* Rex merge, rest of clientstack. Clean merge.
parent
726b7af464
commit
5745db2a35
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@ -29,14 +29,19 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using System.Timers;
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using System.Timers;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics.Interfaces;
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using Timer=System.Timers.Timer;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim.Region.ClientStack
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{
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{
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public class PacketQueue
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public class PacketQueue : IPullStatsProvider
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{
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_enabled = true;
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private bool m_enabled = true;
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private BlockingQueue<QueItem> SendQueue;
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private BlockingQueue<QueItem> SendQueue;
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@ -75,7 +80,9 @@ namespace OpenSim.Region.ClientStack
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// private long ThrottleInterval;
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// private long ThrottleInterval;
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private Timer throttleTimer;
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private Timer throttleTimer;
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public PacketQueue()
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private LLUUID m_agentId;
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public PacketQueue(LLUUID agentId)
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{
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{
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// While working on this, the BlockingQueue had me fooled for a bit.
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// While working on this, the BlockingQueue had me fooled for a bit.
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// The Blocking queue causes the thread to stop until there's something
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// The Blocking queue causes the thread to stop until there's something
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@ -114,6 +121,13 @@ namespace OpenSim.Region.ClientStack
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// TIMERS needed for this
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// TIMERS needed for this
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// LastThrottle = DateTime.Now.Ticks;
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// LastThrottle = DateTime.Now.Ticks;
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// ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
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// ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
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m_agentId = agentId;
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if (StatsManager.SimExtraStats != null)
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{
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StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
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}
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}
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}
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/* STANDARD QUEUE MANIPULATION INTERFACES */
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/* STANDARD QUEUE MANIPULATION INTERFACES */
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@ -204,7 +218,7 @@ namespace OpenSim.Region.ClientStack
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SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
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SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
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}
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}
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}
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}
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// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
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// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
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}
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}
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}
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}
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@ -212,6 +226,11 @@ namespace OpenSim.Region.ClientStack
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{
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{
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m_enabled = false;
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m_enabled = false;
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throttleTimer.Stop();
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throttleTimer.Stop();
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if (StatsManager.SimExtraStats != null)
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{
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StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
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}
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}
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}
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private void ResetCounters()
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private void ResetCounters()
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@ -253,7 +272,7 @@ namespace OpenSim.Region.ClientStack
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lock (this)
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lock (this)
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{
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{
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ResetCounters();
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ResetCounters();
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// MainLog.Instance.Verbose("THROTTLE", "Entering Throttle");
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// m_log.Info("[THROTTLE]: Entering Throttle");
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while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
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while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
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(throttleLoops <= MaxThrottleLoops))
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(throttleLoops <= MaxThrottleLoops))
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{
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{
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@ -316,7 +335,7 @@ namespace OpenSim.Region.ClientStack
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AssetThrottle.Add(qpack.Packet.ToBytes().Length);
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AssetThrottle.Add(qpack.Packet.ToBytes().Length);
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}
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}
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}
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}
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// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
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// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
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}
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}
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}
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}
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@ -356,7 +375,7 @@ namespace OpenSim.Region.ClientStack
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return (int) (((float) value/(float) curmax)*newmax);
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return (int) (((float) value/(float) curmax)*newmax);
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}
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}
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private byte[] GetThrottlesPacked(float multiplier)
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public byte[] GetThrottlesPacked(float multiplier)
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{
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{
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int singlefloat = 4;
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int singlefloat = 4;
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float tResend = ResendThrottle.Throttle*multiplier;
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float tResend = ResendThrottle.Throttle*multiplier;
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@ -426,7 +445,7 @@ namespace OpenSim.Region.ClientStack
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tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
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tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
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/*
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/*
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MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend +
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m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
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" landbytes=" + tLand +
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" landbytes=" + tLand +
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" windbytes=" + tWind +
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" windbytes=" + tWind +
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" cloudbytes=" + tCloud +
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" cloudbytes=" + tCloud +
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@ -481,5 +500,21 @@ namespace OpenSim.Region.ClientStack
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// effectively wiggling the slider causes things reset
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// effectively wiggling the slider causes things reset
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ResetCounters();
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ResetCounters();
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}
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}
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// See IPullStatsProvider
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public string GetStats()
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{
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return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
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SendQueue.Count(),
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IncomingPacketQueue.Count,
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OutgoingPacketQueue.Count,
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ResendOutgoingPacketQueue.Count,
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LandOutgoingPacketQueue.Count,
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WindOutgoingPacketQueue.Count,
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CloudOutgoingPacketQueue.Count,
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TaskOutgoingPacketQueue.Count,
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TextureOutgoingPacketQueue.Count,
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AssetOutgoingPacketQueue.Count);
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}
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}
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}
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}
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}
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@ -25,6 +25,8 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using libsecondlife;
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using libsecondlife;
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@ -36,6 +38,9 @@ namespace OpenSim.Region.ClientStack
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{
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{
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public class PacketServer
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public class PacketServer
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{
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private ClientStackNetworkHandler m_networkHandler;
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private ClientStackNetworkHandler m_networkHandler;
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private IScene m_scene;
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private IScene m_scene;
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@ -130,9 +135,16 @@ namespace OpenSim.Region.ClientStack
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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}
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/// <summary>
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/// Completely close down the given client.
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/// </summary>
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/// <param name="client"></param>
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public virtual void CloseClient(IClientAPI client)
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public virtual void CloseClient(IClientAPI client)
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{
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{
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//m_log.Info("PacketServer:CloseClient()");
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CloseCircuit(client.CircuitCode);
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CloseCircuit(client.CircuitCode);
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m_scene.ClientManager.Remove(client.CircuitCode);
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client.Close(false);
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client.Close(false);
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}
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}
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}
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}
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@ -41,17 +41,17 @@ using OpenSim.Region.Communications.VoiceChat;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim.Region.ClientStack
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{
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{
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public abstract class RegionApplicationBase
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public abstract class RegionApplicationBase : BaseOpenSimServer
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{
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected AssetCache m_assetCache;
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protected AssetCache m_assetCache;
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected DateTime m_startuptime;
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protected NetworkServersInfo m_networkServersInfo;
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protected NetworkServersInfo m_networkServersInfo;
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protected BaseHttpServer m_httpServer;
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protected BaseHttpServer m_httpServer;
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protected uint m_httpServerPort;
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protected uint m_httpServerPort;
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protected LogBase m_log;
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protected CommunicationsManager m_commsManager;
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protected CommunicationsManager m_commsManager;
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protected SceneManager m_sceneManager = new SceneManager();
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protected SceneManager m_sceneManager = new SceneManager();
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protected StorageManager m_storageManager;
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protected StorageManager m_storageManager;
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protected string m_storageConnectionString;
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protected string m_storageConnectionString;
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// An attribute to indicate whether prim inventories should be persisted.
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// Probably will be temporary until this stops being experimental.
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protected bool m_storagePersistPrimInventories;
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protected VoiceChatServer m_voiceChatServer;
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protected VoiceChatServer m_voiceChatServer;
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public SceneManager SceneManager
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public SceneManager SceneManager
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get { return m_sceneManager; }
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get { return m_sceneManager; }
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}
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}
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public RegionApplicationBase()
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{
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m_startuptime = DateTime.Now;
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}
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public virtual void StartUp()
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public virtual void StartUp()
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{
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{
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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m_httpServer = new BaseHttpServer(m_httpServerPort);
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m_httpServer = new BaseHttpServer(m_httpServerPort);
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m_log.Status("REGION", "Starting HTTP server");
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m_log.Info("[REGION]: Starting HTTP server");
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m_httpServer.Start();
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m_httpServer.Start();
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}
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}
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protected abstract void Initialize();
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protected abstract void Initialize();
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protected void StartLog()
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protected void StartConsole()
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{
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{
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m_log = CreateLog();
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m_console = CreateConsole();
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MainLog.Instance = m_log;
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MainConsole.Instance = m_console;
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}
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}
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protected abstract LogBase CreateLog();
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protected abstract ConsoleBase CreateConsole();
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protected abstract PhysicsScene GetPhysicsScene();
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protected abstract PhysicsScene GetPhysicsScene();
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protected abstract StorageManager CreateStorageManager(string connectionstring);
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protected abstract StorageManager CreateStorageManager(string connectionstring);
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protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
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protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
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{
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{
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager);
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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m_voiceChatServer = new VoiceChatServer(scene);
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m_voiceChatServer = new VoiceChatServer(scene);
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@ -138,12 +144,12 @@ namespace OpenSim.Region.ClientStack
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if (masterAvatar != null)
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if (masterAvatar != null)
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{
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{
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m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]");
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m_log.Info("[PARCEL]: Found master avatar [" + masterAvatar.UUID.ToString() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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}
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}
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else
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else
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{
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{
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m_log.Verbose("PARCEL", "No master avatar found, using null.");
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m_log.Info("[PARCEL]: No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
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scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
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}
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}
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{
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{
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public class UDPServer : ClientStackNetworkHandler
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public class UDPServer : ClientStackNetworkHandler
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{
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
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public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
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public Socket Server;
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public Socket Server;
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protected ulong m_regionHandle;
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protected ulong m_regionHandle;
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protected uint listenPort;
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protected uint listenPort;
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protected bool Allow_Alternate_Port;
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protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
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protected IScene m_localScene;
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protected IScene m_localScene;
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protected AssetCache m_assetCache;
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protected AssetCache m_assetCache;
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protected LogBase m_log;
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protected AgentCircuitManager m_authenticateSessionsClass;
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protected AgentCircuitManager m_authenticateSessionsClass;
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public PacketServer PacketServer
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public PacketServer PacketServer
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@ -82,13 +85,19 @@ namespace OpenSim.Region.ClientStack
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{
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{
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}
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}
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public UDPServer(uint port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
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public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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{
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listenIP = _listenIP;
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listenPort = port;
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listenPort = port;
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Allow_Alternate_Port = allow_alternate_port;
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m_assetCache = assetCache;
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m_assetCache = assetCache;
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m_log = console;
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m_authenticateSessionsClass = authenticateClass;
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m_authenticateSessionsClass = authenticateClass;
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CreatePacketServer();
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CreatePacketServer();
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// Return new port
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// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
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// So the option allow_alternate_ports="true" was added to default.xml
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port = listenPort;
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}
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}
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protected virtual void CreatePacketServer()
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protected virtual void CreatePacketServer()
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@ -98,11 +107,11 @@ namespace OpenSim.Region.ClientStack
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protected virtual void OnReceivedData(IAsyncResult result)
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protected virtual void OnReceivedData(IAsyncResult result)
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{
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{
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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ipeSender = new IPEndPoint(listenIP, 0);
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epSender = (EndPoint) ipeSender;
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epSender = (EndPoint) ipeSender;
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Packet packet = null;
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Packet packet = null;
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int numBytes;
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int numBytes = 1;
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try
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try
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{
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{
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@ -115,6 +124,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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// TODO : Actually only handle those states that we have control over, re-throw everything else,
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// TODO : Actually only handle those states that we have control over, re-throw everything else,
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// TODO: implement cases as we encounter them.
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// TODO: implement cases as we encounter them.
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//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
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switch (e.SocketErrorCode)
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switch (e.SocketErrorCode)
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{
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{
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case SocketError.AlreadyInProgress:
|
case SocketError.AlreadyInProgress:
|
||||||
|
@ -127,7 +137,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
catch (Exception a)
|
catch (Exception a)
|
||||||
{
|
{
|
||||||
MainLog.Instance.Verbose("UDPSERVER", a.ToString());
|
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||||
}
|
}
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -152,7 +162,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
|
//m_log.Info("[UDPSERVER]" + a.ToString());
|
||||||
}
|
}
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -166,8 +176,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
// Stupid I know..
|
// Stupid I know..
|
||||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
}
|
}
|
||||||
catch (SocketException)
|
catch (SocketException e2)
|
||||||
{
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Here's some reference code! :D
|
// Here's some reference code! :D
|
||||||
|
@ -180,12 +191,28 @@ namespace OpenSim.Region.ClientStack
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
//return;
|
||||||
}
|
}
|
||||||
catch (ObjectDisposedException)
|
catch (ObjectDisposedException e)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
|
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||||
return;
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
|
||||||
|
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||||
|
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||||
|
// This will happen over and over until we've gone through all packets
|
||||||
|
// sent to and from this particular user.
|
||||||
|
// Stupid I know..
|
||||||
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
|
}
|
||||||
|
catch (SocketException e2)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||||
|
}
|
||||||
|
//return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int packetEnd = numBytes - 1;
|
int packetEnd = numBytes - 1;
|
||||||
|
@ -193,73 +220,165 @@ namespace OpenSim.Region.ClientStack
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
|
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
}
|
||||||
|
catch (SocketException e4)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CloseEndPoint(epSender);
|
||||||
|
}
|
||||||
|
catch (Exception a)
|
||||||
|
{
|
||||||
|
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
|
||||||
|
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||||
|
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||||
|
// This will happen over and over until we've gone through all packets
|
||||||
|
// sent to and from this particular user.
|
||||||
|
// Stupid I know..
|
||||||
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
|
}
|
||||||
|
catch (SocketException e5)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e5.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (packet != null)
|
if (packet != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
// do we already have a circuit for this endpoint
|
// do we already have a circuit for this endpoint
|
||||||
uint circuit;
|
uint circuit;
|
||||||
if (clientCircuits.TryGetValue(epSender, out circuit))
|
|
||||||
|
bool ret = false;
|
||||||
|
lock (clientCircuits)
|
||||||
|
{
|
||||||
|
ret = clientCircuits.TryGetValue(epSender, out circuit);
|
||||||
|
}
|
||||||
|
if (ret)
|
||||||
{
|
{
|
||||||
//if so then send packet to the packetserver
|
//if so then send packet to the packetserver
|
||||||
//MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
|
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
|
||||||
m_packetServer.InPacket(circuit, packet);
|
m_packetServer.InPacket(circuit, packet);
|
||||||
}
|
}
|
||||||
else if (packet.Type == PacketType.UseCircuitCode)
|
else if (packet.Type == PacketType.UseCircuitCode)
|
||||||
{
|
{
|
||||||
// new client
|
// new client
|
||||||
MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
|
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||||
AddNewClient(packet);
|
AddNewClient(packet);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// invalid client
|
// invalid client
|
||||||
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
||||||
//m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
|
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: Exception in processing packet.");
|
||||||
|
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
AddNewClient(packet);
|
||||||
|
}
|
||||||
|
catch (Exception e3)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CloseEndPoint(EndPoint sender)
|
private void CloseEndPoint(EndPoint sender)
|
||||||
{
|
{
|
||||||
uint circuit;
|
uint circuit;
|
||||||
|
lock (clientCircuits)
|
||||||
|
{
|
||||||
if (clientCircuits.TryGetValue(sender, out circuit))
|
if (clientCircuits.TryGetValue(sender, out circuit))
|
||||||
{
|
{
|
||||||
m_packetServer.CloseCircuit(circuit);
|
m_packetServer.CloseCircuit(circuit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void AddNewClient(Packet packet)
|
protected virtual void AddNewClient(Packet packet)
|
||||||
{
|
{
|
||||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
||||||
|
lock (clientCircuits)
|
||||||
|
{
|
||||||
|
if (!clientCircuits.ContainsKey(epSender))
|
||||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||||
|
else
|
||||||
|
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||||
|
}
|
||||||
|
lock (clientCircuits_reverse)
|
||||||
|
{
|
||||||
|
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||||
|
else
|
||||||
|
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||||
|
}
|
||||||
|
|
||||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
|
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ServerListener()
|
public void ServerListener()
|
||||||
{
|
{
|
||||||
m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort.ToString());
|
uint newPort = listenPort;
|
||||||
|
for (uint i = 0; i < 20; i++)
|
||||||
ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) listenPort);
|
{
|
||||||
|
newPort = listenPort + i;
|
||||||
|
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
|
||||||
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||||
Server.Bind(ServerIncoming);
|
Server.Bind(ServerIncoming);
|
||||||
|
listenPort = newPort;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// We are not looking for alternate ports?
|
||||||
|
//if (!Allow_Alternate_Port)
|
||||||
|
throw (ex);
|
||||||
|
|
||||||
m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
|
// We are looking for alternate ports!
|
||||||
|
m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
|
||||||
|
}
|
||||||
|
System.Threading.Thread.Sleep(100); // Wait before we retry socket
|
||||||
|
}
|
||||||
|
|
||||||
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
|
||||||
|
|
||||||
|
ipeSender = new IPEndPoint(listenIP, 0);
|
||||||
epSender = (EndPoint) ipeSender;
|
epSender = (EndPoint) ipeSender;
|
||||||
ReceivedData = new AsyncCallback(OnReceivedData);
|
ReceivedData = new AsyncCallback(OnReceivedData);
|
||||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
|
||||||
m_log.Status("SERVER", "Listening...");
|
m_log.Info("[SERVER]: Listening on port " + newPort);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void RegisterPacketServer(PacketServer server)
|
public virtual void RegisterPacketServer(PacketServer server)
|
||||||
|
@ -272,30 +391,12 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
// find the endpoint for this circuit
|
// find the endpoint for this circuit
|
||||||
EndPoint sendto = null;
|
EndPoint sendto = null;
|
||||||
|
lock (clientCircuits_reverse)
|
||||||
|
{
|
||||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||||
{
|
{
|
||||||
//we found the endpoint so send the packet to it
|
//we found the endpoint so send the packet to it
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Server.SendTo(buffer, size, flags, sendto);
|
Server.SendTo(buffer, size, flags, sendto);
|
||||||
return;
|
|
||||||
}
|
|
||||||
catch (SocketException e)
|
|
||||||
{
|
|
||||||
if (e.ErrorCode == 10055)
|
|
||||||
{
|
|
||||||
//Send buffer full, halt for half second and retry
|
|
||||||
MainLog.Instance.Warn("SERVER", "Socket send buffer was full, halting for 200ms");
|
|
||||||
System.Threading.Thread.Sleep(200);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Rethrow
|
|
||||||
throw e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -303,6 +404,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||||
{
|
{
|
||||||
EndPoint sendto = null;
|
EndPoint sendto = null;
|
||||||
|
lock (clientCircuits_reverse)
|
||||||
|
{
|
||||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||||
{
|
{
|
||||||
clientCircuits.Remove(sendto);
|
clientCircuits.Remove(sendto);
|
||||||
|
@ -313,3 +416,4 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue