Initial patch for llSensor*
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)0.6.0-stable
parent
84c86c7bdd
commit
5739e13f5b
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@ -34,7 +34,8 @@ Patches
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* BigFootAg
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* CharlieO
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* jhurliman (LLSD Login)
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* kinoc
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* kinoc (Daxtron Labs)
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* dmiles (Daxtron Labs)
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* daTwitch
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* mikkopa/_someone - RealXtend
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* openlifegrid.com
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@ -27,6 +27,7 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using System.Text;
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@ -362,64 +363,163 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llSensor(string name, string id, int type, double range, double arc)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSensor");
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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}
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// NotImplemented("llSensor");
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}
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public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSensorRepeat");
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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}
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// NotImplemented("llSensorRepeat");
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}
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public void llSensorRemove()
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSensorRemove");
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m_ScriptEngine.m_ASYNCLSLCommandManager.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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return;
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// NotImplemented("llSensorRemove");
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}
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public string llDetectedName(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedName");
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return String.Empty;
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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if ((number>0)&&(number <= SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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//ScenePresence SensedObject = World.GetScenePresence(SensedUUID);
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EntityBase SensedObject=null;
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lock (World.Entities)
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{
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World.Entities.TryGetValue(SensedUUID, out SensedObject);
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}
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if (SensedObject == null)
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return String.Empty;
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return SensedObject.Name;
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}
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else
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return String.Empty;
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//NotImplemented("llDetectedName");
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}
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public LLUUID uuidDetectedKey(int number)
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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return SensedUUID;
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}
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return LLUUID.Zero;
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}
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public EntityBase entityDetectedKey(int number)
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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EntityBase SensedObject = null;
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lock (World.Entities)
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{
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World.Entities.TryGetValue(SensedUUID, out SensedObject);
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}
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return SensedObject;
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}
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return null;
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}
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public string llDetectedKey(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedKey");
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return String.Empty;
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LLUUID SensedUUID = uuidDetectedKey(number);
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if (SensedUUID == LLUUID.Zero)
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return String.Empty;
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return SensedUUID.ToString();
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}
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public string llDetectedOwner(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedOwner");
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject ==null)
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return String.Empty;
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//return SensedObject.O .Name; // What is the owner of the object ?
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//EntityBase SensedObject = World.GetScenePresence(SensedUUID);
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LLUUID SensedUUID = uuidDetectedKey(number);
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SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
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if (SOP != null) { return SOP.ObjectOwner.ToString(); }
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return String.Empty;
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}
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}
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public int llDetectedType(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedType");
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return 0;
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return 0;
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int mask = 0;
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LLUUID SensedUUID = uuidDetectedKey(number);
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LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
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if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
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if (SensedObject.Velocity.Equals(ZeroVector))
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mask |= 0x04; // passive non-moving
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else
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mask |= 0x02; // active moving
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if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
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return mask;
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}
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public LSL_Types.Vector3 llDetectedPos(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedPos");
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return new LSL_Types.Vector3();
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return new LSL_Types.Vector3(0, 0, 0);
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return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
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//NotImplemented("llDetectedPos");
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}
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public LSL_Types.Vector3 llDetectedVel(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedVel");
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return new LSL_Types.Vector3();
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return new LSL_Types.Vector3(0, 0, 0);
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return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
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// NotImplemented("llDetectedVel");
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// return new LSL_Types.Vector3();
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}
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public LSL_Types.Vector3 llDetectedGrab(int number)
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@ -432,8 +532,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.Quaternion llDetectedRot(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedRot");
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return new LSL_Types.Quaternion();
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return new LSL_Types.Quaternion();
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return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
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}
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public int llDetectedGroup(int number)
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@ -2401,6 +2504,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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ret.Add(str);
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}
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return ret;
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}
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public int llOverMyLand(string id)
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@ -3222,6 +3326,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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//temp fix so that lsl wiki examples aren't annoying to use to test other functions
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//should be similar to : llInstantMessage(llGetOwner(),msg)
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// llGetOwner ==> m_host.ObjectOwner.ToString()
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World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
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@ -31,8 +31,11 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using Axiom.Math;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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@ -46,6 +49,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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private ScriptEngine m_ScriptEngine;
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public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
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new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
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private Object SenseLock = new Object();
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public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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@ -128,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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CheckXMLRPCRequests();
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// Check Listeners
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CheckListeners();
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// Check Sensors
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CheckSenseRepeaterEvents();
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}
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/// <summary>
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@ -154,6 +163,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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UnSetSenseRepeaterEvents(localID, itemID);
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}
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#region TIMER
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@ -252,6 +264,262 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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#endregion
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#region SENSOR
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//
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// SenseRepeater and Sensors
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//
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private class SenseRepeatClass
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{
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public uint localID;
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public LLUUID itemID;
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public double interval;
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public DateTime next;
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public string name;
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public LLUUID keyID;
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public int type;
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public double range;
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public double arc;
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public SceneObjectPart host;
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}
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private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
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private object SenseRepeatListLock = new object();
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public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
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{
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Console.WriteLine("SetSensorEvent");
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// Always remove first, in case this is a re-set
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UnSetSenseRepeaterEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (SenseRepeatListLock)
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{
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SenseRepeaters.Add(ts);
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}
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}
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public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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if (ts.localID != m_localID && ts.itemID != m_itemID)
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{
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NewSensors.Add(ts);
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}
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}
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SenseRepeaters.Clear();
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SenseRepeaters = NewSensors;
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}
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}
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public void CheckSenseRepeaterEvents()
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{
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// Nothing to do here?
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if (SenseRepeaters.Count == 0)
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return;
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lock (SenseRepeatListLock)
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{
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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SensorSweep(ts);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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}
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} // lock
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}
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public void SenseOnce(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
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{
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = 0;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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SensorSweep(ts);
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}
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public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
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{
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lock (SenseLock)
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{
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Dictionary<LLUUID, LSL_Types.list> Obj = null;
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if (!SenseEvents.TryGetValue(m_localID, out Obj))
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{
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m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
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return null;
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}
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lock (Obj)
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{
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// Get script
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LSL_Types.list SenseList = null;
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if (!Obj.TryGetValue(m_itemID, out SenseList))
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{
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m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
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return null;
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}
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return SenseList;
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}
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}
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}
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private void SensorSweep(SenseRepeatClass ts)
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{
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//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
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SceneObjectPart SensePoint =ts.host;
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if (SensePoint == null)
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{
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
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return;
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}
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
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LLVector3 sensorPos = SensePoint.AbsolutePosition;
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LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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LLVector3 fromRegionPos = sensorPos + regionPos;
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LLQuaternion q = SensePoint.RotationOffset;
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
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double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
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// Here we should do some smart culling ...
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// math seems quicker than strings so try that first
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LSL_Types.list SensedObjects = new LSL_Types.list();
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LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
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foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
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{
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LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
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double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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if (dis <= ts.range)
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{
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// In Range, is it the right Type ?
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int objtype = 0;
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if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
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if (ent.Velocity.Equals(ZeroVector))
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objtype |= 0x04; // passive non-moving
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else
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objtype |= 0x02; // active moving
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if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
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if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
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{
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// docs claim AGENT|ACTIVE should find agent objects OR active objects
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// so the bitwise AND with object type should be non-zero
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// Right type too, what about the other params , key and name ?
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bool keep = true;
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if (ts.arc != Math.PI)
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{
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// not omni-directional. Can you see it ?
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// vec forward_dir = llRot2Fwd(llGetRot())
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// vec obj_dir = toRegionPos-fromRegionPos
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// dot=dot(forward_dir,obj_dir)
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// mag_fwd = mag(forward_dir)
|
||||
// mag_obj = mag(obj_dir)
|
||||
// ang = acos( dot /(mag_fwd*mag_obj))
|
||||
double ang_obj = 0;
|
||||
try
|
||||
{
|
||||
LLVector3 diff =toRegionPos - fromRegionPos;
|
||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
if (ang_obj > ts.arc) keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
if (keep==true) SensedObjects.Add(ent.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
||||
|
||||
lock (SenseLock)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (SenseEvents.ContainsKey(ts.localID) == false)
|
||||
{
|
||||
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
||||
}
|
||||
// clear if previous traces exist
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj;
|
||||
SenseEvents.TryGetValue(ts.localID, out Obj);
|
||||
if (Obj.ContainsKey(ts.itemID) == true)
|
||||
Obj.Remove(ts.itemID);
|
||||
|
||||
// note list may be zero length
|
||||
Obj.Add(ts.itemID, SensedObjects);
|
||||
|
||||
if (SensedObjects.Length == 0)
|
||||
{
|
||||
// send a "no_sensor"
|
||||
// Add it to queue
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
||||
new object[] {});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||
new object[] { SensedObjects.Length });
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region HTTP REQUEST
|
||||
|
@ -271,7 +539,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
|
||||
while (httpInfo != null)
|
||||
{
|
||||
//Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
||||
|
||||
// Deliver data to prim's remote_data handler
|
||||
//
|
||||
|
@ -291,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
|
||||
//Thread.Sleep(2500);
|
||||
}
|
||||
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
|
@ -381,7 +649,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
|
Loading…
Reference in New Issue