 .../Resources/004_UserStore.sql | 0 .../Resources/005_RegionStore.sql | 0 .../Resources/005_UserStore.sql | 0 .../Resources/006_RegionStore.sql | 0 .../Resources/006_UserStore.sql | 0 .../Resources/007_RegionStore.sql | 0 .../Resources/007_UserStore.sql | 0 .../Resources/008_RegionStore.sql | 0 .../Resources/008_UserStore.sql | 0 .../Resources/009_RegionStore.sql | 0 .../Resources/009_UserStore.sql | 0 .../Resources/010_RegionStore.sql | 0 .../Resources/010_UserStore.sql | 0 .../Resources/011_RegionStore.sql | 0 .../Resources/012_RegionStore.sql | 0 .../Resources/013_RegionStore.sql | 0 .../Resources/014_RegionStore.sql | 0 .../Resources/015_RegionStore.sql | 0 .../Resources/016_RegionStore.sql | 0 .../Resources/017_RegionStore.sql | 0 .../Resources/018_RegionStore.sql | 0 .../Resources/OpenSim.Data.SQLite.addin.xml | 0 .../SQLiteAssetData.cs | 8 +- .../SQLiteLegacy/SQLiteAuthenticationData.cs | 262 ++++++++++++++++ .../SQLiteAvatarData.cs | 10 +- .../SQLiteEstateData.cs | 50 +-- .../SQLiteFramework.cs | 16 +- .../Data/SQLiteLegacy/SQLiteFriendsData.cs | 70 +++++ .../SQLiteGenericTableHandler.cs | 20 +- .../SQLiteInventoryStore.cs | 15 +- .../SQLiteRegionData.cs | 289 +++++++----------- .../SQLiteLegacy/SQLiteUserAccountData.cs | 81 +++++ .../{SQLiteNG => SQLiteLegacy}/SQLiteUtils.cs | 4 +- .../SQLiteXInventoryData.cs | 6 +- OpenSim/Data/Tests/DataTestUtil.cs | 3 +- bin/OpenSim.ini.example | 10 +- .../StandaloneCommon.ini.example | 12 +- prebuild.xml | 4 +- 72 files changed, 946 insertions(+), 396 deletions(-) rename OpenSim/Data/{SQLiteNG => SQLite}/SQLiteAuthenticationData.cs (99%) rename OpenSim/Data/{SQLiteNG => SQLite}/SQLiteFriendsData.cs (98%) rename OpenSim/Data/{SQLiteNG => SQLite}/SQLiteUserAccountData.cs (99%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Properties/AssemblyInfo.cs (96%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_AssetStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_AuthStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_Avatar.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_FriendsStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_InventoryStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_UserAccount.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/001_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_AssetStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_AuthStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_FriendsStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_InventoryStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_UserAccount.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/002_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/003_AssetStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/003_InventoryStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/003_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/003_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/004_AssetStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/004_InventoryStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/004_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/004_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/005_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/005_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/006_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/006_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/007_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/007_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/008_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/008_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/009_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/009_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/010_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/010_UserStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/011_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/012_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/013_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/014_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/015_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/016_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/017_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/018_RegionStore.sql (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/Resources/OpenSim.Data.SQLite.addin.xml (100%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteAssetData.cs (99%) create mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteAvatarData.cs (92%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteEstateData.cs (87%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteFramework.cs (89%) create mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteGenericTableHandler.cs (93%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteInventoryStore.cs (98%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteRegionData.cs (91%) create mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteUtils.cs (99%) rename OpenSim/Data/{SQLiteNG => SQLiteLegacy}/SQLiteXInventoryData.cs (98%) diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index c52f60b2c0..373c903b8c 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -30,7 +30,7 @@ using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; @@ -339,4 +339,4 @@ namespace OpenSim.Data.SQLite #endregion } -} \ No newline at end of file +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs similarity index 99% rename from OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs rename to OpenSim/Data/SQLite/SQLiteAuthenticationData.cs index 4a5dc2eeba..086ac0a972 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs +++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLite { public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData { diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs index 1be99eedab..ad4e2a26aa 100644 --- a/OpenSim/Data/SQLite/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLite Migration m = new Migration(m_connection, assem, "EstateStore"); m.Update(); - m_connection.Close(); - m_connection.Open(); + //m_connection.Close(); + // m_connection.Open(); Type t = typeof(EstateSettings); m_Fields = t.GetFields(BindingFlags.NonPublic | @@ -90,7 +90,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); IDataReader r = cmd.ExecuteReader(); @@ -140,13 +140,13 @@ namespace OpenSim.Data.SQLite if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.Add(":"+name, "1"); + cmd.Parameters.AddWithValue(":"+name, "1"); else - cmd.Parameters.Add(":"+name, "0"); + cmd.Parameters.AddWithValue(":"+name, "0"); } else { - cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -164,8 +164,8 @@ namespace OpenSim.Data.SQLite r.Close(); cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; - cmd.Parameters.Add(":RegionID", regionID.ToString()); - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); // This will throw on dupe key try @@ -222,13 +222,13 @@ namespace OpenSim.Data.SQLite if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.Add(":"+name, "1"); + cmd.Parameters.AddWithValue(":"+name, "1"); else - cmd.Parameters.Add(":"+name, "0"); + cmd.Parameters.AddWithValue(":"+name, "0"); } else { - cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -247,7 +247,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", es.EstateID); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID); IDataReader r = cmd.ExecuteReader(); @@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from estateban where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -281,8 +281,8 @@ namespace OpenSim.Data.SQLite foreach (EstateBan b in es.EstateBans) { - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); - cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -294,7 +294,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from "+table+" where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", EstateID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -304,8 +304,8 @@ namespace OpenSim.Data.SQLite foreach (UUID uuid in data) { - cmd.Parameters.Add(":EstateID", EstateID.ToString()); - cmd.Parameters.Add(":uuid", uuid.ToString()); + cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); + cmd.Parameters.AddWithValue(":uuid", uuid.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -319,7 +319,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", EstateID); + cmd.Parameters.AddWithValue(":EstateID", EstateID); IDataReader r = cmd.ExecuteReader(); @@ -336,5 +336,66 @@ namespace OpenSim.Data.SQLite return uuids.ToArray(); } +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteEstateData.cs +======= + + public EstateSettings LoadEstateSettings(int estateID) + { + string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); + + return DoLoad(cmd, UUID.Zero, false); + } + + public List GetEstates(string search) + { + List result = new List(); + + string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + cmd.Parameters.AddWithValue(":EstateName", search); + + IDataReader r = cmd.ExecuteReader(); + + while (r.Read()) + { + result.Add(Convert.ToInt32(r["EstateID"])); + } + r.Close(); + + return result; + } + + public bool LinkRegion(UUID regionID, int estateID) + { + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); + + if (cmd.ExecuteNonQuery() == 0) + return false; + + return true; + } + + public List GetRegions(int estateID) + { + return new List(); + } + + public bool DeleteEstate(int estateID) + { + return false; + } +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteEstateData.cs } } diff --git a/OpenSim/Data/SQLite/SQLiteFramework.cs b/OpenSim/Data/SQLite/SQLiteFramework.cs index 12b2750d2d..79eaab3ce1 100644 --- a/OpenSim/Data/SQLite/SQLiteFramework.cs +++ b/OpenSim/Data/SQLite/SQLiteFramework.cs @@ -31,7 +31,7 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -57,7 +57,19 @@ namespace OpenSim.Data.SQLite { lock (m_Connection) { +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteFramework.cs cmd.Connection = m_Connection; +======= +/* + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)connection).Clone(); + newConnection.Open(); + + cmd.Connection = newConnection; +*/ + cmd.Connection = connection; + //Console.WriteLine("XXX " + cmd.CommandText); +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteFramework.cs return cmd.ExecuteNonQuery(); } @@ -65,12 +77,27 @@ namespace OpenSim.Data.SQLite protected IDataReader ExecuteReader(SqliteCommand cmd) { +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteFramework.cs SqliteConnection newConnection = (SqliteConnection)((ICloneable)m_Connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; return cmd.ExecuteReader(); +======= + lock (connection) + { + //SqliteConnection newConnection = + // (SqliteConnection)((ICloneable)connection).Clone(); + //newConnection.Open(); + + //cmd.Connection = newConnection; + cmd.Connection = connection; + //Console.WriteLine("XXX " + cmd.CommandText); + + return cmd.ExecuteReader(); + } +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteFramework.cs } protected void CloseReaderCommand(SqliteCommand cmd) diff --git a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs b/OpenSim/Data/SQLite/SQLiteFriendsData.cs similarity index 98% rename from OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs rename to OpenSim/Data/SQLite/SQLiteFriendsData.cs index 702a1d8643..b06853ce68 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs +++ b/OpenSim/Data/SQLite/SQLiteFriendsData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLite { public class SQLiteFriendsData : SQLiteGenericTableHandler, IFriendsData { diff --git a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs index 8e916936aa..918cb3d8a8 100644 --- a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -54,7 +54,27 @@ namespace OpenSim.Data.SQLite m_Realm = realm; if (storeName != String.Empty) { +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs Assembly assem = GetType().Assembly; +======= + m_Connection = new SqliteConnection(connectionString); + Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString)); + m_Connection.Open(); + + if (storeName != String.Empty) + { + Assembly assem = GetType().Assembly; + //SqliteConnection newConnection = + // (SqliteConnection)((ICloneable)m_Connection).Clone(); + //newConnection.Open(); + + //Migration m = new Migration(newConnection, assem, storeName); + Migration m = new Migration(m_Connection, assem, storeName); + m.Update(); + //newConnection.Close(); + //newConnection.Dispose(); + } +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs Migration m = new Migration(m_Connection, assem, storeName); m.Update(); @@ -180,7 +200,11 @@ namespace OpenSim.Data.SQLite result.Add(row); } +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs CloseReaderCommand(cmd); +======= + //CloseCommand(cmd); +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs return result.ToArray(); } diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index 64591fd6f6..0149838422 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; @@ -89,6 +89,7 @@ namespace OpenSim.Data.SQLite ds = new DataSet(); +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteInventoryStore.cs ds.Tables.Add(createInventoryFoldersTable()); invFoldersDa.Fill(ds.Tables["inventoryfolders"]); setupFoldersCommands(invFoldersDa, conn); @@ -98,6 +99,19 @@ namespace OpenSim.Data.SQLite invItemsDa.Fill(ds.Tables["inventoryitems"]); setupItemsCommands(invItemsDa, conn); m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); +======= + ds.Tables.Add(createInventoryFoldersTable()); + invFoldersDa.Fill(ds.Tables["inventoryfolders"]); + setupFoldersCommands(invFoldersDa, conn); + CreateDataSetMapping(invFoldersDa, "inventoryfolders"); + m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); + + ds.Tables.Add(createInventoryItemsTable()); + invItemsDa.Fill(ds.Tables["inventoryitems"]); + setupItemsCommands(invItemsDa, conn); + CreateDataSetMapping(invItemsDa, "inventoryitems"); + m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteInventoryStore.cs ds.AcceptChanges(); } @@ -721,6 +735,15 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ + protected void CreateDataSetMapping(IDataAdapter da, string tableName) + { + ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); + foreach (DataColumn col in ds.Tables[tableName].Columns) + { + dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); + } + } + /// /// Create the "inventoryitems" table /// diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index 5a4ee2ab72..85368ab82f 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -32,7 +32,7 @@ using System.Drawing; using System.IO; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -87,119 +87,142 @@ namespace OpenSim.Data.SQLite /// the connection string public void Initialise(string connectionString) { - m_connectionString = connectionString; - - ds = new DataSet(); - - m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); - m_conn = new SqliteConnection(m_connectionString); - m_conn.Open(); - - - - SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - primDa = new SqliteDataAdapter(primSelectCmd); - // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); - - SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); - shapeDa = new SqliteDataAdapter(shapeSelectCmd); - // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); - - SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); - itemsDa = new SqliteDataAdapter(itemsSelectCmd); - - SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); - terrainDa = new SqliteDataAdapter(terrainSelectCmd); - - SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); - landDa = new SqliteDataAdapter(landSelectCmd); - - SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); - landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); - - SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); - regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); - // This actually does the roll forward assembly stuff - Assembly assem = GetType().Assembly; - Migration m = new Migration(m_conn, assem, "RegionStore"); - m.Update(); - - lock (ds) + try { - ds.Tables.Add(createPrimTable()); - setupPrimCommands(primDa, m_conn); - primDa.Fill(ds.Tables["prims"]); + m_connectionString = connectionString; - ds.Tables.Add(createShapeTable()); - setupShapeCommands(shapeDa, m_conn); + ds = new DataSet("Region"); - ds.Tables.Add(createItemsTable()); - setupItemsCommands(itemsDa, m_conn); - itemsDa.Fill(ds.Tables["primitems"]); + m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); + m_conn = new SqliteConnection(m_connectionString); + m_conn.Open(); - ds.Tables.Add(createTerrainTable()); - setupTerrainCommands(terrainDa, m_conn); + SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); + primDa = new SqliteDataAdapter(primSelectCmd); - ds.Tables.Add(createLandTable()); - setupLandCommands(landDa, m_conn); + SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); + shapeDa = new SqliteDataAdapter(shapeSelectCmd); + // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); - ds.Tables.Add(createLandAccessListTable()); - setupLandAccessCommands(landAccessListDa, m_conn); + SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); + itemsDa = new SqliteDataAdapter(itemsSelectCmd); - ds.Tables.Add(createRegionSettingsTable()); - - setupRegionSettingsCommands(regionSettingsDa, m_conn); + SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); + terrainDa = new SqliteDataAdapter(terrainSelectCmd); - // WORKAROUND: This is a work around for sqlite on - // windows, which gets really unhappy with blob columns - // that have no sample data in them. At some point we - // need to actually find a proper way to handle this. - try + SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); + landDa = new SqliteDataAdapter(landSelectCmd); + + SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); + landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); + + SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); + regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); + // This actually does the roll forward assembly stuff + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_conn, assem, "RegionStore"); + m.Update(); + + lock (ds) { - shapeDa.Fill(ds.Tables["primshapes"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on primshapes table"); - } + ds.Tables.Add(createPrimTable()); + setupPrimCommands(primDa, m_conn); - try - { - terrainDa.Fill(ds.Tables["terrain"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on terrain table"); - } + ds.Tables.Add(createShapeTable()); + setupShapeCommands(shapeDa, m_conn); - try - { - landDa.Fill(ds.Tables["land"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on land table"); - } + ds.Tables.Add(createItemsTable()); + setupItemsCommands(itemsDa, m_conn); - try - { - landAccessListDa.Fill(ds.Tables["landaccesslist"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); - } + ds.Tables.Add(createTerrainTable()); + setupTerrainCommands(terrainDa, m_conn); - try - { - regionSettingsDa.Fill(ds.Tables["regionsettings"]); + ds.Tables.Add(createLandTable()); + setupLandCommands(landDa, m_conn); + + ds.Tables.Add(createLandAccessListTable()); + setupLandAccessCommands(landAccessListDa, m_conn); + + ds.Tables.Add(createRegionSettingsTable()); + setupRegionSettingsCommands(regionSettingsDa, m_conn); + + // WORKAROUND: This is a work around for sqlite on + // windows, which gets really unhappy with blob columns + // that have no sample data in them. At some point we + // need to actually find a proper way to handle this. + try + { + primDa.Fill(ds.Tables["prims"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on prims table"); + } + + try + { + shapeDa.Fill(ds.Tables["primshapes"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on primshapes table"); + } + + try + { + terrainDa.Fill(ds.Tables["terrain"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on terrain table"); + } + + try + { + landDa.Fill(ds.Tables["land"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on land table"); + } + + try + { + landAccessListDa.Fill(ds.Tables["landaccesslist"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); + } + + try + { + regionSettingsDa.Fill(ds.Tables["regionsettings"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); + } + + // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! + // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 + // Possibly because we manually set up our own DataTables before connecting to the database + CreateDataSetMapping(primDa, "prims"); + CreateDataSetMapping(shapeDa, "primshapes"); + CreateDataSetMapping(itemsDa, "primitems"); + CreateDataSetMapping(terrainDa, "terrain"); + CreateDataSetMapping(landDa, "land"); + CreateDataSetMapping(landAccessListDa, "landaccesslist"); + CreateDataSetMapping(regionSettingsDa, "regionsettings"); } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); - } - return; } + catch (Exception e) + { + m_log.Error(e); + Environment.Exit(23); + } + + return; } public void Dispose() @@ -594,7 +617,7 @@ namespace OpenSim.Data.SQLite } } } - rev = (int) row["Revision"]; + rev = Convert.ToInt32(row["Revision"]); } else { @@ -746,6 +769,7 @@ namespace OpenSim.Data.SQLite /// public void Commit() { + m_log.Debug("[SQLITE]: Starting commit"); lock (ds) { primDa.Update(ds, "prims"); @@ -760,18 +784,11 @@ namespace OpenSim.Data.SQLite { regionSettingsDa.Update(ds, "regionsettings"); } - catch (SqliteExecutionException SqlEx) + catch (SqliteException SqlEx) { - if (SqlEx.Message.Contains("logic error")) - { - throw new Exception( - "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", - SqlEx); - } - else - { - throw SqlEx; - } + throw new Exception( + "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", + SqlEx); } ds.AcceptChanges(); } @@ -793,6 +810,15 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ + protected void CreateDataSetMapping(IDataAdapter da, string tableName) + { + ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); + foreach (DataColumn col in ds.Tables[tableName].Columns) + { + dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); + } + } + /// /// /// @@ -1955,6 +1981,7 @@ namespace OpenSim.Data.SQLite sql += ") values (:"; sql += String.Join(", :", cols); sql += ")"; + m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); SqliteCommand cmd = new SqliteCommand(sql); // this provides the binding for all our parameters, so @@ -2250,6 +2277,36 @@ namespace OpenSim.Data.SQLite return DbType.String; } } + + static void PrintDataSet(DataSet ds) + { + // Print out any name and extended properties. + Console.WriteLine("DataSet is named: {0}", ds.DataSetName); + foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) + { + Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); + } + Console.WriteLine(); + foreach (DataTable dt in ds.Tables) + { + Console.WriteLine("=> {0} Table:", dt.TableName); + // Print out the column names. + for (int curCol = 0; curCol < dt.Columns.Count; curCol++) + { + Console.Write(dt.Columns[curCol].ColumnName + "\t"); + } + Console.WriteLine("\n----------------------------------"); + // Print the DataTable. + for (int curRow = 0; curRow < dt.Rows.Count; curRow++) + { + for (int curCol = 0; curCol < dt.Columns.Count; curCol++) + { + Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); + } + Console.WriteLine(); + } + } + } } } diff --git a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs similarity index 99% rename from OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs rename to OpenSim/Data/SQLite/SQLiteUserAccountData.cs index f77159c772..893f105604 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLite { public class SQLiteUserAccountData : SQLiteGenericTableHandler, IUserAccountData { diff --git a/OpenSim/Data/SQLite/SQLiteUtils.cs b/OpenSim/Data/SQLite/SQLiteUtils.cs index 4a835ce52f..07c6b69a3b 100644 --- a/OpenSim/Data/SQLite/SQLiteUtils.cs +++ b/OpenSim/Data/SQLite/SQLiteUtils.cs @@ -27,7 +27,7 @@ using System; using System.Data; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs index 5c93f88f70..0650a864f8 100644 --- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs @@ -29,7 +29,7 @@ using System; using System.Data; using System.Reflection; using System.Collections.Generic; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using log4net; using OpenMetaverse; using OpenSim.Framework; @@ -147,7 +147,11 @@ namespace OpenSim.Data.SQLite } reader.Close(); +<<<<<<< HEAD:OpenSim/Data/SQLite/SQLiteXInventoryData.cs CloseReaderCommand(cmd); +======= + //CloseCommand(cmd); +>>>>>>> cc67de5... rename SQLiteNG to SQLite and SQLite to SQLiteLegacy:OpenSim/Data/SQLite/SQLiteXInventoryData.cs return perms; } diff --git a/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs similarity index 96% rename from OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs rename to OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs index 4aeb67b375..609a024b73 100644 --- a/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs +++ b/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs @@ -32,11 +32,11 @@ using System.Runtime.InteropServices; // set of attributes. Change these attribute values to modify the information // associated with an assembly. -[assembly : AssemblyTitle("OpenSim.Data.SQLiteNG")] +[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")] [assembly : AssemblyDescription("")] [assembly : AssemblyConfiguration("")] [assembly : AssemblyCompany("http://opensimulator.org")] -[assembly : AssemblyProduct("OpenSim.Data.SQLiteNG")] +[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")] [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] [assembly : AssemblyTrademark("")] [assembly : AssemblyCulture("")] diff --git a/OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql rename to OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql diff --git a/OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml b/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml similarity index 100% rename from OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml rename to OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml diff --git a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs similarity index 99% rename from OpenSim/Data/SQLiteNG/SQLiteAssetData.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs index 9b34a21592..0d63deacd8 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs @@ -30,11 +30,11 @@ using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// An asset storage interface for the SQLite database system @@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLiteNG cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); - + cmd.ExecuteNonQuery(); } } @@ -340,4 +340,4 @@ namespace OpenSim.Data.SQLiteNG #endregion } -} +} \ No newline at end of file diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs new file mode 100644 index 0000000000..c64830a455 --- /dev/null +++ b/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs @@ -0,0 +1,262 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLiteLegacy +{ + public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData + { + private string m_Realm; + private List m_ColumnNames; + private int m_LastExpire; + private string m_connectionString; + + protected static SqliteConnection m_Connection; + private static bool m_initialized = false; + + public SQLiteAuthenticationData(string connectionString, string realm) + : base(connectionString) + { + m_Realm = realm; + m_connectionString = connectionString; + + if (!m_initialized) + { + m_Connection = new SqliteConnection(connectionString); + m_Connection.Open(); + + using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone()) + { + dbcon.Open(); + Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore"); + m.Update(); + dbcon.Close(); + } + + m_initialized = true; + } + } + + public AuthenticationData Get(UUID principalID) + { + AuthenticationData ret = new AuthenticationData(); + ret.Data = new Dictionary(); + + SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID"); + cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString())); + + IDataReader result = ExecuteReader(cmd, m_Connection); + + try + { + if (result.Read()) + { + ret.PrincipalID = principalID; + + if (m_ColumnNames == null) + { + m_ColumnNames = new List(); + + DataTable schemaTable = result.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + m_ColumnNames.Add(row["ColumnName"].ToString()); + } + + foreach (string s in m_ColumnNames) + { + if (s == "UUID") + continue; + + ret.Data[s] = result[s].ToString(); + } + + return ret; + } + else + { + return null; + } + } + catch + { + } + finally + { + CloseCommand(cmd); + } + + return null; + } + + public bool Store(AuthenticationData data) + { + if (data.Data.ContainsKey("UUID")) + data.Data.Remove("UUID"); + + string[] fields = new List(data.Data.Keys).ToArray(); + string[] values = new string[data.Data.Count]; + int i = 0; + foreach (object o in data.Data.Values) + values[i++] = o.ToString(); + + SqliteCommand cmd = new SqliteCommand(); + + if (Get(data.PrincipalID) != null) + { + + + string update = "update `" + m_Realm + "` set "; + bool first = true; + foreach (string field in fields) + { + if (!first) + update += ", "; + update += "`" + field + "` = :" + field; + cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field])); + + first = false; + } + + update += " where UUID = :UUID"; + cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString())); + + cmd.CommandText = update; + try + { + if (ExecuteNonQuery(cmd, m_Connection) < 1) + { + CloseCommand(cmd); + return false; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + CloseCommand(cmd); + return false; + } + } + + else + { + string insert = "insert into `" + m_Realm + "` (`UUID`, `" + + String.Join("`, `", fields) + + "`) values (:UUID, :" + String.Join(", :", fields) + ")"; + + cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString())); + foreach (string field in fields) + cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field])); + + cmd.CommandText = insert; + + try + { + if (ExecuteNonQuery(cmd, m_Connection) < 1) + { + CloseCommand(cmd); + return false; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + CloseCommand(cmd); + return false; + } + } + + CloseCommand(cmd); + + return true; + } + + public bool SetDataItem(UUID principalID, string item, string value) + { + SqliteCommand cmd = new SqliteCommand("update `" + m_Realm + + "` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + return true; + + return false; + } + + public bool SetToken(UUID principalID, string token, int lifetime) + { + if (System.Environment.TickCount - m_LastExpire > 30000) + DoExpire(); + + SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() + + "', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + { + cmd.Dispose(); + return true; + } + + cmd.Dispose(); + return false; + } + + public bool CheckToken(UUID principalID, string token, int lifetime) + { + if (System.Environment.TickCount - m_LastExpire > 30000) + DoExpire(); + + SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() + + " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + { + cmd.Dispose(); + return true; + } + + cmd.Dispose(); + + return false; + } + + private void DoExpire() + { + SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')"); + ExecuteNonQuery(cmd, m_Connection); + + cmd.Dispose(); + + m_LastExpire = System.Environment.TickCount; + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs similarity index 92% rename from OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs index d0fd49c5ae..660632ca07 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs @@ -33,9 +33,9 @@ using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// A SQLite Interface for Avatar Data @@ -55,8 +55,8 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = new SqliteCommand(); cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm); - cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString()); - cmd.Parameters.AddWithValue(":Name", name); + cmd.Parameters.Add(":PrincipalID", principalID.ToString()); + cmd.Parameters.Add(":Name", name); try { @@ -67,7 +67,7 @@ namespace OpenSim.Data.SQLiteNG } finally { - //CloseCommand(cmd); + CloseCommand(cmd); } } } diff --git a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs similarity index 87% rename from OpenSim/Data/SQLiteNG/SQLiteEstateData.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs index 2e2d717cc9..e135eaa524 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs @@ -30,12 +30,12 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { public class SQLiteEstateStore : IEstateDataStore { @@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLiteNG Migration m = new Migration(m_connection, assem, "EstateStore"); m.Update(); - //m_connection.Close(); - // m_connection.Open(); + m_connection.Close(); + m_connection.Open(); Type t = typeof(EstateSettings); m_Fields = t.GetFields(BindingFlags.NonPublic | @@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); + cmd.Parameters.Add(":RegionID", regionID.ToString()); return DoLoad(cmd, regionID, create); } @@ -143,13 +143,13 @@ namespace OpenSim.Data.SQLiteNG if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.AddWithValue(":"+name, "1"); + cmd.Parameters.Add(":"+name, "1"); else - cmd.Parameters.AddWithValue(":"+name, "0"); + cmd.Parameters.Add(":"+name, "0"); } else { - cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -167,8 +167,8 @@ namespace OpenSim.Data.SQLiteNG r.Close(); cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; - cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); - cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); + cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); // This will throw on dupe key try @@ -211,13 +211,13 @@ namespace OpenSim.Data.SQLiteNG if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.AddWithValue(":"+name, "1"); + cmd.Parameters.Add(":"+name, "1"); else - cmd.Parameters.AddWithValue(":"+name, "0"); + cmd.Parameters.Add(":"+name, "0"); } else { - cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -236,7 +236,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID"; - cmd.Parameters.AddWithValue(":EstateID", es.EstateID); + cmd.Parameters.Add(":EstateID", es.EstateID); IDataReader r = cmd.ExecuteReader(); @@ -260,7 +260,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from estateban where EstateID = :EstateID"; - cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -270,8 +270,8 @@ namespace OpenSim.Data.SQLiteNG foreach (EstateBan b in es.EstateBans) { - cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); - cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString()); + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -283,7 +283,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from "+table+" where EstateID = :EstateID"; - cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); + cmd.Parameters.Add(":EstateID", EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -293,8 +293,8 @@ namespace OpenSim.Data.SQLiteNG foreach (UUID uuid in data) { - cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); - cmd.Parameters.AddWithValue(":uuid", uuid.ToString()); + cmd.Parameters.Add(":EstateID", EstateID.ToString()); + cmd.Parameters.Add(":uuid", uuid.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -308,7 +308,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID"; - cmd.Parameters.AddWithValue(":EstateID", EstateID); + cmd.Parameters.Add(":EstateID", EstateID); IDataReader r = cmd.ExecuteReader(); @@ -333,7 +333,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); + cmd.Parameters.Add(":EstateID", estateID.ToString()); return DoLoad(cmd, UUID.Zero, false); } @@ -347,7 +347,7 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.AddWithValue(":EstateName", search); + cmd.Parameters.Add(":EstateName", search); IDataReader r = cmd.ExecuteReader(); @@ -365,8 +365,8 @@ namespace OpenSim.Data.SQLiteNG SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; - cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); - cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); + cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.Add(":EstateID", estateID.ToString()); if (cmd.ExecuteNonQuery() == 0) return false; diff --git a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs similarity index 89% rename from OpenSim/Data/SQLiteNG/SQLiteFramework.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs index f0ddc597bd..606478ea7e 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs @@ -31,9 +31,9 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// A database interface class to a user profile storage system @@ -55,14 +55,11 @@ namespace OpenSim.Data.SQLiteNG { lock (connection) { -/* SqliteConnection newConnection = (SqliteConnection)((ICloneable)connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; -*/ - cmd.Connection = connection; //Console.WriteLine("XXX " + cmd.CommandText); return cmd.ExecuteNonQuery(); @@ -73,12 +70,11 @@ namespace OpenSim.Data.SQLiteNG { lock (connection) { - //SqliteConnection newConnection = - // (SqliteConnection)((ICloneable)connection).Clone(); - //newConnection.Open(); + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)connection).Clone(); + newConnection.Open(); - //cmd.Connection = newConnection; - cmd.Connection = connection; + cmd.Connection = newConnection; //Console.WriteLine("XXX " + cmd.CommandText); return cmd.ExecuteReader(); diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs new file mode 100644 index 0000000000..d529d4d8ab --- /dev/null +++ b/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs @@ -0,0 +1,70 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLiteLegacy +{ + public class SQLiteFriendsData : SQLiteGenericTableHandler, IFriendsData + { + public SQLiteFriendsData(string connectionString, string realm) + : base(connectionString, realm, "FriendsStore") + { + } + + public FriendsData[] GetFriends(UUID userID) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm); + cmd.Parameters.Add(":PrincipalID", userID.ToString()); + + return DoQuery(cmd); + + } + + public bool Delete(UUID principalID, string friend) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm); + cmd.Parameters.Add(":PrincipalID", principalID.ToString()); + cmd.Parameters.Add(":Friend", friend); + + ExecuteNonQuery(cmd, cmd.Connection); + + return true; + } + + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs similarity index 93% rename from OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs index 632c5bf8c9..1c1fe8cc0f 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs @@ -30,12 +30,12 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { public class SQLiteGenericTableHandler : SQLiteFramework where T: class, new() { @@ -59,21 +59,19 @@ namespace OpenSim.Data.SQLiteNG if (!m_initialized) { m_Connection = new SqliteConnection(connectionString); - Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString)); m_Connection.Open(); if (storeName != String.Empty) { Assembly assem = GetType().Assembly; - //SqliteConnection newConnection = - // (SqliteConnection)((ICloneable)m_Connection).Clone(); - //newConnection.Open(); + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)m_Connection).Clone(); + newConnection.Open(); - //Migration m = new Migration(newConnection, assem, storeName); - Migration m = new Migration(m_Connection, assem, storeName); + Migration m = new Migration(newConnection, assem, storeName); m.Update(); - //newConnection.Close(); - //newConnection.Dispose(); + newConnection.Close(); + newConnection.Dispose(); } m_initialized = true; @@ -199,7 +197,7 @@ namespace OpenSim.Data.SQLiteNG result.Add(row); } - //CloseCommand(cmd); + CloseCommand(cmd); return result.ToArray(); } diff --git a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs similarity index 98% rename from OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs index 9207ca3cc4..726703b79d 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs @@ -30,11 +30,11 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// An Inventory Interface to the SQLite database @@ -98,13 +98,11 @@ namespace OpenSim.Data.SQLiteNG ds.Tables.Add(createInventoryFoldersTable()); invFoldersDa.Fill(ds.Tables["inventoryfolders"]); setupFoldersCommands(invFoldersDa, conn); - CreateDataSetMapping(invFoldersDa, "inventoryfolders"); m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); ds.Tables.Add(createInventoryItemsTable()); invItemsDa.Fill(ds.Tables["inventoryitems"]); setupItemsCommands(invItemsDa, conn); - CreateDataSetMapping(invItemsDa, "inventoryitems"); m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); ds.AcceptChanges(); @@ -730,15 +728,6 @@ namespace OpenSim.Data.SQLiteNG * **********************************************************************/ - protected void CreateDataSetMapping(IDataAdapter da, string tableName) - { - ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); - foreach (DataColumn col in ds.Tables[tableName].Columns) - { - dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); - } - } - /// /// Create the "inventoryitems" table /// diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs similarity index 91% rename from OpenSim/Data/SQLiteNG/SQLiteRegionData.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs index 289d626543..eb78037bb1 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs @@ -32,13 +32,13 @@ using System.Drawing; using System.IO; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// A RegionData Interface to the SQLite database @@ -87,142 +87,119 @@ namespace OpenSim.Data.SQLiteNG /// the connection string public void Initialise(string connectionString) { - try + m_connectionString = connectionString; + + ds = new DataSet(); + + m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); + m_conn = new SqliteConnection(m_connectionString); + m_conn.Open(); + + + + SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); + primDa = new SqliteDataAdapter(primSelectCmd); + // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + + SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); + shapeDa = new SqliteDataAdapter(shapeSelectCmd); + // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); + + SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); + itemsDa = new SqliteDataAdapter(itemsSelectCmd); + + SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); + terrainDa = new SqliteDataAdapter(terrainSelectCmd); + + SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); + landDa = new SqliteDataAdapter(landSelectCmd); + + SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); + landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); + + SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); + regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); + // This actually does the roll forward assembly stuff + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_conn, assem, "RegionStore"); + m.Update(); + + lock (ds) { - m_connectionString = connectionString; + ds.Tables.Add(createPrimTable()); + setupPrimCommands(primDa, m_conn); + primDa.Fill(ds.Tables["prims"]); - ds = new DataSet("Region"); + ds.Tables.Add(createShapeTable()); + setupShapeCommands(shapeDa, m_conn); - m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); - m_conn = new SqliteConnection(m_connectionString); - m_conn.Open(); + ds.Tables.Add(createItemsTable()); + setupItemsCommands(itemsDa, m_conn); + itemsDa.Fill(ds.Tables["primitems"]); - SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - primDa = new SqliteDataAdapter(primSelectCmd); + ds.Tables.Add(createTerrainTable()); + setupTerrainCommands(terrainDa, m_conn); - SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); - shapeDa = new SqliteDataAdapter(shapeSelectCmd); - // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); + ds.Tables.Add(createLandTable()); + setupLandCommands(landDa, m_conn); - SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); - itemsDa = new SqliteDataAdapter(itemsSelectCmd); + ds.Tables.Add(createLandAccessListTable()); + setupLandAccessCommands(landAccessListDa, m_conn); - SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); - terrainDa = new SqliteDataAdapter(terrainSelectCmd); + ds.Tables.Add(createRegionSettingsTable()); + + setupRegionSettingsCommands(regionSettingsDa, m_conn); - SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); - landDa = new SqliteDataAdapter(landSelectCmd); - - SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); - landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); - - SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); - regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); - // This actually does the roll forward assembly stuff - Assembly assem = GetType().Assembly; - Migration m = new Migration(m_conn, assem, "RegionStore"); - m.Update(); - - lock (ds) + // WORKAROUND: This is a work around for sqlite on + // windows, which gets really unhappy with blob columns + // that have no sample data in them. At some point we + // need to actually find a proper way to handle this. + try { - ds.Tables.Add(createPrimTable()); - setupPrimCommands(primDa, m_conn); - - ds.Tables.Add(createShapeTable()); - setupShapeCommands(shapeDa, m_conn); - - ds.Tables.Add(createItemsTable()); - setupItemsCommands(itemsDa, m_conn); - - ds.Tables.Add(createTerrainTable()); - setupTerrainCommands(terrainDa, m_conn); - - ds.Tables.Add(createLandTable()); - setupLandCommands(landDa, m_conn); - - ds.Tables.Add(createLandAccessListTable()); - setupLandAccessCommands(landAccessListDa, m_conn); - - ds.Tables.Add(createRegionSettingsTable()); - setupRegionSettingsCommands(regionSettingsDa, m_conn); - - // WORKAROUND: This is a work around for sqlite on - // windows, which gets really unhappy with blob columns - // that have no sample data in them. At some point we - // need to actually find a proper way to handle this. - try - { - primDa.Fill(ds.Tables["prims"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on prims table"); - } - - try - { - shapeDa.Fill(ds.Tables["primshapes"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on primshapes table"); - } - - try - { - terrainDa.Fill(ds.Tables["terrain"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on terrain table"); - } - - try - { - landDa.Fill(ds.Tables["land"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on land table"); - } - - try - { - landAccessListDa.Fill(ds.Tables["landaccesslist"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); - } - - try - { - regionSettingsDa.Fill(ds.Tables["regionsettings"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); - } - - // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! - // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 - // Possibly because we manually set up our own DataTables before connecting to the database - CreateDataSetMapping(primDa, "prims"); - CreateDataSetMapping(shapeDa, "primshapes"); - CreateDataSetMapping(itemsDa, "primitems"); - CreateDataSetMapping(terrainDa, "terrain"); - CreateDataSetMapping(landDa, "land"); - CreateDataSetMapping(landAccessListDa, "landaccesslist"); - CreateDataSetMapping(regionSettingsDa, "regionsettings"); + shapeDa.Fill(ds.Tables["primshapes"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on primshapes table"); } - } - catch (Exception e) - { - m_log.Error(e); - Environment.Exit(23); - } - return; + try + { + terrainDa.Fill(ds.Tables["terrain"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on terrain table"); + } + + try + { + landDa.Fill(ds.Tables["land"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on land table"); + } + + try + { + landAccessListDa.Fill(ds.Tables["landaccesslist"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); + } + + try + { + regionSettingsDa.Fill(ds.Tables["regionsettings"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); + } + return; + } } public void Dispose() @@ -626,7 +603,7 @@ namespace OpenSim.Data.SQLiteNG } } } - rev = Convert.ToInt32(row["Revision"]); + rev = (int) row["Revision"]; } else { @@ -778,7 +755,6 @@ namespace OpenSim.Data.SQLiteNG /// public void Commit() { - m_log.Debug("[SQLITE]: Starting commit"); lock (ds) { primDa.Update(ds, "prims"); @@ -793,11 +769,18 @@ namespace OpenSim.Data.SQLiteNG { regionSettingsDa.Update(ds, "regionsettings"); } - catch (SqliteException SqlEx) + catch (SqliteExecutionException SqlEx) { - throw new Exception( - "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", - SqlEx); + if (SqlEx.Message.Contains("logic error")) + { + throw new Exception( + "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", + SqlEx); + } + else + { + throw SqlEx; + } } ds.AcceptChanges(); } @@ -819,15 +802,6 @@ namespace OpenSim.Data.SQLiteNG * **********************************************************************/ - protected void CreateDataSetMapping(IDataAdapter da, string tableName) - { - ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); - foreach (DataColumn col in ds.Tables[tableName].Columns) - { - dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); - } - } - /// /// /// @@ -1990,7 +1964,6 @@ namespace OpenSim.Data.SQLiteNG sql += ") values (:"; sql += String.Join(", :", cols); sql += ")"; - m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); SqliteCommand cmd = new SqliteCommand(sql); // this provides the binding for all our parameters, so @@ -2286,36 +2259,6 @@ namespace OpenSim.Data.SQLiteNG return DbType.String; } } - - static void PrintDataSet(DataSet ds) - { - // Print out any name and extended properties. - Console.WriteLine("DataSet is named: {0}", ds.DataSetName); - foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) - { - Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); - } - Console.WriteLine(); - foreach (DataTable dt in ds.Tables) - { - Console.WriteLine("=> {0} Table:", dt.TableName); - // Print out the column names. - for (int curCol = 0; curCol < dt.Columns.Count; curCol++) - { - Console.Write(dt.Columns[curCol].ColumnName + "\t"); - } - Console.WriteLine("\n----------------------------------"); - // Print the DataTable. - for (int curRow = 0; curRow < dt.Rows.Count; curRow++) - { - for (int curCol = 0; curCol < dt.Columns.Count; curCol++) - { - Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); - } - Console.WriteLine(); - } - } - } } } diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs new file mode 100644 index 0000000000..27553c61eb --- /dev/null +++ b/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs @@ -0,0 +1,81 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLiteLegacy +{ + public class SQLiteUserAccountData : SQLiteGenericTableHandler, IUserAccountData + { + public SQLiteUserAccountData(string connectionString, string realm) + : base(connectionString, realm, "UserAccount") + { + } + + public UserAccountData[] GetUsers(UUID scopeID, string query) + { + string[] words = query.Split(new char[] {' '}); + + for (int i = 0 ; i < words.Length ; i++) + { + if (words[i].Length < 3) + { + if (i != words.Length - 1) + Array.Copy(words, i + 1, words, i, words.Length - i - 1); + Array.Resize(ref words, words.Length - 1); + } + } + + if (words.Length == 0) + return new UserAccountData[0]; + + if (words.Length > 2) + return new UserAccountData[0]; + + SqliteCommand cmd = new SqliteCommand(); + + if (words.Length == 1) + { + cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", + m_Realm, scopeID.ToString(), words[0]); + } + else + { + cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')", + m_Realm, scopeID.ToString(), words[0], words[1]); + } + + return DoQuery(cmd); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs similarity index 99% rename from OpenSim/Data/SQLiteNG/SQLiteUtils.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs index 82a2e37993..095a26251f 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs @@ -27,9 +27,9 @@ using System; using System.Data; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// A base class for methods needed by all SQLite database classes diff --git a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs similarity index 98% rename from OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs rename to OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs index a0c17f8fd9..5422cbf6ad 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs @@ -29,12 +29,12 @@ using System; using System.Data; using System.Reflection; using System.Collections.Generic; -using Mono.Data.Sqlite; +using Mono.Data.SqliteClient; using log4net; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLiteNG +namespace OpenSim.Data.SQLiteLegacy { /// /// A MySQL Interface for the Asset Server @@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLiteNG } reader.Close(); - //CloseCommand(cmd); + CloseCommand(cmd); return perms; } diff --git a/OpenSim/Data/Tests/DataTestUtil.cs b/OpenSim/Data/Tests/DataTestUtil.cs index d211ab3b40..5393529592 100644 --- a/OpenSim/Data/Tests/DataTestUtil.cs +++ b/OpenSim/Data/Tests/DataTestUtil.cs @@ -39,7 +39,8 @@ namespace OpenSim.Data.Tests public class DataTestUtil { public const uint UNSIGNED_INTEGER_MIN = uint.MinValue; - public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue; + //public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue; + public const uint UNSIGNED_INTEGER_MAX = INTEGER_MAX; public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue public const int INTEGER_MAX = int.MaxValue; diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 5214718ec9..3e9d376fd6 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -126,9 +126,15 @@ ;storage_plugin = "OpenSim.Data.Null.dll" ; --- To use sqlite as region storage: - ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater. - ; If you are using Mono you probably should be using MySQL + ; + ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is + ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite + ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library + ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead + ; + ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode storage_plugin = "OpenSim.Data.SQLite.dll" + ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll" storage_connection_string="URI=file:OpenSim.db,version=3"; ; --- To use MySQL storage, supply your own connection string (this is only an example): diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 1679f93777..40ef228245 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -4,7 +4,15 @@ ; ;--- For SQLite StorageProvider = "OpenSim.Data.SQLite.dll" - ;--- For MySql + + ; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older + ; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite) + ; for more details + ;StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"; + + ; MySql + ; Uncomment these lines if you want to use mysql storage + ; Change the connection string to your db details ;StorageProvider = "OpenSim.Data.MySQL.dll" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" @@ -42,4 +50,4 @@ [LibraryModule] ; Set this if you want to change the name of the OpenSim Library - ;LibraryName = "My World's Library" \ No newline at end of file + ;LibraryName = "My World's Library" diff --git a/prebuild.xml b/prebuild.xml index 7c7e3c7f27..908855f280 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2473,7 +2473,7 @@ - + ../../../bin/ @@ -2510,7 +2510,7 @@ - + ../../../bin/