* Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonishThreadPoolClientBranch
parent
795a339af5
commit
57519b6dba
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@ -163,6 +163,8 @@ namespace OpenSim.Framework.Data.MySQL
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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DataTable items = m_itemsTable;
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@ -187,9 +189,9 @@ namespace OpenSim.Framework.Data.MySQL
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemsRow in itemRows)
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foreach (DataRow itemRow in itemRows)
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{
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shapeRow.Delete();
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itemRow.Delete();
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}
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}
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@ -307,7 +309,7 @@ namespace OpenSim.Framework.Data.MySQL
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.AddInventoryItems(inventory);
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@ -316,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].parent_id;
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prim.FolderID = inventory[0].ParentID;
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}
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}
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@ -853,27 +855,27 @@ namespace OpenSim.Framework.Data.MySQL
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = new LLUUID((String)row["itemID"]);
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.asset_id = new LLUUID((String)row["assetID"]);
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taskItem.parent_id = new LLUUID((String)row["parentFolderID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.inv_type = Convert.ToInt32(row["invType"]);
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taskItem.type = Convert.ToInt32(row["assetType"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.name = (String)row["name"];
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taskItem.desc = (String)row["description"];
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taskItem.creation_date = Convert.ToUInt32(row["creationDate"]);
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taskItem.creator_id = new LLUUID((String)row["creatorID"]);
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taskItem.owner_id = new LLUUID((String)row["ownerID"]);
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taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]);
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taskItem.group_id = new LLUUID((String)row["groupID"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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return taskItem;
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}
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@ -1023,26 +1025,26 @@ namespace OpenSim.Framework.Data.MySQL
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.item_id;
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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row["assetID"] = taskItem.asset_id;
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row["parentFolderID"] = taskItem.parent_id;
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row["assetID"] = taskItem.AssetID;
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row["parentFolderID"] = taskItem.ParentID;
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row["invType"] = taskItem.inv_type;
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row["assetType"] = taskItem.type;
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row["invType"] = taskItem.InvType;
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row["assetType"] = taskItem.Type;
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row["name"] = taskItem.name;
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row["description"] = taskItem.desc;
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row["creationDate"] = taskItem.creation_date;
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row["creatorID"] = taskItem.creator_id;
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row["ownerID"] = taskItem.owner_id;
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row["lastOwnerID"] = taskItem.last_owner_id;
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row["groupID"] = taskItem.group_id;
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row["nextPermissions"] = taskItem.next_owner_mask;
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row["currentPermissions"] = taskItem.owner_mask;
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row["basePermissions"] = taskItem.base_mask;
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row["everyonePermissions"] = taskItem.everyone_mask;
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row["groupPermissions"] = taskItem.group_mask;
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row["name"] = taskItem.Name;
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row["description"] = taskItem.Description;
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row["creationDate"] = taskItem.CreationDate;
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row["creatorID"] = taskItem.CreatorID;
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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@ -1216,11 +1218,15 @@ namespace OpenSim.Framework.Data.MySQL
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// Build structures for manipulation purposes
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IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
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ICollection<TaskInventoryItem> itemsToAdd
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= new List<TaskInventoryItem>();
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ICollection<TaskInventoryItem> itemsToAdd = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Found item {0}, {1} in prim id {2}",
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row["name"], row["itemID"], primID);
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dbItemsToRemove.Add((String)row["itemID"], row);
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}
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@ -1232,6 +1238,11 @@ namespace OpenSim.Framework.Data.MySQL
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if (dbItemsToRemove.ContainsKey(rawItemId))
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Discarding item {0}, {1} from remove candidates for prim id {2}",
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items[itemId].Name, rawItemId, primID);
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dbItemsToRemove.Remove(rawItemId);
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}
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else
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@ -1256,8 +1267,8 @@ namespace OpenSim.Framework.Data.MySQL
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Adding item {0}, {1} to prim ID {1}",
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newItem.name, newItem.item_id, newItem.ParentPartID);
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"Adding item {0}, {1} to prim ID {2}",
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newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = dbItems.NewRow();
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fillItemRow(newItemRow, newItem);
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@ -205,6 +205,8 @@ namespace OpenSim.Framework.Data.SQLite
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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DataTable items = ds.Tables["primitems"];
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@ -229,9 +231,9 @@ namespace OpenSim.Framework.Data.SQLite
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemsRow in itemRows)
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foreach (DataRow itemRow in itemRows)
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{
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itemsRow.Delete();
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itemRow.Delete();
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}
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}
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@ -351,7 +353,7 @@ namespace OpenSim.Framework.Data.SQLite
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.AddInventoryItems(inventory);
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@ -360,7 +362,7 @@ namespace OpenSim.Framework.Data.SQLite
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].parent_id;
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prim.FolderID = inventory[0].ParentID;
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}
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}
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@ -889,27 +891,27 @@ namespace OpenSim.Framework.Data.SQLite
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = new LLUUID((String)row["itemID"]);
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.asset_id = new LLUUID((String)row["assetID"]);
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taskItem.parent_id = new LLUUID((String)row["parentFolderID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.inv_type = Convert.ToInt32(row["invType"]);
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taskItem.type = Convert.ToInt32(row["assetType"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.name = (String)row["name"];
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taskItem.desc = (String)row["description"];
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taskItem.creation_date = Convert.ToUInt32(row["creationDate"]);
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taskItem.creator_id = new LLUUID((String)row["creatorID"]);
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taskItem.owner_id = new LLUUID((String)row["ownerID"]);
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taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]);
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taskItem.group_id = new LLUUID((String)row["groupID"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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return taskItem;
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}
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@ -1059,26 +1061,26 @@ namespace OpenSim.Framework.Data.SQLite
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.item_id;
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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row["assetID"] = taskItem.asset_id;
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row["parentFolderID"] = taskItem.parent_id;
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row["assetID"] = taskItem.AssetID;
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row["parentFolderID"] = taskItem.ParentID;
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row["invType"] = taskItem.inv_type;
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row["assetType"] = taskItem.type;
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row["invType"] = taskItem.InvType;
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row["assetType"] = taskItem.Type;
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row["name"] = taskItem.name;
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row["description"] = taskItem.desc;
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row["creationDate"] = taskItem.creation_date;
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row["creatorID"] = taskItem.creator_id;
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row["ownerID"] = taskItem.owner_id;
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row["lastOwnerID"] = taskItem.last_owner_id;
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row["groupID"] = taskItem.group_id;
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row["nextPermissions"] = taskItem.next_owner_mask;
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row["currentPermissions"] = taskItem.owner_mask;
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row["basePermissions"] = taskItem.base_mask;
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row["everyonePermissions"] = taskItem.everyone_mask;
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row["groupPermissions"] = taskItem.group_mask;
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row["name"] = taskItem.Name;
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row["description"] = taskItem.Description;
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row["creationDate"] = taskItem.CreationDate;
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row["creatorID"] = taskItem.CreatorID;
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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@ -1311,8 +1313,8 @@ namespace OpenSim.Framework.Data.SQLite
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Adding item {0}, {1} to prim ID {1}",
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newItem.name, newItem.item_id, newItem.ParentPartID);
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"Adding item {0}, {1} to prim ID {2}",
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newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = dbItems.NewRow();
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fillItemRow(newItemRow, newItem);
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@ -26,11 +26,78 @@
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*
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*/
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using libsecondlife;
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using System;
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namespace OpenSim.Framework
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{
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public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, IXmlSerializable
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{
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private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem));
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// The alternative of simply serializing the list doesn't appear to work on mono, since
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// we get a
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//
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// System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
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// Parameter name: length
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// at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
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// at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
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// ...
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// private static XmlSerializer tiiSerializer
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// = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection));
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// see IXmlSerializable
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public XmlSchema GetSchema()
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{
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return null;
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}
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// see IXmlSerializable
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public void ReadXml(XmlReader reader)
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{
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reader.Read();
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while (tiiSerializer.CanDeserialize(reader))
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{
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TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
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Add(item.ItemID, item);
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}
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// reader.Read();
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// while (reader.Name.Equals("TaskInventoryItem"))
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// {
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// TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
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// Add(item.ItemID, item);
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// }
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// ICollection<TaskInventoryItem> items
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// = (ICollection<TaskInventoryItem>)tiiSerializer.Deserialize(reader);
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//
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// foreach (TaskInventoryItem item in items)
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// {
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// Add(item.ItemID, item);
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// }
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}
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// see IXmlSerializable
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public void WriteXml(XmlWriter writer)
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{
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foreach (TaskInventoryItem item in Values)
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{
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tiiSerializer.Serialize(writer, item);
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}
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//tiiSerializer.Serialize(writer, Values);
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}
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}
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/// <summary>
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/// Represents an item in a task inventory
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/// </summary>
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public class TaskInventoryItem
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{
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/// <summary>
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@ -76,26 +143,36 @@ namespace OpenSim.Framework
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String.Empty
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};
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public LLUUID item_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero; //parent folder id
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/// <summary>
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/// Reset the LLUUIDs for this item.
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/// </summary>
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/// <param name="partID">The new part ID to which this item belongs</param>
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public void ResetIDs(LLUUID partID)
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{
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ItemID = LLUUID.Random();
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ParentPartID = partID;
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}
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public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
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public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public LLUUID creator_id = LLUUID.Zero;
|
||||
public LLUUID owner_id = LLUUID.Zero;
|
||||
public LLUUID last_owner_id = LLUUID.Zero;
|
||||
public LLUUID group_id = LLUUID.Zero;
|
||||
public LLUUID ItemID = LLUUID.Zero;
|
||||
public LLUUID ParentID = LLUUID.Zero; //parent folder id
|
||||
|
||||
public LLUUID asset_id = LLUUID.Zero;
|
||||
public int type = 0;
|
||||
public int inv_type = 0;
|
||||
public uint flags = 0;
|
||||
public string name = String.Empty;
|
||||
public string desc = String.Empty;
|
||||
public uint creation_date = 0;
|
||||
public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
public LLUUID CreatorID = LLUUID.Zero;
|
||||
public LLUUID OwnerID = LLUUID.Zero;
|
||||
public LLUUID LastOwnerID = LLUUID.Zero;
|
||||
public LLUUID GroupID = LLUUID.Zero;
|
||||
|
||||
public LLUUID AssetID = LLUUID.Zero;
|
||||
public int Type = 0;
|
||||
public int InvType = 0;
|
||||
public uint Flags = 0;
|
||||
public string Name = String.Empty;
|
||||
public string Description = String.Empty;
|
||||
public uint CreationDate = 0;
|
||||
|
||||
public LLUUID ParentPartID = LLUUID.Zero;
|
||||
}
|
||||
|
|
|
@ -185,20 +185,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Create new asset
|
||||
// XXX Hardcoding the numbers is a temporary measure - need an enumeration for this
|
||||
AssetBase asset =
|
||||
CreateAsset(item.name, item.desc, 10, 10, data);
|
||||
// There may well be one in libsecondlife
|
||||
AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data);
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
// Update item with new asset
|
||||
item.asset_id = asset.FullID;
|
||||
item.AssetID = asset.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
group.GetProperites(remoteClient);
|
||||
|
||||
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
|
||||
if (isScriptRunning)
|
||||
{
|
||||
group.StopScript(part.LocalID, item.item_id);
|
||||
group.StartScript(part.LocalID, item.item_id);
|
||||
group.StopScript(part.LocalID, item.ItemID);
|
||||
group.StartScript(part.LocalID, item.ItemID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -750,12 +750,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
group.GenerateNewIDs();
|
||||
group.ResetIDs();
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
rootPart.ApplySanePermissions();
|
||||
group.ApplyPhysics(m_physicalPrim);
|
||||
group.StartScripts();
|
||||
|
||||
//bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
|
||||
//if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
//{
|
||||
|
@ -772,6 +774,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
// }
|
||||
//
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -169,14 +169,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
taskItem.item_id = newItemId;
|
||||
taskItem.asset_id = item.assetID;
|
||||
taskItem.name = item.inventoryName;
|
||||
taskItem.desc = item.inventoryDescription;
|
||||
taskItem.owner_id = item.avatarID;
|
||||
taskItem.creator_id = item.creatorsID;
|
||||
taskItem.type = item.assetType;
|
||||
taskItem.inv_type = item.invType;
|
||||
taskItem.ItemID = newItemId;
|
||||
taskItem.AssetID = item.assetID;
|
||||
taskItem.Name = item.inventoryName;
|
||||
taskItem.Description = item.inventoryDescription;
|
||||
taskItem.OwnerID = item.avatarID;
|
||||
taskItem.CreatorID = item.creatorsID;
|
||||
taskItem.Type = item.assetType;
|
||||
taskItem.InvType = item.invType;
|
||||
part.AddInventoryItem(taskItem);
|
||||
|
||||
// It might seem somewhat crude to update the whole group for a single prim inventory change,
|
||||
|
@ -250,7 +250,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
MainLog.Instance.Error(
|
||||
"PRIMINVENTORY",
|
||||
"Couldn't find prim ID {0} to update item {1}, {2}",
|
||||
item.ParentPartID, item.name, item.item_id);
|
||||
item.ParentPartID, item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -609,15 +609,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SetPartAsNonRoot(newPart);
|
||||
}
|
||||
|
||||
|
||||
public void GenerateNewIDs()
|
||||
/// <summary>
|
||||
/// Reset the LLUUIDs for all the prims that make up this group.
|
||||
///
|
||||
/// This is called by methods which want to add a new group to an existing scene, in order
|
||||
/// to ensure that there are no clashes with groups already present.
|
||||
/// </summary>
|
||||
public void ResetIDs()
|
||||
{
|
||||
List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values);
|
||||
m_parts.Clear();
|
||||
foreach (SceneObjectPart part in partsList)
|
||||
{
|
||||
part.UUID = LLUUID.Random();
|
||||
part.LinkNum = m_parts.Count;
|
||||
part.ResetIDs(m_parts.Count);
|
||||
m_parts.Add(part.UUID, part);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,18 +58,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_folderID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected IDictionary<LLUUID, TaskInventoryItem> m_taskInventory
|
||||
= new Dictionary<LLUUID, TaskInventoryItem>();
|
||||
|
||||
[XmlIgnore]
|
||||
public IDictionary<LLUUID, TaskInventoryItem> TaskInventory
|
||||
{
|
||||
get { return m_taskInventory; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
|
@ -79,8 +67,36 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public uint InventorySerial
|
||||
{
|
||||
get { return m_inventorySerial; }
|
||||
set { m_inventorySerial = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
|
||||
|
||||
public TaskInventoryDictionary TaskInventory
|
||||
{
|
||||
get { return m_taskInventory; }
|
||||
set { m_taskInventory = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
|
||||
/// new ones or setting existing UUIDs to the correct parent UUIDs
|
||||
/// </summary>
|
||||
/// <param name="linkNum'>Link number for the part</param>
|
||||
public void ResetInventoryIDs()
|
||||
{
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
|
||||
TaskInventory.Clear();
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
item.ResetIDs(UUID);
|
||||
TaskInventory.Add(item.ItemID, item);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start all the scripts contained in this prim's inventory
|
||||
|
@ -90,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (TaskInventoryItem item in m_taskInventory.Values)
|
||||
{
|
||||
// XXX more hardcoding badness. Should be an enum in TaskInventoryItem
|
||||
if (10 == item.type)
|
||||
if (10 == item.Type)
|
||||
{
|
||||
StartScript(item);
|
||||
}
|
||||
|
@ -107,21 +123,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// MainLog.Instance.Verbose(
|
||||
// "PRIMINVENTORY",
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.name, item.item_id, Name, UUID);
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
|
||||
AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.asset_id, false);
|
||||
AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
|
||||
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Helpers.FieldToUTF8String(rezAsset.Data);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.item_id, script);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Error(
|
||||
"PRIMINVENTORY",
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.name, item.item_id, item.asset_id);
|
||||
item.Name, item.ItemID, item.AssetID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,10 +188,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="item"></param>
|
||||
public void AddInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
item.parent_id = m_folderID;
|
||||
item.creation_date = 1000;
|
||||
item.ParentID = m_folderID;
|
||||
item.CreationDate = 1000;
|
||||
item.ParentPartID = UUID;
|
||||
m_taskInventory.Add(item.item_id, item);
|
||||
m_taskInventory.Add(item.ItemID, item);
|
||||
m_inventorySerial++;
|
||||
}
|
||||
|
||||
|
@ -188,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
m_taskInventory.Add(item.item_id, item);
|
||||
m_taskInventory.Add(item.ItemID, item);
|
||||
}
|
||||
|
||||
m_inventorySerial++;
|
||||
|
@ -224,9 +240,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
if (m_taskInventory.ContainsKey(item.item_id))
|
||||
if (m_taskInventory.ContainsKey(item.ItemID))
|
||||
{
|
||||
m_taskInventory[item.item_id] = item;
|
||||
m_taskInventory[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
|
||||
return true;
|
||||
|
@ -236,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
MainLog.Instance.Error(
|
||||
"PRIMINVENTORY",
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.item_id, Name, UUID);
|
||||
item.ItemID, Name, UUID);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -252,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_taskInventory.ContainsKey(itemID))
|
||||
{
|
||||
int type = m_taskInventory[itemID].inv_type;
|
||||
int type = m_taskInventory[itemID].InvType;
|
||||
m_taskInventory.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
|
||||
|
@ -296,8 +312,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (TaskInventoryItem item in m_taskInventory.Values)
|
||||
{
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.item_id.ToString());
|
||||
invString.AddNameValueLine("parent_id", item.parent_id.ToString());
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
invString.AddNameValueLine("parent_id", item.ParentID.ToString());
|
||||
|
||||
invString.AddPermissionsStart();
|
||||
invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
|
||||
|
@ -305,19 +321,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
|
||||
invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
|
||||
invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
|
||||
invString.AddNameValueLine("creator_id", item.creator_id.ToString());
|
||||
invString.AddNameValueLine("owner_id", item.owner_id.ToString());
|
||||
invString.AddNameValueLine("last_owner_id", item.last_owner_id.ToString());
|
||||
invString.AddNameValueLine("group_id", item.group_id.ToString());
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
|
||||
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
|
||||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("asset_id", item.asset_id.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.inv_type]);
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", "0x00");
|
||||
invString.AddNameValueLine("name", item.name + "|");
|
||||
invString.AddNameValueLine("desc", item.desc + "|");
|
||||
invString.AddNameValueLine("creation_date", item.creation_date.ToString());
|
||||
invString.AddNameValueLine("name", item.Name + "|");
|
||||
invString.AddNameValueLine("desc", item.Description + "|");
|
||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||
invString.AddSectionEnd();
|
||||
}
|
||||
|
||||
|
|
|
@ -992,6 +992,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
|
||||
/// generating new LLUUIDs for all the items in the inventory.
|
||||
/// </summary>
|
||||
/// <param name="linkNum'>Link number for the part</param>
|
||||
public void ResetIDs(int linkNum)
|
||||
{
|
||||
UUID = LLUUID.Random();
|
||||
LinkNum = linkNum;
|
||||
|
||||
ResetInventoryIDs();
|
||||
}
|
||||
|
||||
#region Update Scheduling
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_regInfo.RegionHandle, aPrimNode.OuterXml);
|
||||
if (newIDS)
|
||||
{
|
||||
obj.GenerateNewIDs();
|
||||
obj.ResetIDs();
|
||||
}
|
||||
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
|
||||
//obj.RegenerateFullIDs();
|
||||
|
|
|
@ -140,6 +140,8 @@ namespace OpenSim.DataStore.MSSQL
|
|||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
||||
|
|
Loading…
Reference in New Issue