* Rex merge, rest of clientstack. Clean merge.

afrisby-3
Adam Frisby 2008-02-23 03:30:43 +00:00
parent 726b7af464
commit 5745db2a35
4 changed files with 1256 additions and 1099 deletions

View File

@ -29,14 +29,19 @@ using System;
using System.Collections.Generic;
using System.Threading;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Statistics.Interfaces;
using Timer=System.Timers.Timer;
namespace OpenSim.Region.ClientStack
{
public class PacketQueue
public class PacketQueue : IPullStatsProvider
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private bool m_enabled = true;
private BlockingQueue<QueItem> SendQueue;
@ -75,7 +80,9 @@ namespace OpenSim.Region.ClientStack
// private long ThrottleInterval;
private Timer throttleTimer;
public PacketQueue()
private LLUUID m_agentId;
public PacketQueue(LLUUID agentId)
{
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
@ -114,6 +121,13 @@ namespace OpenSim.Region.ClientStack
// TIMERS needed for this
// LastThrottle = DateTime.Now.Ticks;
// ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
m_agentId = agentId;
if (StatsManager.SimExtraStats != null)
{
StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
}
}
/* STANDARD QUEUE MANIPULATION INTERFACES */
@ -204,7 +218,7 @@ namespace OpenSim.Region.ClientStack
SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
}
}
// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
}
}
@ -212,6 +226,11 @@ namespace OpenSim.Region.ClientStack
{
m_enabled = false;
throttleTimer.Stop();
if (StatsManager.SimExtraStats != null)
{
StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
}
}
private void ResetCounters()
@ -253,7 +272,7 @@ namespace OpenSim.Region.ClientStack
lock (this)
{
ResetCounters();
// MainLog.Instance.Verbose("THROTTLE", "Entering Throttle");
// m_log.Info("[THROTTLE]: Entering Throttle");
while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
(throttleLoops <= MaxThrottleLoops))
{
@ -316,7 +335,7 @@ namespace OpenSim.Region.ClientStack
AssetThrottle.Add(qpack.Packet.ToBytes().Length);
}
}
// MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets");
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
}
}
@ -356,7 +375,7 @@ namespace OpenSim.Region.ClientStack
return (int) (((float) value/(float) curmax)*newmax);
}
private byte[] GetThrottlesPacked(float multiplier)
public byte[] GetThrottlesPacked(float multiplier)
{
int singlefloat = 4;
float tResend = ResendThrottle.Throttle*multiplier;
@ -426,7 +445,7 @@ namespace OpenSim.Region.ClientStack
tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
/*
MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend +
m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
" landbytes=" + tLand +
" windbytes=" + tWind +
" cloudbytes=" + tCloud +
@ -481,5 +500,21 @@ namespace OpenSim.Region.ClientStack
// effectively wiggling the slider causes things reset
ResetCounters();
}
// See IPullStatsProvider
public string GetStats()
{
return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
SendQueue.Count(),
IncomingPacketQueue.Count,
OutgoingPacketQueue.Count,
ResendOutgoingPacketQueue.Count,
LandOutgoingPacketQueue.Count,
WindOutgoingPacketQueue.Count,
CloudOutgoingPacketQueue.Count,
TaskOutgoingPacketQueue.Count,
TextureOutgoingPacketQueue.Count,
AssetOutgoingPacketQueue.Count);
}
}
}

View File

@ -25,6 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
using System.Net.Sockets;
using libsecondlife;
@ -36,6 +38,9 @@ namespace OpenSim.Region.ClientStack
{
public class PacketServer
{
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private ClientStackNetworkHandler m_networkHandler;
private IScene m_scene;
@ -130,9 +135,16 @@ namespace OpenSim.Region.ClientStack
//m_scene.ClientManager.CloseAllAgents(circuitcode);
}
/// <summary>
/// Completely close down the given client.
/// </summary>
/// <param name="client"></param>
public virtual void CloseClient(IClientAPI client)
{
//m_log.Info("PacketServer:CloseClient()");
CloseCircuit(client.CircuitCode);
m_scene.ClientManager.Remove(client.CircuitCode);
client.Close(false);
}
}

View File

@ -41,17 +41,17 @@ using OpenSim.Region.Communications.VoiceChat;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase
public abstract class RegionApplicationBase : BaseOpenSimServer
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected AssetCache m_assetCache;
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime m_startuptime;
protected NetworkServersInfo m_networkServersInfo;
protected BaseHttpServer m_httpServer;
protected uint m_httpServerPort;
protected LogBase m_log;
protected CommunicationsManager m_commsManager;
protected SceneManager m_sceneManager = new SceneManager();
@ -59,6 +59,10 @@ namespace OpenSim.Region.ClientStack
protected StorageManager m_storageManager;
protected string m_storageConnectionString;
// An attribute to indicate whether prim inventories should be persisted.
// Probably will be temporary until this stops being experimental.
protected bool m_storagePersistPrimInventories;
protected VoiceChatServer m_voiceChatServer;
public SceneManager SceneManager
@ -66,11 +70,6 @@ namespace OpenSim.Region.ClientStack
get { return m_sceneManager; }
}
public RegionApplicationBase()
{
m_startuptime = DateTime.Now;
}
public virtual void StartUp()
{
ClientView.TerrainManager = new TerrainManager(new SecondLife());
@ -81,19 +80,20 @@ namespace OpenSim.Region.ClientStack
m_httpServer = new BaseHttpServer(m_httpServerPort);
m_log.Status("REGION", "Starting HTTP server");
m_log.Info("[REGION]: Starting HTTP server");
m_httpServer.Start();
}
protected abstract void Initialize();
protected void StartLog()
protected void StartConsole()
{
m_log = CreateLog();
MainLog.Instance = m_log;
m_console = CreateConsole();
MainConsole.Instance = m_console;
}
protected abstract LogBase CreateLog();
protected abstract ConsoleBase CreateConsole();
protected abstract PhysicsScene GetPhysicsScene();
protected abstract StorageManager CreateStorageManager(string connectionstring);
@ -108,7 +108,13 @@ namespace OpenSim.Region.ClientStack
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager);
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
regionInfo.InternalEndPoint.Port = (int)port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
m_voiceChatServer = new VoiceChatServer(scene);
@ -138,12 +144,12 @@ namespace OpenSim.Region.ClientStack
if (masterAvatar != null)
{
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]");
m_log.Info("[PARCEL]: Found master avatar [" + masterAvatar.UUID.ToString() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
}
else
{
m_log.Verbose("PARCEL", "No master avatar found, using null.");
m_log.Info("[PARCEL]: No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
}

View File

@ -39,6 +39,8 @@ namespace OpenSim.Region.ClientStack
{
public class UDPServer : ClientStackNetworkHandler
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
public Socket Server;
@ -52,9 +54,10 @@ namespace OpenSim.Region.ClientStack
protected ulong m_regionHandle;
protected uint listenPort;
protected bool Allow_Alternate_Port;
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
protected IScene m_localScene;
protected AssetCache m_assetCache;
protected LogBase m_log;
protected AgentCircuitManager m_authenticateSessionsClass;
public PacketServer PacketServer
@ -82,13 +85,19 @@ namespace OpenSim.Region.ClientStack
{
}
public UDPServer(uint port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
{
listenIP = _listenIP;
listenPort = port;
Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache;
m_log = console;
m_authenticateSessionsClass = authenticateClass;
CreatePacketServer();
// Return new port
// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
// So the option allow_alternate_ports="true" was added to default.xml
port = listenPort;
}
protected virtual void CreatePacketServer()
@ -98,11 +107,11 @@ namespace OpenSim.Region.ClientStack
protected virtual void OnReceivedData(IAsyncResult result)
{
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
ipeSender = new IPEndPoint(listenIP, 0);
epSender = (EndPoint) ipeSender;
Packet packet = null;
int numBytes;
int numBytes = 1;
try
{
@ -115,6 +124,7 @@ namespace OpenSim.Region.ClientStack
{
// TODO : Actually only handle those states that we have control over, re-throw everything else,
// TODO: implement cases as we encounter them.
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
switch (e.SocketErrorCode)
{
case SocketError.AlreadyInProgress:
@ -127,7 +137,7 @@ namespace OpenSim.Region.ClientStack
}
catch (Exception a)
{
MainLog.Instance.Verbose("UDPSERVER", a.ToString());
m_log.Info("[UDPSERVER]: " + a.ToString());
}
try
{
@ -152,7 +162,7 @@ namespace OpenSim.Region.ClientStack
}
catch (Exception)
{
//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
//m_log.Info("[UDPSERVER]" + a.ToString());
}
try
{
@ -166,8 +176,9 @@ namespace OpenSim.Region.ClientStack
// Stupid I know..
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
}
catch (SocketException)
catch (SocketException e2)
{
m_log.Error("[UDPSERVER]: " + e2.ToString());
}
// Here's some reference code! :D
@ -180,12 +191,28 @@ namespace OpenSim.Region.ClientStack
break;
}
return;
//return;
}
catch (ObjectDisposedException)
catch (ObjectDisposedException e)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
return;
m_log.Debug("[UDPSERVER]: " + e.ToString());
try
{
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
ReceivedData, null);
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
// This will happen over and over until we've gone through all packets
// sent to and from this particular user.
// Stupid I know..
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
}
catch (SocketException e2)
{
m_log.Error("[UDPSERVER]: " + e2.ToString());
}
//return;
}
int packetEnd = numBytes - 1;
@ -193,73 +220,165 @@ namespace OpenSim.Region.ClientStack
try
{
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
}
catch (Exception)
catch (Exception e)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
m_log.Debug("[UDPSERVER]: " + e.ToString());
}
try
{
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
catch (SocketException e4)
{
try
{
CloseEndPoint(epSender);
}
catch (Exception a)
{
m_log.Info("[UDPSERVER]: " + a.ToString());
}
try
{
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
ReceivedData, null);
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
// This will happen over and over until we've gone through all packets
// sent to and from this particular user.
// Stupid I know..
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
}
catch (SocketException e5)
{
m_log.Error("[UDPSERVER]: " + e5.ToString());
}
}
if (packet != null)
{
try
{
// do we already have a circuit for this endpoint
uint circuit;
if (clientCircuits.TryGetValue(epSender, out circuit))
bool ret = false;
lock (clientCircuits)
{
ret = clientCircuits.TryGetValue(epSender, out circuit);
}
if (ret)
{
//if so then send packet to the packetserver
//MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
m_packetServer.InPacket(circuit, packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
{
// new client
MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
m_log.Debug("[UDPSERVER]: Adding New Client");
AddNewClient(packet);
}
else
{
// invalid client
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
//m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
}
}
catch (Exception ex)
{
m_log.Error("[UDPSERVER]: Exception in processing packet.");
m_log.Debug("[UDPSERVER]: Adding New Client");
try
{
AddNewClient(packet);
}
catch (Exception e3)
{
m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
ReceivedData, null);
}
}
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
private void CloseEndPoint(EndPoint sender)
{
uint circuit;
lock (clientCircuits)
{
if (clientCircuits.TryGetValue(sender, out circuit))
{
m_packetServer.CloseCircuit(circuit);
}
}
}
protected virtual void AddNewClient(Packet packet)
{
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
lock (clientCircuits)
{
if (!clientCircuits.ContainsKey(epSender))
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
else
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
}
lock (clientCircuits_reverse)
{
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
else
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
}
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
}
public void ServerListener()
{
m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort.ToString());
ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) listenPort);
uint newPort = listenPort;
for (uint i = 0; i < 20; i++)
{
newPort = listenPort + i;
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
try
{
ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
listenPort = newPort;
break;
}
catch (Exception ex)
{
// We are not looking for alternate ports?
//if (!Allow_Alternate_Port)
throw (ex);
m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
// We are looking for alternate ports!
m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
}
System.Threading.Thread.Sleep(100); // Wait before we retry socket
}
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(listenIP, 0);
epSender = (EndPoint) ipeSender;
ReceivedData = new AsyncCallback(OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_log.Status("SERVER", "Listening...");
m_log.Info("[SERVER]: Listening on port " + newPort);
}
public virtual void RegisterPacketServer(PacketServer server)
@ -272,30 +391,12 @@ namespace OpenSim.Region.ClientStack
{
// find the endpoint for this circuit
EndPoint sendto = null;
lock (clientCircuits_reverse)
{
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
{
//we found the endpoint so send the packet to it
while (true)
{
try
{
Server.SendTo(buffer, size, flags, sendto);
return;
}
catch (SocketException e)
{
if (e.ErrorCode == 10055)
{
//Send buffer full, halt for half second and retry
MainLog.Instance.Warn("SERVER", "Socket send buffer was full, halting for 200ms");
System.Threading.Thread.Sleep(200);
}
else
{
//Rethrow
throw e;
}
}
}
}
}
@ -303,6 +404,8 @@ namespace OpenSim.Region.ClientStack
public virtual void RemoveClientCircuit(uint circuitcode)
{
EndPoint sendto = null;
lock (clientCircuits_reverse)
{
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
{
clientCircuits.Remove(sendto);
@ -313,3 +416,4 @@ namespace OpenSim.Region.ClientStack
}
}
}
}