moved the initial loading/setting of the config settings to its own class, ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.

0.6.0-stable
MW 2008-11-05 20:14:52 +00:00
parent 590cff9956
commit 571b94f537
5 changed files with 216 additions and 176 deletions

View File

@ -148,5 +148,13 @@ namespace OpenSim.Framework
get { return m_estateConnectionString; }
set { m_estateConnectionString = value; }
}
protected bool m_dumpAssetsToFile;
public bool DumpAssetsToFile
{
get { return m_dumpAssetsToFile; }
set { m_dumpAssetsToFile = value; }
}
}
}

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@ -0,0 +1,196 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IO;
using OpenSim.Framework;
using Nini;
using Nini.Config;
namespace OpenSim
{
public class ConfigurationLoader
{
protected ConfigSettings m_configSettings;
protected OpenSimConfigSource m_config;
protected NetworkServersInfo m_networkServersInfo;
public ConfigurationLoader()
{
}
public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
{
m_configSettings = configSettings = new ConfigSettings();
m_networkServersInfo = networkInfo = new NetworkServersInfo();
bool iniFileExists = false;
IConfig startupConfig = configSource.Configs["Startup"];
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
string masterFileName = startupConfig.GetString("inimaster", "");
string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
//check for .INI file (either default or name passed in command line)
if (File.Exists(masterfilePath))
{
m_config.Source.Merge(new IniConfigSource(masterfilePath));
}
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
// From reading Nini's code, it seems that later merged keys replace earlier ones.
m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
}
else
{
// check for a xml config file
Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
}
}
m_config.Source.Merge(configSource);
if (!iniFileExists)
m_config.Save("OpenSim.ini");
ReadConfigSettings();
return m_config;
}
/// <summary>
/// Setup a default config values in case they aren't present in the ini file
/// </summary>
/// <returns></returns>
public static IConfigSource DefaultConfig()
{
IConfigSource defaultConfig = new IniConfigSource();
{
IConfig config = defaultConfig.Configs["Startup"];
if (null == config)
config = defaultConfig.AddConfig("Startup");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
{
IConfig config = defaultConfig.Configs["StandAlone"];
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
{
IConfig config = defaultConfig.Configs["Network"];
if (null == config)
config = defaultConfig.AddConfig("Network");
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
return defaultConfig;
}
protected virtual void ReadConfigSettings()
{
IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
}
}

View File

@ -67,7 +67,7 @@ namespace OpenSim
{
}
protected override void ReadConfigSettings()
protected override void ReadExtraConfigSettings()
{
IConfig startupConfig = m_config.Source.Configs["Startup"];
@ -78,7 +78,6 @@ namespace OpenSim
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
}
base.ReadConfigSettings();
}
/// <summary>

View File

@ -76,7 +76,7 @@ namespace OpenSim
/// </summary>
protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz";
protected ConfigSettings m_configSettings = new ConfigSettings();
protected ConfigSettings m_configSettings;
public ConfigSettings ConfigurationSettings
{
@ -84,14 +84,15 @@ namespace OpenSim
set { m_configSettings = value; }
}
protected ConfigurationLoader m_configLoader;
protected GridInfoService m_gridInfoService;
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
public ConsoleCommand CreateAccount = null;
protected bool m_dumpAssetsToFile;
protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
/// <value>
@ -138,178 +139,14 @@ namespace OpenSim
/// <param name="configSource"></param>
public OpenSimBase(IConfigSource configSource) : base()
{
LoadConfigSettings(configSource);
m_configLoader = new ConfigurationLoader();
m_config = m_configLoader.LoadConfigSettings(configSource, out m_configSettings, out m_networkServersInfo);
ReadExtraConfigSettings();
}
protected void LoadConfigSettings(IConfigSource configSource)
protected virtual void ReadExtraConfigSettings()
{
bool iniFileExists = false;
IConfig startupConfig = configSource.Configs["Startup"];
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
string masterFileName = startupConfig.GetString("inimaster", "");
string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
//check for .INI file (either default or name passed in command line)
if (File.Exists(masterfilePath))
{
m_config.Source.Merge(new IniConfigSource(masterfilePath));
}
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
// From reading Nini's code, it seems that later merged keys replace earlier ones.
m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
}
else
{
// check for a xml config file
Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
}
}
m_config.Source.Merge(configSource);
if (!iniFileExists)
m_config.Save("OpenSim.ini");
ReadConfigSettings();
}
/// <summary>
/// Setup a default config values in case they aren't present in the ini file
/// </summary>
/// <returns></returns>
public static IConfigSource DefaultConfig()
{
IConfigSource defaultConfig = new IniConfigSource();
{
IConfig config = defaultConfig.Configs["Startup"];
if (null == config)
config = defaultConfig.AddConfig("Startup");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
{
IConfig config = defaultConfig.Configs["StandAlone"];
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
{
IConfig config = defaultConfig.Configs["Network"];
if (null == config)
config = defaultConfig.AddConfig("Network");
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
return defaultConfig;
}
protected virtual void ReadConfigSettings()
{
m_networkServersInfo = new NetworkServersInfo();
IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
protected void LoadPlugins()
@ -384,7 +221,7 @@ namespace OpenSim
= new CommunicationsLocal(
m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
inventoryService, backendService, backendService, userService,
libraryRootFolder, m_dumpAssetsToFile);
libraryRootFolder, m_configSettings.DumpAssetsToFile);
// set up XMLRPC handler for client's initial login request message
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
@ -613,7 +450,7 @@ namespace OpenSim
return
new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
storageManager, m_httpServer,
m_moduleLoader, m_dumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
m_version);
}

View File

@ -102,7 +102,7 @@ namespace OpenSimExport
{
// no default config files, so set default values, and save it
Console.WriteLine("We didn't find a config!");
config.Merge(OpenSimBase.DefaultConfig());
config.Merge(ConfigurationLoader.DefaultConfig());
config.Merge(configSource);
}