* Rex merge, rest of clientstack. Clean merge.
parent
726b7af464
commit
5745db2a35
|
@ -29,14 +29,19 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Statistics;
|
||||||
|
using OpenSim.Framework.Statistics.Interfaces;
|
||||||
using Timer=System.Timers.Timer;
|
using Timer=System.Timers.Timer;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public class PacketQueue
|
public class PacketQueue : IPullStatsProvider
|
||||||
{
|
{
|
||||||
|
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private bool m_enabled = true;
|
private bool m_enabled = true;
|
||||||
|
|
||||||
private BlockingQueue<QueItem> SendQueue;
|
private BlockingQueue<QueItem> SendQueue;
|
||||||
|
@ -75,7 +80,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
// private long ThrottleInterval;
|
// private long ThrottleInterval;
|
||||||
private Timer throttleTimer;
|
private Timer throttleTimer;
|
||||||
|
|
||||||
public PacketQueue()
|
private LLUUID m_agentId;
|
||||||
|
|
||||||
|
public PacketQueue(LLUUID agentId)
|
||||||
{
|
{
|
||||||
// While working on this, the BlockingQueue had me fooled for a bit.
|
// While working on this, the BlockingQueue had me fooled for a bit.
|
||||||
// The Blocking queue causes the thread to stop until there's something
|
// The Blocking queue causes the thread to stop until there's something
|
||||||
|
@ -114,6 +121,13 @@ namespace OpenSim.Region.ClientStack
|
||||||
// TIMERS needed for this
|
// TIMERS needed for this
|
||||||
// LastThrottle = DateTime.Now.Ticks;
|
// LastThrottle = DateTime.Now.Ticks;
|
||||||
// ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
|
// ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
|
||||||
|
|
||||||
|
m_agentId = agentId;
|
||||||
|
|
||||||
|
if (StatsManager.SimExtraStats != null)
|
||||||
|
{
|
||||||
|
StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* STANDARD QUEUE MANIPULATION INTERFACES */
|
/* STANDARD QUEUE MANIPULATION INTERFACES */
|
||||||
|
@ -204,7 +218,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
|
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -212,6 +226,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
m_enabled = false;
|
m_enabled = false;
|
||||||
throttleTimer.Stop();
|
throttleTimer.Stop();
|
||||||
|
|
||||||
|
if (StatsManager.SimExtraStats != null)
|
||||||
|
{
|
||||||
|
StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetCounters()
|
private void ResetCounters()
|
||||||
|
@ -253,7 +272,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
lock (this)
|
lock (this)
|
||||||
{
|
{
|
||||||
ResetCounters();
|
ResetCounters();
|
||||||
// MainLog.Instance.Verbose("THROTTLE", "Entering Throttle");
|
// m_log.Info("[THROTTLE]: Entering Throttle");
|
||||||
while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
|
while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
|
||||||
(throttleLoops <= MaxThrottleLoops))
|
(throttleLoops <= MaxThrottleLoops))
|
||||||
{
|
{
|
||||||
|
@ -316,7 +335,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
AssetThrottle.Add(qpack.Packet.ToBytes().Length);
|
AssetThrottle.Add(qpack.Packet.ToBytes().Length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
|
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -356,7 +375,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
return (int) (((float) value/(float) curmax)*newmax);
|
return (int) (((float) value/(float) curmax)*newmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
private byte[] GetThrottlesPacked(float multiplier)
|
public byte[] GetThrottlesPacked(float multiplier)
|
||||||
{
|
{
|
||||||
int singlefloat = 4;
|
int singlefloat = 4;
|
||||||
float tResend = ResendThrottle.Throttle*multiplier;
|
float tResend = ResendThrottle.Throttle*multiplier;
|
||||||
|
@ -426,7 +445,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
|
tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
|
||||||
/*
|
/*
|
||||||
MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend +
|
m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
|
||||||
" landbytes=" + tLand +
|
" landbytes=" + tLand +
|
||||||
" windbytes=" + tWind +
|
" windbytes=" + tWind +
|
||||||
" cloudbytes=" + tCloud +
|
" cloudbytes=" + tCloud +
|
||||||
|
@ -481,5 +500,21 @@ namespace OpenSim.Region.ClientStack
|
||||||
// effectively wiggling the slider causes things reset
|
// effectively wiggling the slider causes things reset
|
||||||
ResetCounters();
|
ResetCounters();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// See IPullStatsProvider
|
||||||
|
public string GetStats()
|
||||||
|
{
|
||||||
|
return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
|
||||||
|
SendQueue.Count(),
|
||||||
|
IncomingPacketQueue.Count,
|
||||||
|
OutgoingPacketQueue.Count,
|
||||||
|
ResendOutgoingPacketQueue.Count,
|
||||||
|
LandOutgoingPacketQueue.Count,
|
||||||
|
WindOutgoingPacketQueue.Count,
|
||||||
|
CloudOutgoingPacketQueue.Count,
|
||||||
|
TaskOutgoingPacketQueue.Count,
|
||||||
|
TextureOutgoingPacketQueue.Count,
|
||||||
|
AssetOutgoingPacketQueue.Count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -25,6 +25,8 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
@ -36,6 +38,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public class PacketServer
|
public class PacketServer
|
||||||
{
|
{
|
||||||
|
//private static readonly log4net.ILog m_log
|
||||||
|
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private ClientStackNetworkHandler m_networkHandler;
|
private ClientStackNetworkHandler m_networkHandler;
|
||||||
private IScene m_scene;
|
private IScene m_scene;
|
||||||
|
|
||||||
|
@ -130,9 +135,16 @@ namespace OpenSim.Region.ClientStack
|
||||||
//m_scene.ClientManager.CloseAllAgents(circuitcode);
|
//m_scene.ClientManager.CloseAllAgents(circuitcode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Completely close down the given client.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="client"></param>
|
||||||
public virtual void CloseClient(IClientAPI client)
|
public virtual void CloseClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
|
//m_log.Info("PacketServer:CloseClient()");
|
||||||
|
|
||||||
CloseCircuit(client.CircuitCode);
|
CloseCircuit(client.CircuitCode);
|
||||||
|
m_scene.ClientManager.Remove(client.CircuitCode);
|
||||||
client.Close(false);
|
client.Close(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,17 +41,17 @@ using OpenSim.Region.Communications.VoiceChat;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public abstract class RegionApplicationBase
|
public abstract class RegionApplicationBase : BaseOpenSimServer
|
||||||
{
|
{
|
||||||
|
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected AssetCache m_assetCache;
|
protected AssetCache m_assetCache;
|
||||||
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
protected DateTime m_startuptime;
|
|
||||||
protected NetworkServersInfo m_networkServersInfo;
|
protected NetworkServersInfo m_networkServersInfo;
|
||||||
|
|
||||||
protected BaseHttpServer m_httpServer;
|
protected BaseHttpServer m_httpServer;
|
||||||
protected uint m_httpServerPort;
|
protected uint m_httpServerPort;
|
||||||
|
|
||||||
protected LogBase m_log;
|
|
||||||
protected CommunicationsManager m_commsManager;
|
protected CommunicationsManager m_commsManager;
|
||||||
|
|
||||||
protected SceneManager m_sceneManager = new SceneManager();
|
protected SceneManager m_sceneManager = new SceneManager();
|
||||||
|
@ -59,6 +59,10 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected StorageManager m_storageManager;
|
protected StorageManager m_storageManager;
|
||||||
protected string m_storageConnectionString;
|
protected string m_storageConnectionString;
|
||||||
|
|
||||||
|
// An attribute to indicate whether prim inventories should be persisted.
|
||||||
|
// Probably will be temporary until this stops being experimental.
|
||||||
|
protected bool m_storagePersistPrimInventories;
|
||||||
|
|
||||||
protected VoiceChatServer m_voiceChatServer;
|
protected VoiceChatServer m_voiceChatServer;
|
||||||
|
|
||||||
public SceneManager SceneManager
|
public SceneManager SceneManager
|
||||||
|
@ -66,11 +70,6 @@ namespace OpenSim.Region.ClientStack
|
||||||
get { return m_sceneManager; }
|
get { return m_sceneManager; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public RegionApplicationBase()
|
|
||||||
{
|
|
||||||
m_startuptime = DateTime.Now;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void StartUp()
|
public virtual void StartUp()
|
||||||
{
|
{
|
||||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||||
|
@ -81,19 +80,20 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
m_httpServer = new BaseHttpServer(m_httpServerPort);
|
m_httpServer = new BaseHttpServer(m_httpServerPort);
|
||||||
|
|
||||||
m_log.Status("REGION", "Starting HTTP server");
|
m_log.Info("[REGION]: Starting HTTP server");
|
||||||
|
|
||||||
m_httpServer.Start();
|
m_httpServer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void Initialize();
|
protected abstract void Initialize();
|
||||||
|
|
||||||
protected void StartLog()
|
protected void StartConsole()
|
||||||
{
|
{
|
||||||
m_log = CreateLog();
|
m_console = CreateConsole();
|
||||||
MainLog.Instance = m_log;
|
MainConsole.Instance = m_console;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract LogBase CreateLog();
|
protected abstract ConsoleBase CreateConsole();
|
||||||
protected abstract PhysicsScene GetPhysicsScene();
|
protected abstract PhysicsScene GetPhysicsScene();
|
||||||
protected abstract StorageManager CreateStorageManager(string connectionstring);
|
protected abstract StorageManager CreateStorageManager(string connectionstring);
|
||||||
|
|
||||||
|
@ -108,7 +108,13 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
|
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
|
||||||
{
|
{
|
||||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||||
udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager);
|
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||||
|
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
|
||||||
|
// listenIP = IPAddress.Parse("0.0.0.0");
|
||||||
|
|
||||||
|
uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||||
|
udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
|
||||||
|
regionInfo.InternalEndPoint.Port = (int)port;
|
||||||
|
|
||||||
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
||||||
m_voiceChatServer = new VoiceChatServer(scene);
|
m_voiceChatServer = new VoiceChatServer(scene);
|
||||||
|
@ -138,12 +144,12 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
if (masterAvatar != null)
|
if (masterAvatar != null)
|
||||||
{
|
{
|
||||||
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]");
|
m_log.Info("[PARCEL]: Found master avatar [" + masterAvatar.UUID.ToString() + "]");
|
||||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Verbose("PARCEL", "No master avatar found, using null.");
|
m_log.Info("[PARCEL]: No master avatar found, using null.");
|
||||||
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
|
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public class UDPServer : ClientStackNetworkHandler
|
public class UDPServer : ClientStackNetworkHandler
|
||||||
{
|
{
|
||||||
|
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
|
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
|
||||||
public Socket Server;
|
public Socket Server;
|
||||||
|
@ -52,9 +54,10 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected ulong m_regionHandle;
|
protected ulong m_regionHandle;
|
||||||
|
|
||||||
protected uint listenPort;
|
protected uint listenPort;
|
||||||
|
protected bool Allow_Alternate_Port;
|
||||||
|
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
|
||||||
protected IScene m_localScene;
|
protected IScene m_localScene;
|
||||||
protected AssetCache m_assetCache;
|
protected AssetCache m_assetCache;
|
||||||
protected LogBase m_log;
|
|
||||||
protected AgentCircuitManager m_authenticateSessionsClass;
|
protected AgentCircuitManager m_authenticateSessionsClass;
|
||||||
|
|
||||||
public PacketServer PacketServer
|
public PacketServer PacketServer
|
||||||
|
@ -82,13 +85,19 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public UDPServer(uint port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
|
public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
|
||||||
{
|
{
|
||||||
|
listenIP = _listenIP;
|
||||||
listenPort = port;
|
listenPort = port;
|
||||||
|
Allow_Alternate_Port = allow_alternate_port;
|
||||||
m_assetCache = assetCache;
|
m_assetCache = assetCache;
|
||||||
m_log = console;
|
|
||||||
m_authenticateSessionsClass = authenticateClass;
|
m_authenticateSessionsClass = authenticateClass;
|
||||||
CreatePacketServer();
|
CreatePacketServer();
|
||||||
|
|
||||||
|
// Return new port
|
||||||
|
// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
|
||||||
|
// So the option allow_alternate_ports="true" was added to default.xml
|
||||||
|
port = listenPort;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void CreatePacketServer()
|
protected virtual void CreatePacketServer()
|
||||||
|
@ -98,11 +107,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
protected virtual void OnReceivedData(IAsyncResult result)
|
protected virtual void OnReceivedData(IAsyncResult result)
|
||||||
{
|
{
|
||||||
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
ipeSender = new IPEndPoint(listenIP, 0);
|
||||||
epSender = (EndPoint) ipeSender;
|
epSender = (EndPoint) ipeSender;
|
||||||
Packet packet = null;
|
Packet packet = null;
|
||||||
|
|
||||||
int numBytes;
|
int numBytes = 1;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -115,6 +124,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
// TODO : Actually only handle those states that we have control over, re-throw everything else,
|
// TODO : Actually only handle those states that we have control over, re-throw everything else,
|
||||||
// TODO: implement cases as we encounter them.
|
// TODO: implement cases as we encounter them.
|
||||||
|
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
|
||||||
switch (e.SocketErrorCode)
|
switch (e.SocketErrorCode)
|
||||||
{
|
{
|
||||||
case SocketError.AlreadyInProgress:
|
case SocketError.AlreadyInProgress:
|
||||||
|
@ -127,7 +137,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
catch (Exception a)
|
catch (Exception a)
|
||||||
{
|
{
|
||||||
MainLog.Instance.Verbose("UDPSERVER", a.ToString());
|
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||||
}
|
}
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -152,7 +162,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
|
//m_log.Info("[UDPSERVER]" + a.ToString());
|
||||||
}
|
}
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -166,8 +176,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
// Stupid I know..
|
// Stupid I know..
|
||||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
}
|
}
|
||||||
catch (SocketException)
|
catch (SocketException e2)
|
||||||
{
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Here's some reference code! :D
|
// Here's some reference code! :D
|
||||||
|
@ -180,86 +191,194 @@ namespace OpenSim.Region.ClientStack
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
//return;
|
||||||
}
|
}
|
||||||
catch (ObjectDisposedException)
|
catch (ObjectDisposedException e)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
|
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||||
return;
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
|
||||||
|
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||||
|
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||||
|
// This will happen over and over until we've gone through all packets
|
||||||
|
// sent to and from this particular user.
|
||||||
|
// Stupid I know..
|
||||||
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
|
}
|
||||||
|
catch (SocketException e2)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||||
|
}
|
||||||
|
//return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int packetEnd = numBytes - 1;
|
int packetEnd = numBytes - 1;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
|
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
}
|
||||||
|
catch (SocketException e4)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CloseEndPoint(epSender);
|
||||||
|
}
|
||||||
|
catch (Exception a)
|
||||||
|
{
|
||||||
|
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
|
||||||
|
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||||
|
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||||
|
// This will happen over and over until we've gone through all packets
|
||||||
|
// sent to and from this particular user.
|
||||||
|
// Stupid I know..
|
||||||
|
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||||
|
}
|
||||||
|
catch (SocketException e5)
|
||||||
|
{
|
||||||
|
m_log.Error("[UDPSERVER]: " + e5.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (packet != null)
|
if (packet != null)
|
||||||
{
|
{
|
||||||
// do we already have a circuit for this endpoint
|
try
|
||||||
uint circuit;
|
|
||||||
if (clientCircuits.TryGetValue(epSender, out circuit))
|
|
||||||
{
|
{
|
||||||
//if so then send packet to the packetserver
|
// do we already have a circuit for this endpoint
|
||||||
//MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
|
uint circuit;
|
||||||
m_packetServer.InPacket(circuit, packet);
|
|
||||||
|
bool ret = false;
|
||||||
|
lock (clientCircuits)
|
||||||
|
{
|
||||||
|
ret = clientCircuits.TryGetValue(epSender, out circuit);
|
||||||
|
}
|
||||||
|
if (ret)
|
||||||
|
{
|
||||||
|
//if so then send packet to the packetserver
|
||||||
|
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
|
||||||
|
m_packetServer.InPacket(circuit, packet);
|
||||||
|
}
|
||||||
|
else if (packet.Type == PacketType.UseCircuitCode)
|
||||||
|
{
|
||||||
|
// new client
|
||||||
|
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||||
|
AddNewClient(packet);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// invalid client
|
||||||
|
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
||||||
|
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (packet.Type == PacketType.UseCircuitCode)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// new client
|
m_log.Error("[UDPSERVER]: Exception in processing packet.");
|
||||||
MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
|
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||||
AddNewClient(packet);
|
try
|
||||||
}
|
{
|
||||||
else
|
AddNewClient(packet);
|
||||||
{
|
}
|
||||||
// invalid client
|
catch (Exception e3)
|
||||||
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
{
|
||||||
//m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
|
m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||||
|
ReceivedData, null);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CloseEndPoint(EndPoint sender)
|
private void CloseEndPoint(EndPoint sender)
|
||||||
{
|
{
|
||||||
uint circuit;
|
uint circuit;
|
||||||
if (clientCircuits.TryGetValue(sender, out circuit))
|
lock (clientCircuits)
|
||||||
{
|
{
|
||||||
m_packetServer.CloseCircuit(circuit);
|
if (clientCircuits.TryGetValue(sender, out circuit))
|
||||||
|
{
|
||||||
|
m_packetServer.CloseCircuit(circuit);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void AddNewClient(Packet packet)
|
protected virtual void AddNewClient(Packet packet)
|
||||||
{
|
{
|
||||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
||||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
lock (clientCircuits)
|
||||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
{
|
||||||
|
if (!clientCircuits.ContainsKey(epSender))
|
||||||
|
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||||
|
else
|
||||||
|
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||||
|
}
|
||||||
|
lock (clientCircuits_reverse)
|
||||||
|
{
|
||||||
|
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||||
|
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||||
|
else
|
||||||
|
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||||
|
}
|
||||||
|
|
||||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
|
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ServerListener()
|
public void ServerListener()
|
||||||
{
|
{
|
||||||
m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort.ToString());
|
uint newPort = listenPort;
|
||||||
|
for (uint i = 0; i < 20; i++)
|
||||||
|
{
|
||||||
|
newPort = listenPort + i;
|
||||||
|
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
|
||||||
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||||
|
Server.Bind(ServerIncoming);
|
||||||
|
listenPort = newPort;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// We are not looking for alternate ports?
|
||||||
|
//if (!Allow_Alternate_Port)
|
||||||
|
throw (ex);
|
||||||
|
|
||||||
ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) listenPort);
|
// We are looking for alternate ports!
|
||||||
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
|
||||||
Server.Bind(ServerIncoming);
|
}
|
||||||
|
System.Threading.Thread.Sleep(100); // Wait before we retry socket
|
||||||
|
}
|
||||||
|
|
||||||
m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
|
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
|
||||||
|
|
||||||
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
ipeSender = new IPEndPoint(listenIP, 0);
|
||||||
epSender = (EndPoint) ipeSender;
|
epSender = (EndPoint) ipeSender;
|
||||||
ReceivedData = new AsyncCallback(OnReceivedData);
|
ReceivedData = new AsyncCallback(OnReceivedData);
|
||||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
|
||||||
m_log.Status("SERVER", "Listening...");
|
m_log.Info("[SERVER]: Listening on port " + newPort);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void RegisterPacketServer(PacketServer server)
|
public virtual void RegisterPacketServer(PacketServer server)
|
||||||
|
@ -272,30 +391,12 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
// find the endpoint for this circuit
|
// find the endpoint for this circuit
|
||||||
EndPoint sendto = null;
|
EndPoint sendto = null;
|
||||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
lock (clientCircuits_reverse)
|
||||||
{
|
{
|
||||||
//we found the endpoint so send the packet to it
|
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||||
while (true)
|
|
||||||
{
|
{
|
||||||
try
|
//we found the endpoint so send the packet to it
|
||||||
{
|
Server.SendTo(buffer, size, flags, sendto);
|
||||||
Server.SendTo(buffer, size, flags, sendto);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
catch (SocketException e)
|
|
||||||
{
|
|
||||||
if (e.ErrorCode == 10055)
|
|
||||||
{
|
|
||||||
//Send buffer full, halt for half second and retry
|
|
||||||
MainLog.Instance.Warn("SERVER", "Socket send buffer was full, halting for 200ms");
|
|
||||||
System.Threading.Thread.Sleep(200);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Rethrow
|
|
||||||
throw e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -303,12 +404,15 @@ namespace OpenSim.Region.ClientStack
|
||||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||||
{
|
{
|
||||||
EndPoint sendto = null;
|
EndPoint sendto = null;
|
||||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
lock (clientCircuits_reverse)
|
||||||
{
|
{
|
||||||
clientCircuits.Remove(sendto);
|
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||||
|
{
|
||||||
|
clientCircuits.Remove(sendto);
|
||||||
|
|
||||||
|
|
||||||
clientCircuits_reverse.Remove(circuitcode);
|
clientCircuits_reverse.Remove(circuitcode);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue