From ab54ce1907e26935bfb847742d4f5aa95d34aca0 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 19 Mar 2012 00:18:04 +0000 Subject: [PATCH 1/9] Fix configuration problems where XAssetDatabasePlugin was picked up accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures. --- OpenSim/Data/IXAssetDataPlugin.cs | 47 ++++++++++ OpenSim/Data/MySQL/MySQLXAssetData.cs | 22 ++--- .../Services/AssetService/XAssetService.cs | 2 +- .../AssetService/XAssetServiceBase.cs | 94 +++++++++++++++++++ bin/Robust.HG.ini.example | 1 - bin/Robust.ini.example | 1 - .../StandaloneCommon.ini.example | 3 +- 7 files changed, 154 insertions(+), 16 deletions(-) create mode 100644 OpenSim/Data/IXAssetDataPlugin.cs create mode 100644 OpenSim/Services/AssetService/XAssetServiceBase.cs diff --git a/OpenSim/Data/IXAssetDataPlugin.cs b/OpenSim/Data/IXAssetDataPlugin.cs new file mode 100644 index 0000000000..74ad6f497d --- /dev/null +++ b/OpenSim/Data/IXAssetDataPlugin.cs @@ -0,0 +1,47 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data +{ + /// + /// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService + /// for now. + /// + public interface IXAssetDataPlugin : IPlugin + { + AssetBase GetAsset(UUID uuid); + void StoreAsset(AssetBase asset); + bool ExistsAsset(UUID uuid); + List FetchAssetMetadataSet(int start, int count); + void Initialise(string connect); + bool Delete(string id); + } +} \ No newline at end of file diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs index 06fe55a9b3..e6ac22e09c 100644 --- a/OpenSim/Data/MySQL/MySQLXAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs @@ -41,7 +41,7 @@ using OpenSim.Data; namespace OpenSim.Data.MySQL { - public class MySQLXAssetData : AssetDataBase + public class MySQLXAssetData : IXAssetDataPlugin { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -61,7 +61,7 @@ namespace OpenSim.Data.MySQL #region IPlugin Members - public override string Version { get { return "1.0.0.0"; } } + public string Version { get { return "1.0.0.0"; } } /// /// Initialises Asset interface @@ -74,7 +74,7 @@ namespace OpenSim.Data.MySQL /// /// /// connect string - public override void Initialise(string connect) + public void Initialise(string connect) { m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); @@ -96,17 +96,17 @@ namespace OpenSim.Data.MySQL } } - public override void Initialise() + public void Initialise() { throw new NotImplementedException(); } - public override void Dispose() { } + public void Dispose() { } /// /// The name of this DB provider /// - override public string Name + public string Name { get { return "MySQL XAsset storage engine"; } } @@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL /// Asset UUID to fetch /// Return the asset /// On failure : throw an exception and attempt to reconnect to database - override public AssetBase GetAsset(UUID assetID) + public AssetBase GetAsset(UUID assetID) { // m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID); @@ -190,7 +190,7 @@ namespace OpenSim.Data.MySQL /// /// Asset UUID to create /// On failure : Throw an exception and attempt to reconnect to database - override public void StoreAsset(AssetBase asset) + public void StoreAsset(AssetBase asset) { lock (m_dbLock) { @@ -380,7 +380,7 @@ namespace OpenSim.Data.MySQL /// /// The asset UUID /// true if it exists, false otherwise. - override public bool ExistsAsset(UUID uuid) + public bool ExistsAsset(UUID uuid) { // m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid); @@ -426,7 +426,7 @@ namespace OpenSim.Data.MySQL /// The number of results to discard from the total data set. /// The number of rows the returned list should contain. /// A list of AssetMetadata objects. - public override List FetchAssetMetadataSet(int start, int count) + public List FetchAssetMetadataSet(int start, int count) { List retList = new List(count); @@ -471,7 +471,7 @@ namespace OpenSim.Data.MySQL return retList; } - public override bool Delete(string id) + public bool Delete(string id) { // m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id); diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index d161c58005..05eb125ebc 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs @@ -42,7 +42,7 @@ namespace OpenSim.Services.AssetService /// This will be developed into a de-duplicating asset service. /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. /// - public class XAssetService : AssetServiceBase, IAssetService + public class XAssetService : XAssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); diff --git a/OpenSim/Services/AssetService/XAssetServiceBase.cs b/OpenSim/Services/AssetService/XAssetServiceBase.cs new file mode 100644 index 0000000000..0c5c2c3d15 --- /dev/null +++ b/OpenSim/Services/AssetService/XAssetServiceBase.cs @@ -0,0 +1,94 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Data; +using OpenSim.Services.Interfaces; +using OpenSim.Services.Base; + +namespace OpenSim.Services.AssetService +{ + public class XAssetServiceBase : ServiceBase + { + protected IXAssetDataPlugin m_Database = null; + protected IAssetLoader m_AssetLoader = null; + + public XAssetServiceBase(IConfigSource config) : base(config) + { + string dllName = String.Empty; + string connString = String.Empty; + + // + // Try reading the [AssetService] section first, if it exists + // + IConfig assetConfig = config.Configs["AssetService"]; + if (assetConfig != null) + { + dllName = assetConfig.GetString("StorageProvider", dllName); + connString = assetConfig.GetString("ConnectionString", connString); + } + + // + // Try reading the [DatabaseService] section, if it exists + // + IConfig dbConfig = config.Configs["DatabaseService"]; + if (dbConfig != null) + { + if (dllName == String.Empty) + dllName = dbConfig.GetString("StorageProvider", String.Empty); + if (connString == String.Empty) + connString = dbConfig.GetString("ConnectionString", String.Empty); + } + + // + // We tried, but this doesn't exist. We can't proceed. + // + if (dllName.Equals(String.Empty)) + throw new Exception("No StorageProvider configured"); + + m_Database = LoadPlugin(dllName); + if (m_Database == null) + throw new Exception("Could not find a storage interface in the given module"); + + m_Database.Initialise(connString); + + string loaderName = assetConfig.GetString("DefaultAssetLoader", + String.Empty); + + if (loaderName != String.Empty) + { + m_AssetLoader = LoadPlugin(loaderName); + + if (m_AssetLoader == null) + throw new Exception("Asset loader could not be loaded"); + } + } + } +} \ No newline at end of file diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index d98c826c5e..db9f08b729 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example @@ -66,7 +66,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 ; * in turn, reads the asset loader and database connection information ; * [AssetService] - StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "./assets/AssetSets.xml" diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example index 691bfdc1e9..326caeb86d 100644 --- a/bin/Robust.ini.example +++ b/bin/Robust.ini.example @@ -58,7 +58,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 ; * in turn, reads the asset loader and database connection information ; * [AssetService] - StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "./assets/AssetSets.xml" diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 4c734a1ab4..3dfbed7fdc 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -44,7 +44,6 @@ ;AuthorizationServices = "LocalAuthorizationServicesConnector" [AssetService] - StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "assets/AssetSets.xml" @@ -241,4 +240,4 @@ ; DisallowForeigners -- HG visitors not allowed ; DisallowResidents -- only Admins and Managers allowed ; Example: - ; Region_Test_1 = "DisallowForeigners" \ No newline at end of file + ; Region_Test_1 = "DisallowForeigners" From 4972491efb0d83e0963445bfbeeaeee41b5e38e6 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 19 Mar 2012 00:29:02 +0000 Subject: [PATCH 2/9] Move startup/shutdown command .txt files to .txt.example files to avoid clobbering on updates. Thanks to Whitestar in http://opensimulator.org/mantis/view.php?id=5938 for pointing out this problem. --- bin/shutdown_commands.txt | 3 --- bin/shutdown_commands.txt.example | 3 +++ bin/startup_commands.txt | 3 --- bin/startup_commands.txt.example | 3 +++ 4 files changed, 6 insertions(+), 6 deletions(-) delete mode 100644 bin/shutdown_commands.txt create mode 100644 bin/shutdown_commands.txt.example delete mode 100644 bin/startup_commands.txt create mode 100644 bin/startup_commands.txt.example diff --git a/bin/shutdown_commands.txt b/bin/shutdown_commands.txt deleted file mode 100644 index 4397749d23..0000000000 --- a/bin/shutdown_commands.txt +++ /dev/null @@ -1,3 +0,0 @@ -; You can place simulator console commands here to execute when the simulator is shut down -; e.g. show stats -; Lines starting with ; are comments diff --git a/bin/shutdown_commands.txt.example b/bin/shutdown_commands.txt.example new file mode 100644 index 0000000000..dc07dc93db --- /dev/null +++ b/bin/shutdown_commands.txt.example @@ -0,0 +1,3 @@ +; Copy this file to shutdown_commands.txt to execute region console commands when the simulator is asked to shut down +; e.g. show stats +; Lines that start with ; are comments diff --git a/bin/startup_commands.txt b/bin/startup_commands.txt deleted file mode 100644 index 1abfa64c87..0000000000 --- a/bin/startup_commands.txt +++ /dev/null @@ -1,3 +0,0 @@ -; You can place region console commands here to execute once the simulator has finished starting up -; e.g. show stats -; Lines start with ; are comments. diff --git a/bin/startup_commands.txt.example b/bin/startup_commands.txt.example new file mode 100644 index 0000000000..677109c5a2 --- /dev/null +++ b/bin/startup_commands.txt.example @@ -0,0 +1,3 @@ +; Copy this file to startup_commands.txt to run region console commands once the simulator has finished starting up +; e.g. show stats +; Lines that start with ; are comments. From 437f18bc4149517d169bf1abd8295b9be28abbb1 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 19 Mar 2012 21:43:23 +0000 Subject: [PATCH 3/9] Stop console command "xengine status" throwing an exception if there are no scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940 --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index d4108d72dc..7712076a1b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -401,16 +401,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine // sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count); SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this); - sb.AppendFormat("Sensors : {0}\n", sr.SensorsCount); + sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0); Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this); - sb.AppendFormat("Dataserver requests : {0}\n", ds.DataserverRequestsCount); + sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0); Timer t = AsyncCommandManager.GetTimerPlugin(this); - sb.AppendFormat("Timers : {0}\n", t.TimersCount); + sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0); Listener l = AsyncCommandManager.GetListenerPlugin(this); - sb.AppendFormat("Listeners : {0}\n", l.ListenerCount); + sb.AppendFormat("Listeners : {0}\n", l != null ? l.ListenerCount : 0); return sb.ToString(); } From e2b1c569dad47d1b41186f22b351aa15ed3787eb Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 19 Mar 2012 22:45:03 +0000 Subject: [PATCH 4/9] Fix a bug where logins to standalones would fail if the RegionReady module was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded --- .../Authorization/LocalAuthorizationServiceConnector.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs index c982db61fc..267fb9ead9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs @@ -93,8 +93,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization scene.RegisterModuleInterface(this); m_Scene = scene; - - scene.EventManager.OnLoginsEnabled += new EventManager.LoginsEnabled(OnLoginsEnabled); } public void RemoveRegion(Scene scene) @@ -106,16 +104,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization if (!m_Enabled) return; + m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene); + m_log.InfoFormat( "[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}", scene.RegionInfo.RegionName); } - private void OnLoginsEnabled(string regionName) - { - m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene); - } - public bool IsAuthorizedForRegion( string userID, string firstName, string lastName, string regionID, out string message) { From e9271ec653f4c09d73f7950c3e4b1615c445478f Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 19 Mar 2012 22:48:26 +0000 Subject: [PATCH 5/9] Add some doc about the EventManager.OnLoginsEnabled event. --- OpenSim/Region/Framework/Scenes/EventManager.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6ff2a6f39c..1e1fcb7a5e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -481,6 +481,13 @@ namespace OpenSim.Region.Framework.Scenes public event RegionHeartbeatEnd OnRegionHeartbeatEnd; public delegate void LoginsEnabled(string regionName); + + /// + /// This should only fire in all circumstances if the RegionReady module is active. + /// + /// + /// TODO: Fire this even when the RegionReady module is not active. + /// public event LoginsEnabled OnLoginsEnabled; public delegate void PrimsLoaded(Scene s); From 1c0f3a1f21ba580d5d0cb6325c10ee5d53ab35d4 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 20 Mar 2012 00:40:03 +0000 Subject: [PATCH 6/9] Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 26 +++++++++++++-------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 97890ee398..1f79cd8e83 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage mesh.releaseSourceMeshData(); // free up the original mesh data to save memory - if (m_MeshToTriMeshMap.ContainsKey(mesh)) - { - _triMeshData = m_MeshToTriMeshMap[mesh]; - } - else - { - _triMeshData = d.GeomTriMeshDataCreate(); - d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); - d.GeomTriMeshDataPreprocess(_triMeshData); - m_MeshToTriMeshMap[mesh] = _triMeshData; + // We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at + // the same time. + lock (m_MeshToTriMeshMap) + { + if (m_MeshToTriMeshMap.ContainsKey(mesh)) + { + _triMeshData = m_MeshToTriMeshMap[mesh]; + } + else + { + _triMeshData = d.GeomTriMeshDataCreate(); + + d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); + d.GeomTriMeshDataPreprocess(_triMeshData); + m_MeshToTriMeshMap[mesh] = _triMeshData; + } } // _parent_scene.waitForSpaceUnlock(m_targetSpace); From 4cbaf053cf96c8a4f3469cbceedbf3dbb001912d Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 20 Mar 2012 00:53:33 +0000 Subject: [PATCH 7/9] Fix small typo --- OpenSim/Services/UserAccountService/UserAccountService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index 6f1d745956..a281b3b50e 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs @@ -521,7 +521,7 @@ namespace OpenSim.Services.UserAccountService else { m_log.DebugFormat( - "[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName); + "[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName); } if (m_CreateDefaultAvatarEntries) From 8c911ddaf051724af8684bf18559e8e33e0fcfb1 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 20 Mar 2012 01:39:19 +0000 Subject: [PATCH 8/9] Remove some pointless catching/throwing in the scene loop. --- OpenSim/Region/Framework/Scenes/Scene.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0706905689..18a7ce8e14 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1184,9 +1184,6 @@ namespace OpenSim.Region.Framework.Scenes m_lastUpdate = Util.EnvironmentTickCount(); m_firstHeartbeat = false; } - catch (ThreadAbortException) - { - } finally { Monitor.Pulse(m_heartbeatLock); @@ -1357,10 +1354,6 @@ namespace OpenSim.Region.Framework.Scenes } } } - catch (NotImplementedException) - { - throw; - } catch (Exception e) { m_log.ErrorFormat( From a3abd65e3de850a4516b91a017b1049ce4abe4fe Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 20 Mar 2012 01:41:32 +0000 Subject: [PATCH 9/9] Remove pointless ThreadAbortException catching in a test that isn't run anyway. --- .../Scenes/Tests/ScenePresenceTeleportTests.cs | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index c5a76b2683..bebc10ca25 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -63,17 +63,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests Thread testThread = new Thread(testClass.run); - try - { - // Seems kind of redundant to start a thread and then join it, however.. We need to protect against - // A thread abort exception in the simulator code. - testThread.Start(); - testThread.Join(); - } - catch (ThreadAbortException) - { - - } + // Seems kind of redundant to start a thread and then join it, however.. We need to protect against + // A thread abort exception in the simulator code. + testThread.Start(); + testThread.Join(); + Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); }