Merged the InterregionData that Melanie had placed there onto the existing ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
parent
e3007a6f13
commit
57518c3624
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@ -26,9 +26,18 @@
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*/
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using System;
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using OpenMetaverse;
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using System.Collections;
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using System.Collections.Generic;
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using OSD = OpenMetaverse.StructuredData.OSD;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDParser = OpenMetaverse.StructuredData.OSDParser;
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namespace OpenSim.Framework
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{
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// Soon to be dismissed
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[Serializable]
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public class ChildAgentDataUpdate
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{
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@ -48,5 +57,308 @@ namespace OpenSim.Framework
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public ChildAgentDataUpdate()
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{
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}
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public ChildAgentDataUpdate(AgentData agent)
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{
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if (agent.ActiveGroupID != null)
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ActiveGroupID = agent.ActiveGroupID.Guid;
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if (agent.AgentID != null)
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AgentID = agent.AgentID.Guid;
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alwaysrun = agent.AlwaysRun;
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if (agent.Size != null)
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AVHeight = agent.Size.Z;
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if (agent.Center != null)
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cameraPosition = new sLLVector3(agent.Center);
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drawdistance = agent.Far;
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godlevel = (float)agent.GodLevel;
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if (agent.Groups.Length > 0)
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GroupAccess = (uint)agent.Groups[0].GroupPowers;
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if (agent.Position != null)
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Position = new sLLVector3(agent.Position);
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regionHandle = agent.RegionHandle;
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throttles = agent.Throttles;
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if (agent.Velocity != null)
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Velocity = new sLLVector3(agent.Velocity);
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}
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}
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public class AgentGroupData
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{
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public UUID GroupID;
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public ulong GroupPowers;
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public bool AcceptNotices;
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public AgentGroupData(UUID id, ulong powers, bool notices)
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{
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GroupID = id;
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GroupPowers = powers;
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AcceptNotices = notices;
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}
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}
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public class AgentAnimationData
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{
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public UUID Animation;
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public UUID ObjectID;
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}
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public class AgentData
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{
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public ulong RegionHandle;
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public uint CircuitCode;
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public UUID AgentID;
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public UUID SessionID;
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public Vector3 Position;
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public Vector3 Velocity;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public bool ChangedGrid;
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public float Far;
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public float Aspect;
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//public int[] Throttles;
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public byte[] Throttles;
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public uint LocomotionState;
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public Quaternion HeadRotation;
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public Quaternion BodyRotation;
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public uint ControlFlags;
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public float EnergyLevel;
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public Byte GodLevel;
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public bool AlwaysRun;
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public UUID PreyAgent;
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public Byte AgentAccess;
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public UUID[] AgentTextures;
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public UUID ActiveGroupID;
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public AgentGroupData[] Groups;
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public AgentAnimationData[] Anims;
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public UUID GranterID;
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public Dictionary<string, string> NVPairs;
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byte[] VisualParams;
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public OSDMap PackUpdateMessage()
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{
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OSDMap args = new OSDMap();
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args["region_handle"] = OSD.FromString(RegionHandle.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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if (AgentID != null)
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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if (SessionID != null)
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args["session_uuid"] = OSD.FromUUID(SessionID);
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if (Position != null)
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args["position"] = OSD.FromString(Position.ToString());
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if (Velocity != null)
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args["velocity"] = OSD.FromString(Velocity.ToString());
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if (Center != null)
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args["center"] = OSD.FromString(Center.ToString());
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if (Size != null)
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args["size"] = OSD.FromString(Size.ToString());
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if (AtAxis != null)
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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if (LeftAxis != null)
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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if (UpAxis != null)
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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args["far"] = OSD.FromReal(Far);
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args["aspect"] = OSD.FromReal(Aspect);
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if ((Throttles != null) && (Throttles.Length > 0))
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args["throttles"] = OSD.FromBinary(Throttles);
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args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
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if (HeadRotation != null)
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args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
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if (BodyRotation != null)
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args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
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args["control_flags"] = OSD.FromString(ControlFlags.ToString());
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args["energy_level"] = OSD.FromReal(EnergyLevel);
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["always_run"] = OSD.FromBoolean(AlwaysRun);
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if (PreyAgent != null)
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args["prey_agent"] = OSD.FromUUID(PreyAgent);
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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if ((AgentTextures != null) && (AgentTextures.Length > 0))
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{
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OSDArray textures = new OSDArray(AgentTextures.Length);
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foreach (UUID uuid in AgentTextures)
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textures.Add(OSD.FromUUID(uuid));
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args["agent_textures"] = textures;
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}
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if (ActiveGroupID != null)
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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// Last few fields are still missing
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return args;
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}
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/// <summary>
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/// Deserialization of agent data.
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/// Avoiding reflection makes it painful to write, but that's the price!
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/// </summary>
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/// <param name="hash"></param>
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args.ContainsKey("region_handle"))
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UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
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if (args["circuit_code"] != null)
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UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
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if (args["agent_uuid"] != null)
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AgentID = args["agent_uuid"].AsUUID();
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if (args["session_uuid"] != null)
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SessionID = args["session_uuid"].AsUUID();
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if (args["position"] != null)
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Vector3.TryParse(args["position"].AsString(), out Position);
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if (args["velocity"] != null)
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Vector3.TryParse(args["velocity"].AsString(), out Velocity);
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if (args["center"] != null)
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Vector3.TryParse(args["center"].AsString(), out Center);
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if (args["size"] != null)
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Vector3.TryParse(args["size"].AsString(), out Size);
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if (args["at_axis"] != null)
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Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
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if (args["left_axis"] != null)
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Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
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if (args["up_axis"] != null)
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Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
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if (args["changed_grid"] != null)
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ChangedGrid = args["changed_grid"].AsBoolean();
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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if (args["aspect"] != null)
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Aspect = (float)args["aspect"].AsReal();
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if (args["throttles"] != null)
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Throttles = args["throttles"].AsBinary();
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if (args["locomotion_state"] != null)
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UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
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if (args["head_rotation"] != null)
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Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
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if (args["body_rotation"] != null)
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Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
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if (args["control_flags"] != null)
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UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
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if (args["energy_level"] != null)
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EnergyLevel = (float)(args["energy_level"].AsReal());
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if (args["god_level"] != null)
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Byte.TryParse(args["god_level"].AsString(), out GodLevel);
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if (args["always_run"] != null)
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AlwaysRun = args["always_run"].AsBoolean();
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if (args["prey_agent"] != null)
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PreyAgent = args["prey_agent"].AsUUID();
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if (args["agent_access"] != null)
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Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
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if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
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{
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OSDArray textures = (OSDArray)(args["agent_textures"]);
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AgentTextures = new UUID[textures.Count];
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int i = 0;
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foreach (OSD o in textures)
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AgentTextures[i++] = o.AsUUID();
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}
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if (args["active_group_id"] != null)
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ActiveGroupID = args["active_group_id"].AsUUID();
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}
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public AgentData()
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{
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}
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public AgentData(Hashtable hash)
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{
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//UnpackUpdateMessage(hash);
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}
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/// <summary>
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/// Soon to be decommissioned
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/// </summary>
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/// <param name="cAgent"></param>
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public void CopyFrom(ChildAgentDataUpdate cAgent)
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{
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if (cAgent.ActiveGroupID != null)
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ActiveGroupID = new UUID(cAgent.ActiveGroupID);
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if (cAgent.AgentID != null)
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AgentID = new UUID(cAgent.AgentID);
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AlwaysRun = cAgent.alwaysrun;
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// next: ???
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Size = new Vector3();
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Size.Z = cAgent.AVHeight;
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if (cAgent.cameraPosition != null)
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Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
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Far = cAgent.drawdistance;
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// downcasting ???
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GodLevel = (byte)(cAgent.godlevel);
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if (cAgent.ActiveGroupID != null)
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{
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Groups = new AgentGroupData[1];
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Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
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}
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if (cAgent.Position != null)
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Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
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RegionHandle = cAgent.regionHandle;
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Throttles = cAgent.throttles;
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if (cAgent.Velocity != null)
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Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
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}
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public void Dump()
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{
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System.Console.WriteLine("------------ AgentData ------------");
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System.Console.WriteLine("UUID: " + AgentID);
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System.Console.WriteLine("Region: " + RegionHandle);
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System.Console.WriteLine("Position: " + Position);
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}
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}
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}
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@ -1,88 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using OpenMetaverse;
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using System.Collections.Generic;
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namespace OpenSim.Framework
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{
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public struct InterregionGroupData
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{
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public UUID GroupID;
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public ulong GroupPowers;
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public bool AcceptNotices;
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}
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public struct InterregionAnimationData
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{
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public UUID Animation;
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public UUID ObjectID;
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}
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public struct InterregionData
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{
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public ulong RegionHandle;
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public uint CircuitCode;
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public UUID AgentID;
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public UUID SessionID;
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public Vector3 AgentPos;
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public Vector3 AgentVel;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public bool ChangedGrid;
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public float Far;
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public float Aspect;
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public int[] Throttles;
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public uint LocomotionState;
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public Quaternion HeadRotation;
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public Quaternion BodyRotation;
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public uint ControlFlags;
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public float EnergyLevel;
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public Byte GodLevel;
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public bool AlwaysRun;
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public UUID PreyAgent;
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public Byte AgentAccess;
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public UUID[] AgentTextures;
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public UUID ActiveGroupID;
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public InterregionGroupData[] Groups;
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public InterregionAnimationData[] Anims;
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public UUID GranterID;
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public Dictionary<string, string> NVPairs;
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|
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byte[] VisualParams;
|
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}
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}
|
|
@ -1,42 +1,47 @@
|
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public delegate void InterregionDataReceived(InterregionData data);
|
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|
||||
public interface IInterregionComms : IRegionModule
|
||||
{
|
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event InterregionDataReceived OnInterregionData;
|
||||
|
||||
bool SendInterregionData(UUID destination, InterregionData data);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public delegate bool ChildAgentUpdateReceived(AgentData data);
|
||||
|
||||
public interface IInterregionCommsOut
|
||||
{
|
||||
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
|
||||
}
|
||||
|
||||
// This may not be needed, but having it here for now.
|
||||
public interface IInterregionCommsIn
|
||||
{
|
||||
event ChildAgentUpdateReceived OnChildAgentUpdate;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -93,6 +93,7 @@
|
|||
<Reference name="System.Data"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
|
Loading…
Reference in New Issue