moved the initial loading/setting of the config settings to its own class, ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
parent
590cff9956
commit
571b94f537
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@ -148,5 +148,13 @@ namespace OpenSim.Framework
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get { return m_estateConnectionString; }
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set { m_estateConnectionString = value; }
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}
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protected bool m_dumpAssetsToFile;
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public bool DumpAssetsToFile
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{
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get { return m_dumpAssetsToFile; }
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set { m_dumpAssetsToFile = value; }
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}
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}
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}
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@ -0,0 +1,196 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.IO;
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using OpenSim.Framework;
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using Nini;
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using Nini.Config;
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namespace OpenSim
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{
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public class ConfigurationLoader
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{
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protected ConfigSettings m_configSettings;
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protected OpenSimConfigSource m_config;
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protected NetworkServersInfo m_networkServersInfo;
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public ConfigurationLoader()
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{
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}
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public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
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{
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m_configSettings = configSettings = new ConfigSettings();
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m_networkServersInfo = networkInfo = new NetworkServersInfo();
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bool iniFileExists = false;
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IConfig startupConfig = configSource.Configs["Startup"];
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string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
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Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
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string masterFileName = startupConfig.GetString("inimaster", "");
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string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
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m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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//check for .INI file (either default or name passed in command line)
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if (File.Exists(masterfilePath))
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{
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m_config.Source.Merge(new IniConfigSource(masterfilePath));
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}
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if (File.Exists(Application.iniFilePath))
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{
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iniFileExists = true;
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// From reading Nini's code, it seems that later merged keys replace earlier ones.
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m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
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}
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else
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{
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// check for a xml config file
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Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
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if (File.Exists(Application.iniFilePath))
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{
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iniFileExists = true;
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m_config.Source = new XmlConfigSource();
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m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
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}
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}
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m_config.Source.Merge(configSource);
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if (!iniFileExists)
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m_config.Save("OpenSim.ini");
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ReadConfigSettings();
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return m_config;
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}
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/// <summary>
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/// Setup a default config values in case they aren't present in the ini file
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/// </summary>
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/// <returns></returns>
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public static IConfigSource DefaultConfig()
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{
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IConfigSource defaultConfig = new IniConfigSource();
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{
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IConfig config = defaultConfig.Configs["Startup"];
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if (null == config)
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config = defaultConfig.AddConfig("Startup");
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config.Set("gridmode", false);
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config.Set("physics", "basicphysics");
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config.Set("meshing", "ZeroMesher");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
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config.Set("asset_database", "sqlite");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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}
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{
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IConfig config = defaultConfig.Configs["StandAlone"];
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if (null == config)
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config = defaultConfig.AddConfig("StandAlone");
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config.Set("accounts_authenticate", false);
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config.Set("welcome_message", "Welcome to OpenSimulator");
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config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("inventory_source", "");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("user_source", "");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_source", "");
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config.Set("dump_assets_to_file", false);
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}
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{
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IConfig config = defaultConfig.Configs["Network"];
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if (null == config)
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config = defaultConfig.AddConfig("Network");
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config.Set("default_location_x", 1000);
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config.Set("default_location_y", 1000);
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config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
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config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
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config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
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config.Set("grid_send_key", "null");
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config.Set("grid_recv_key", "null");
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config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
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config.Set("user_send_key", "null");
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config.Set("user_recv_key", "null");
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config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
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config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
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config.Set("secure_inventory_server", "true");
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}
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return defaultConfig;
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}
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protected virtual void ReadConfigSettings()
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{
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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if (startupConfig != null)
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{
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m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
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{
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m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
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Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
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Thread.Sleep(3000);
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}
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m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
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m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
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m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
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m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
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}
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IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
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if (standaloneConfig != null)
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{
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m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
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m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
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m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
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m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
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m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
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m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
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m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
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m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
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m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
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}
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m_networkServersInfo.loadFromConfiguration(m_config.Source);
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}
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}
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}
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@ -67,7 +67,7 @@ namespace OpenSim
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{
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}
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protected override void ReadConfigSettings()
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protected override void ReadExtraConfigSettings()
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{
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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m_timedScript = startupConfig.GetString("timer_Script", "disabled");
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}
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base.ReadConfigSettings();
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}
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/// <summary>
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@ -76,7 +76,7 @@ namespace OpenSim
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/// </summary>
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protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz";
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protected ConfigSettings m_configSettings = new ConfigSettings();
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protected ConfigSettings m_configSettings;
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public ConfigSettings ConfigurationSettings
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{
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@ -84,14 +84,15 @@ namespace OpenSim
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set { m_configSettings = value; }
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}
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protected ConfigurationLoader m_configLoader;
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protected GridInfoService m_gridInfoService;
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protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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public ConsoleCommand CreateAccount = null;
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protected bool m_dumpAssetsToFile;
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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/// <value>
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/// <param name="configSource"></param>
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public OpenSimBase(IConfigSource configSource) : base()
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{
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LoadConfigSettings(configSource);
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m_configLoader = new ConfigurationLoader();
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m_config = m_configLoader.LoadConfigSettings(configSource, out m_configSettings, out m_networkServersInfo);
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ReadExtraConfigSettings();
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}
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protected void LoadConfigSettings(IConfigSource configSource)
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protected virtual void ReadExtraConfigSettings()
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{
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bool iniFileExists = false;
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IConfig startupConfig = configSource.Configs["Startup"];
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string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
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Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
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string masterFileName = startupConfig.GetString("inimaster", "");
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string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
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m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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//check for .INI file (either default or name passed in command line)
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if (File.Exists(masterfilePath))
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{
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m_config.Source.Merge(new IniConfigSource(masterfilePath));
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}
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if (File.Exists(Application.iniFilePath))
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{
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iniFileExists = true;
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// From reading Nini's code, it seems that later merged keys replace earlier ones.
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m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
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}
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else
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{
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// check for a xml config file
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Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
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if (File.Exists(Application.iniFilePath))
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{
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iniFileExists = true;
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m_config.Source = new XmlConfigSource();
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m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
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}
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}
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m_config.Source.Merge(configSource);
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if (!iniFileExists)
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m_config.Save("OpenSim.ini");
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ReadConfigSettings();
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}
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/// <summary>
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/// Setup a default config values in case they aren't present in the ini file
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/// </summary>
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/// <returns></returns>
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public static IConfigSource DefaultConfig()
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{
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IConfigSource defaultConfig = new IniConfigSource();
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{
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IConfig config = defaultConfig.Configs["Startup"];
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if (null == config)
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config = defaultConfig.AddConfig("Startup");
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config.Set("gridmode", false);
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config.Set("physics", "basicphysics");
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config.Set("meshing", "ZeroMesher");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
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config.Set("asset_database", "sqlite");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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}
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{
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IConfig config = defaultConfig.Configs["StandAlone"];
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if (null == config)
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config = defaultConfig.AddConfig("StandAlone");
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config.Set("accounts_authenticate", false);
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config.Set("welcome_message", "Welcome to OpenSimulator");
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config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("inventory_source", "");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("user_source", "");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_source", "");
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config.Set("dump_assets_to_file", false);
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}
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{
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IConfig config = defaultConfig.Configs["Network"];
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if (null == config)
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config = defaultConfig.AddConfig("Network");
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config.Set("default_location_x", 1000);
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config.Set("default_location_y", 1000);
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config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
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config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
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config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
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config.Set("grid_send_key", "null");
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config.Set("grid_recv_key", "null");
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config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
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config.Set("user_send_key", "null");
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config.Set("user_recv_key", "null");
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config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
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config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
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config.Set("secure_inventory_server", "true");
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}
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return defaultConfig;
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}
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protected virtual void ReadConfigSettings()
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{
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m_networkServersInfo = new NetworkServersInfo();
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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if (startupConfig != null)
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{
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m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
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{
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m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
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Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
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Thread.Sleep(3000);
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}
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m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
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m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
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m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
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m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
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}
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IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
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if (standaloneConfig != null)
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{
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m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
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m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
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m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
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m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
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m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
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m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
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m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
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m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
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m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
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}
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m_networkServersInfo.loadFromConfiguration(m_config.Source);
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}
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protected void LoadPlugins()
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@ -384,7 +221,7 @@ namespace OpenSim
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= new CommunicationsLocal(
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m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
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inventoryService, backendService, backendService, userService,
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libraryRootFolder, m_dumpAssetsToFile);
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libraryRootFolder, m_configSettings.DumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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@ -613,7 +450,7 @@ namespace OpenSim
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return
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new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
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storageManager, m_httpServer,
|
||||
m_moduleLoader, m_dumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
|
||||
m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
|
||||
m_version);
|
||||
}
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace OpenSimExport
|
|||
{
|
||||
// no default config files, so set default values, and save it
|
||||
Console.WriteLine("We didn't find a config!");
|
||||
config.Merge(OpenSimBase.DefaultConfig());
|
||||
config.Merge(ConfigurationLoader.DefaultConfig());
|
||||
config.Merge(configSource);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue