Merged the InterregionData that Melanie had placed there onto the existing ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
parent
e3007a6f13
commit
57518c3624
|
@ -26,9 +26,18 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||||
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||||
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||||
|
using OSDParser = OpenMetaverse.StructuredData.OSDParser;
|
||||||
|
|
||||||
namespace OpenSim.Framework
|
namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
|
// Soon to be dismissed
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ChildAgentDataUpdate
|
public class ChildAgentDataUpdate
|
||||||
{
|
{
|
||||||
|
@ -48,5 +57,308 @@ namespace OpenSim.Framework
|
||||||
public ChildAgentDataUpdate()
|
public ChildAgentDataUpdate()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ChildAgentDataUpdate(AgentData agent)
|
||||||
|
{
|
||||||
|
if (agent.ActiveGroupID != null)
|
||||||
|
ActiveGroupID = agent.ActiveGroupID.Guid;
|
||||||
|
if (agent.AgentID != null)
|
||||||
|
AgentID = agent.AgentID.Guid;
|
||||||
|
alwaysrun = agent.AlwaysRun;
|
||||||
|
if (agent.Size != null)
|
||||||
|
AVHeight = agent.Size.Z;
|
||||||
|
if (agent.Center != null)
|
||||||
|
cameraPosition = new sLLVector3(agent.Center);
|
||||||
|
drawdistance = agent.Far;
|
||||||
|
godlevel = (float)agent.GodLevel;
|
||||||
|
if (agent.Groups.Length > 0)
|
||||||
|
GroupAccess = (uint)agent.Groups[0].GroupPowers;
|
||||||
|
if (agent.Position != null)
|
||||||
|
Position = new sLLVector3(agent.Position);
|
||||||
|
regionHandle = agent.RegionHandle;
|
||||||
|
throttles = agent.Throttles;
|
||||||
|
if (agent.Velocity != null)
|
||||||
|
Velocity = new sLLVector3(agent.Velocity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class AgentGroupData
|
||||||
|
{
|
||||||
|
public UUID GroupID;
|
||||||
|
public ulong GroupPowers;
|
||||||
|
public bool AcceptNotices;
|
||||||
|
|
||||||
|
public AgentGroupData(UUID id, ulong powers, bool notices)
|
||||||
|
{
|
||||||
|
GroupID = id;
|
||||||
|
GroupPowers = powers;
|
||||||
|
AcceptNotices = notices;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AgentAnimationData
|
||||||
|
{
|
||||||
|
public UUID Animation;
|
||||||
|
public UUID ObjectID;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AgentData
|
||||||
|
{
|
||||||
|
public ulong RegionHandle;
|
||||||
|
public uint CircuitCode;
|
||||||
|
|
||||||
|
public UUID AgentID;
|
||||||
|
public UUID SessionID;
|
||||||
|
|
||||||
|
public Vector3 Position;
|
||||||
|
public Vector3 Velocity;
|
||||||
|
public Vector3 Center;
|
||||||
|
public Vector3 Size;
|
||||||
|
public Vector3 AtAxis;
|
||||||
|
public Vector3 LeftAxis;
|
||||||
|
public Vector3 UpAxis;
|
||||||
|
public bool ChangedGrid;
|
||||||
|
|
||||||
|
public float Far;
|
||||||
|
public float Aspect;
|
||||||
|
//public int[] Throttles;
|
||||||
|
public byte[] Throttles;
|
||||||
|
|
||||||
|
public uint LocomotionState;
|
||||||
|
public Quaternion HeadRotation;
|
||||||
|
public Quaternion BodyRotation;
|
||||||
|
public uint ControlFlags;
|
||||||
|
public float EnergyLevel;
|
||||||
|
public Byte GodLevel;
|
||||||
|
public bool AlwaysRun;
|
||||||
|
public UUID PreyAgent;
|
||||||
|
public Byte AgentAccess;
|
||||||
|
public UUID[] AgentTextures;
|
||||||
|
public UUID ActiveGroupID;
|
||||||
|
|
||||||
|
public AgentGroupData[] Groups;
|
||||||
|
public AgentAnimationData[] Anims;
|
||||||
|
|
||||||
|
public UUID GranterID;
|
||||||
|
public Dictionary<string, string> NVPairs;
|
||||||
|
|
||||||
|
byte[] VisualParams;
|
||||||
|
|
||||||
|
|
||||||
|
public OSDMap PackUpdateMessage()
|
||||||
|
{
|
||||||
|
OSDMap args = new OSDMap();
|
||||||
|
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
|
||||||
|
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
|
||||||
|
if (AgentID != null)
|
||||||
|
args["agent_uuid"] = OSD.FromUUID(AgentID);
|
||||||
|
if (SessionID != null)
|
||||||
|
args["session_uuid"] = OSD.FromUUID(SessionID);
|
||||||
|
|
||||||
|
if (Position != null)
|
||||||
|
args["position"] = OSD.FromString(Position.ToString());
|
||||||
|
|
||||||
|
if (Velocity != null)
|
||||||
|
args["velocity"] = OSD.FromString(Velocity.ToString());
|
||||||
|
if (Center != null)
|
||||||
|
args["center"] = OSD.FromString(Center.ToString());
|
||||||
|
if (Size != null)
|
||||||
|
args["size"] = OSD.FromString(Size.ToString());
|
||||||
|
if (AtAxis != null)
|
||||||
|
args["at_axis"] = OSD.FromString(AtAxis.ToString());
|
||||||
|
if (LeftAxis != null)
|
||||||
|
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
|
||||||
|
if (UpAxis != null)
|
||||||
|
args["up_axis"] = OSD.FromString(UpAxis.ToString());
|
||||||
|
|
||||||
|
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
|
||||||
|
args["far"] = OSD.FromReal(Far);
|
||||||
|
args["aspect"] = OSD.FromReal(Aspect);
|
||||||
|
|
||||||
|
if ((Throttles != null) && (Throttles.Length > 0))
|
||||||
|
args["throttles"] = OSD.FromBinary(Throttles);
|
||||||
|
|
||||||
|
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
|
||||||
|
if (HeadRotation != null)
|
||||||
|
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
|
||||||
|
if (BodyRotation != null)
|
||||||
|
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
|
||||||
|
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
|
||||||
|
|
||||||
|
args["energy_level"] = OSD.FromReal(EnergyLevel);
|
||||||
|
args["god_level"] = OSD.FromString(GodLevel.ToString());
|
||||||
|
args["always_run"] = OSD.FromBoolean(AlwaysRun);
|
||||||
|
if (PreyAgent != null)
|
||||||
|
args["prey_agent"] = OSD.FromUUID(PreyAgent);
|
||||||
|
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
|
||||||
|
|
||||||
|
if ((AgentTextures != null) && (AgentTextures.Length > 0))
|
||||||
|
{
|
||||||
|
OSDArray textures = new OSDArray(AgentTextures.Length);
|
||||||
|
foreach (UUID uuid in AgentTextures)
|
||||||
|
textures.Add(OSD.FromUUID(uuid));
|
||||||
|
args["agent_textures"] = textures;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ActiveGroupID != null)
|
||||||
|
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
|
||||||
|
|
||||||
|
// Last few fields are still missing
|
||||||
|
|
||||||
|
return args;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deserialization of agent data.
|
||||||
|
/// Avoiding reflection makes it painful to write, but that's the price!
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hash"></param>
|
||||||
|
public void UnpackUpdateMessage(OSDMap args)
|
||||||
|
{
|
||||||
|
if (args.ContainsKey("region_handle"))
|
||||||
|
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
|
||||||
|
|
||||||
|
if (args["circuit_code"] != null)
|
||||||
|
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
|
||||||
|
|
||||||
|
if (args["agent_uuid"] != null)
|
||||||
|
AgentID = args["agent_uuid"].AsUUID();
|
||||||
|
|
||||||
|
if (args["session_uuid"] != null)
|
||||||
|
SessionID = args["session_uuid"].AsUUID();
|
||||||
|
|
||||||
|
if (args["position"] != null)
|
||||||
|
Vector3.TryParse(args["position"].AsString(), out Position);
|
||||||
|
|
||||||
|
if (args["velocity"] != null)
|
||||||
|
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
|
||||||
|
|
||||||
|
if (args["center"] != null)
|
||||||
|
Vector3.TryParse(args["center"].AsString(), out Center);
|
||||||
|
|
||||||
|
if (args["size"] != null)
|
||||||
|
Vector3.TryParse(args["size"].AsString(), out Size);
|
||||||
|
|
||||||
|
if (args["at_axis"] != null)
|
||||||
|
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
|
||||||
|
|
||||||
|
if (args["left_axis"] != null)
|
||||||
|
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
|
||||||
|
|
||||||
|
if (args["up_axis"] != null)
|
||||||
|
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
|
||||||
|
|
||||||
|
if (args["changed_grid"] != null)
|
||||||
|
ChangedGrid = args["changed_grid"].AsBoolean();
|
||||||
|
|
||||||
|
if (args["far"] != null)
|
||||||
|
Far = (float)(args["far"].AsReal());
|
||||||
|
|
||||||
|
if (args["aspect"] != null)
|
||||||
|
Aspect = (float)args["aspect"].AsReal();
|
||||||
|
|
||||||
|
if (args["throttles"] != null)
|
||||||
|
Throttles = args["throttles"].AsBinary();
|
||||||
|
|
||||||
|
if (args["locomotion_state"] != null)
|
||||||
|
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
|
||||||
|
|
||||||
|
if (args["head_rotation"] != null)
|
||||||
|
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
|
||||||
|
|
||||||
|
if (args["body_rotation"] != null)
|
||||||
|
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
|
||||||
|
|
||||||
|
if (args["control_flags"] != null)
|
||||||
|
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
|
||||||
|
|
||||||
|
if (args["energy_level"] != null)
|
||||||
|
EnergyLevel = (float)(args["energy_level"].AsReal());
|
||||||
|
|
||||||
|
if (args["god_level"] != null)
|
||||||
|
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
|
||||||
|
|
||||||
|
if (args["always_run"] != null)
|
||||||
|
AlwaysRun = args["always_run"].AsBoolean();
|
||||||
|
|
||||||
|
if (args["prey_agent"] != null)
|
||||||
|
PreyAgent = args["prey_agent"].AsUUID();
|
||||||
|
|
||||||
|
if (args["agent_access"] != null)
|
||||||
|
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
|
||||||
|
|
||||||
|
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
|
||||||
|
{
|
||||||
|
OSDArray textures = (OSDArray)(args["agent_textures"]);
|
||||||
|
AgentTextures = new UUID[textures.Count];
|
||||||
|
int i = 0;
|
||||||
|
foreach (OSD o in textures)
|
||||||
|
AgentTextures[i++] = o.AsUUID();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args["active_group_id"] != null)
|
||||||
|
ActiveGroupID = args["active_group_id"].AsUUID();
|
||||||
|
}
|
||||||
|
|
||||||
|
public AgentData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public AgentData(Hashtable hash)
|
||||||
|
{
|
||||||
|
//UnpackUpdateMessage(hash);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Soon to be decommissioned
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cAgent"></param>
|
||||||
|
public void CopyFrom(ChildAgentDataUpdate cAgent)
|
||||||
|
{
|
||||||
|
if (cAgent.ActiveGroupID != null)
|
||||||
|
ActiveGroupID = new UUID(cAgent.ActiveGroupID);
|
||||||
|
|
||||||
|
if (cAgent.AgentID != null)
|
||||||
|
AgentID = new UUID(cAgent.AgentID);
|
||||||
|
|
||||||
|
AlwaysRun = cAgent.alwaysrun;
|
||||||
|
|
||||||
|
// next: ???
|
||||||
|
Size = new Vector3();
|
||||||
|
Size.Z = cAgent.AVHeight;
|
||||||
|
|
||||||
|
if (cAgent.cameraPosition != null)
|
||||||
|
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
|
||||||
|
|
||||||
|
Far = cAgent.drawdistance;
|
||||||
|
|
||||||
|
// downcasting ???
|
||||||
|
GodLevel = (byte)(cAgent.godlevel);
|
||||||
|
|
||||||
|
if (cAgent.ActiveGroupID != null)
|
||||||
|
{
|
||||||
|
Groups = new AgentGroupData[1];
|
||||||
|
Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cAgent.Position != null)
|
||||||
|
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
|
||||||
|
|
||||||
|
RegionHandle = cAgent.regionHandle;
|
||||||
|
|
||||||
|
Throttles = cAgent.throttles;
|
||||||
|
|
||||||
|
if (cAgent.Velocity != null)
|
||||||
|
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dump()
|
||||||
|
{
|
||||||
|
System.Console.WriteLine("------------ AgentData ------------");
|
||||||
|
System.Console.WriteLine("UUID: " + AgentID);
|
||||||
|
System.Console.WriteLine("Region: " + RegionHandle);
|
||||||
|
System.Console.WriteLine("Position: " + Position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,88 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace OpenSim.Framework
|
|
||||||
{
|
|
||||||
public struct InterregionGroupData
|
|
||||||
{
|
|
||||||
public UUID GroupID;
|
|
||||||
public ulong GroupPowers;
|
|
||||||
public bool AcceptNotices;
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct InterregionAnimationData
|
|
||||||
{
|
|
||||||
public UUID Animation;
|
|
||||||
public UUID ObjectID;
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct InterregionData
|
|
||||||
{
|
|
||||||
public ulong RegionHandle;
|
|
||||||
public uint CircuitCode;
|
|
||||||
|
|
||||||
public UUID AgentID;
|
|
||||||
public UUID SessionID;
|
|
||||||
|
|
||||||
public Vector3 AgentPos;
|
|
||||||
public Vector3 AgentVel;
|
|
||||||
public Vector3 Center;
|
|
||||||
public Vector3 Size;
|
|
||||||
public Vector3 AtAxis;
|
|
||||||
public Vector3 LeftAxis;
|
|
||||||
public Vector3 UpAxis;
|
|
||||||
public bool ChangedGrid;
|
|
||||||
|
|
||||||
public float Far;
|
|
||||||
public float Aspect;
|
|
||||||
public int[] Throttles;
|
|
||||||
|
|
||||||
public uint LocomotionState;
|
|
||||||
public Quaternion HeadRotation;
|
|
||||||
public Quaternion BodyRotation;
|
|
||||||
public uint ControlFlags;
|
|
||||||
public float EnergyLevel;
|
|
||||||
public Byte GodLevel;
|
|
||||||
public bool AlwaysRun;
|
|
||||||
public UUID PreyAgent;
|
|
||||||
public Byte AgentAccess;
|
|
||||||
public UUID[] AgentTextures;
|
|
||||||
public UUID ActiveGroupID;
|
|
||||||
|
|
||||||
public InterregionGroupData[] Groups;
|
|
||||||
public InterregionAnimationData[] Anims;
|
|
||||||
|
|
||||||
public UUID GranterID;
|
|
||||||
public Dictionary<string, string> NVPairs;
|
|
||||||
|
|
||||||
byte[] VisualParams;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -31,12 +31,17 @@ using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Interfaces
|
namespace OpenSim.Region.Environment.Interfaces
|
||||||
{
|
{
|
||||||
public delegate void InterregionDataReceived(InterregionData data);
|
public delegate bool ChildAgentUpdateReceived(AgentData data);
|
||||||
|
|
||||||
public interface IInterregionComms : IRegionModule
|
public interface IInterregionCommsOut
|
||||||
{
|
{
|
||||||
event InterregionDataReceived OnInterregionData;
|
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
|
||||||
|
|
||||||
bool SendInterregionData(UUID destination, InterregionData data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This may not be needed, but having it here for now.
|
||||||
|
public interface IInterregionCommsIn
|
||||||
|
{
|
||||||
|
event ChildAgentUpdateReceived OnChildAgentUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,6 +93,7 @@
|
||||||
<Reference name="System.Data"/>
|
<Reference name="System.Data"/>
|
||||||
<Reference name="OpenMetaverseTypes.dll"/>
|
<Reference name="OpenMetaverseTypes.dll"/>
|
||||||
<Reference name="OpenMetaverse.dll"/>
|
<Reference name="OpenMetaverse.dll"/>
|
||||||
|
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||||
<Reference name="XMLRPC.dll"/>
|
<Reference name="XMLRPC.dll"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="Nini.dll" />
|
<Reference name="Nini.dll" />
|
||||||
|
|
Loading…
Reference in New Issue