Initial patch for llSensor*

llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
0.6.0-stable
Tedd Hansen 2008-02-25 19:34:38 +00:00
parent 84c86c7bdd
commit 5739e13f5b
3 changed files with 399 additions and 23 deletions

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@ -34,7 +34,8 @@ Patches
* BigFootAg
* CharlieO
* jhurliman (LLSD Login)
* kinoc
* kinoc (Daxtron Labs)
* dmiles (Daxtron Labs)
* daTwitch
* mikkopa/_someone - RealXtend
* openlifegrid.com

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@ -27,6 +27,7 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
@ -362,64 +363,163 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSensor(string name, string id, int type, double range, double arc)
{
m_host.AddScriptLPS(1);
NotImplemented("llSensor");
LLUUID keyID = LLUUID.Zero;
try
{
if (id.Length > 0) keyID = new LLUUID(id);
}
catch
{
}
m_ScriptEngine.m_ASYNCLSLCommandManager.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
return;
// NotImplemented("llSensor");
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
{
m_host.AddScriptLPS(1);
NotImplemented("llSensorRepeat");
LLUUID keyID = LLUUID.Zero;
try
{
if (id.Length > 0) keyID = new LLUUID(id);
}
catch
{
}
m_ScriptEngine.m_ASYNCLSLCommandManager.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
return;
// NotImplemented("llSensorRepeat");
}
public void llSensorRemove()
{
m_host.AddScriptLPS(1);
NotImplemented("llSensorRemove");
m_ScriptEngine.m_ASYNCLSLCommandManager.UnSetSenseRepeaterEvents(m_localID, m_itemID);
return;
// NotImplemented("llSensorRemove");
}
public string llDetectedName(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedName");
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
if ((number>0)&&(number <= SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
//ScenePresence SensedObject = World.GetScenePresence(SensedUUID);
EntityBase SensedObject=null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
if (SensedObject == null)
return String.Empty;
return SensedObject.Name;
}
else
return String.Empty;
//NotImplemented("llDetectedName");
}
public LLUUID uuidDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
return SensedUUID;
}
return LLUUID.Zero;
}
public EntityBase entityDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
return null;
}
public string llDetectedKey(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedKey");
LLUUID SensedUUID = uuidDetectedKey(number);
if (SensedUUID == LLUUID.Zero)
return String.Empty;
return SensedUUID.ToString();
}
public string llDetectedOwner(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedOwner");
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject ==null)
return String.Empty;
//return SensedObject.O .Name; // What is the owner of the object ?
//EntityBase SensedObject = World.GetScenePresence(SensedUUID);
LLUUID SensedUUID = uuidDetectedKey(number);
SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
if (SOP != null) { return SOP.ObjectOwner.ToString(); }
return String.Empty;
}
public int llDetectedType(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedType");
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return 0;
int mask = 0;
LLUUID SensedUUID = uuidDetectedKey(number);
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
if (SensedObject.Velocity.Equals(ZeroVector))
mask |= 0x04; // passive non-moving
else
mask |= 0x02; // active moving
if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
return mask;
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedPos");
return new LSL_Types.Vector3();
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
//NotImplemented("llDetectedPos");
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedVel");
return new LSL_Types.Vector3();
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
// NotImplemented("llDetectedVel");
// return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedGrab(int number)
@ -432,8 +532,11 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.Quaternion llDetectedRot(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedRot");
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Quaternion();
return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
}
public int llDetectedGroup(int number)
@ -2401,6 +2504,7 @@ namespace OpenSim.Region.ScriptEngine.Common
ret.Add(str);
}
return ret;
}
public int llOverMyLand(string id)
@ -3222,6 +3326,8 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
//temp fix so that lsl wiki examples aren't annoying to use to test other functions
//should be similar to : llInstantMessage(llGetOwner(),msg)
// llGetOwner ==> m_host.ObjectOwner.ToString()
World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);

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@ -31,8 +31,11 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
@ -46,6 +49,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private ScriptEngine m_ScriptEngine;
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
private Object SenseLock = new Object();
public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
@ -128,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
CheckXMLRPCRequests();
// Check Listeners
CheckListeners();
// Check Sensors
CheckSenseRepeaterEvents();
}
/// <summary>
@ -154,6 +163,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
UnSetSenseRepeaterEvents(localID, itemID);
}
#region TIMER
@ -252,6 +264,262 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
}
#endregion
#region SENSOR
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
public string name;
public LLUUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
{
Console.WriteLine("SetSensorEvent");
// Always remove first, in case this is a re-set
UnSetSenseRepeaterEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (SenseRepeatListLock)
{
SenseRepeaters.Add(ts);
}
}
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewSensors.Add(ts);
}
}
SenseRepeaters.Clear();
SenseRepeaters = NewSensors;
}
}
public void CheckSenseRepeaterEvents()
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock)
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
public void SenseOnce(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
SensorSweep(ts);
}
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
{
lock (SenseLock)
{
Dictionary<LLUUID, LSL_Types.list> Obj = null;
if (!SenseEvents.TryGetValue(m_localID, out Obj))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
return null;
}
lock (Obj)
{
// Get script
LSL_Types.list SenseList = null;
if (!Obj.TryGetValue(m_itemID, out SenseList))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
return null;
}
return SenseList;
}
}
}
private void SensorSweep(SenseRepeatClass ts)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
SceneObjectPart SensePoint =ts.host;
if (SensePoint == null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
return;
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
LLVector3 sensorPos = SensePoint.AbsolutePosition;
LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
LLVector3 fromRegionPos = sensorPos + regionPos;
LLQuaternion q = SensePoint.RotationOffset;
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
// Here we should do some smart culling ...
// math seems quicker than strings so try that first
LSL_Types.list SensedObjects = new LSL_Types.list();
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
{
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (dis <= ts.range)
{
// In Range, is it the right Type ?
int objtype = 0;
if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
if (ent.Velocity.Equals(ZeroVector))
objtype |= 0x04; // passive non-moving
else
objtype |= 0x02; // active moving
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
{
// docs claim AGENT|ACTIVE should find agent objects OR active objects
// so the bitwise AND with object type should be non-zero
// Right type too, what about the other params , key and name ?
bool keep = true;
if (ts.arc != Math.PI)
{
// not omni-directional. Can you see it ?
// vec forward_dir = llRot2Fwd(llGetRot())
// vec obj_dir = toRegionPos-fromRegionPos
// dot=dot(forward_dir,obj_dir)
// mag_fwd = mag(forward_dir)
// mag_obj = mag(obj_dir)
// ang = acos( dot /(mag_fwd*mag_obj))
double ang_obj = 0;
try
{
LLVector3 diff =toRegionPos - fromRegionPos;
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
}
catch
{
}
if (ang_obj > ts.arc) keep = false;
}
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
{
keep = false;
}
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
{
keep = false;
}
if (keep==true) SensedObjects.Add(ent.UUID);
}
}
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
lock (SenseLock)
{
// Create object if it doesn't exist
if (SenseEvents.ContainsKey(ts.localID) == false)
{
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
}
// clear if previous traces exist
Dictionary<LLUUID, LSL_Types.list> Obj;
SenseEvents.TryGetValue(ts.localID, out Obj);
if (Obj.ContainsKey(ts.itemID) == true)
Obj.Remove(ts.itemID);
// note list may be zero length
Obj.Add(ts.itemID, SensedObjects);
if (SensedObjects.Length == 0)
{
// send a "no_sensor"
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
new object[] {});
}
else
{
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
new object[] { SensedObjects.Length });
}
}
}
#endregion
#region HTTP REQUEST
@ -271,7 +539,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
while (httpInfo != null)
{
//Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
@ -291,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
//Thread.Sleep(2500);
}
httpInfo = iHttpReq.GetNextCompletedRequest();
@ -381,7 +649,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(