diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index 68bf47785a..e091ea04d4 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -41,8 +41,8 @@ namespace OpenSim.Framework
/// Timer interval in milliseconds for the watchdog timer
const double WATCHDOG_INTERVAL_MS = 2500.0d;
- /// Maximum timeout in milliseconds before a thread is considered dead
- public const int WATCHDOG_TIMEOUT_MS = 5000;
+ /// Default timeout in milliseconds before a thread is considered dead
+ public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
public class ThreadWatchdogInfo
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
- return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
+ return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
}
///
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9cce725e37..e55e2c53f8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogIncomingAlarmData,
- Watchdog.WATCHDOG_TIMEOUT_MS);
+ Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
Watchdog.StartThread(
OutgoingPacketHandler,
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogOutgoingAlarmData,
- Watchdog.WATCHDOG_TIMEOUT_MS);
+ Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index df99d0c024..2eb0ac50c6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
string attName = "att";
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup;
+ SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 0545250db7..396095afe5 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me);
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
string homeUrl = "opensimulator.org";
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 5b03ac7cbd..402b9fb0fe 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1110,6 +1110,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain
CheckForTerrainUpdates();
}
+ private void InterfaceMinTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
+ }
+ }
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceMaxTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
+ }
+ }
+ CheckForTerrainUpdates();
+ }
+
private void InterfaceShowDebugStats(Object[] args)
{
double max = Double.MinValue;
@@ -1250,6 +1276,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double");
rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double");
+ Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
+ minCommand.AddArgument("min", "terrain height to use as minimum", "Double");
+
+ Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
+ maxCommand.AddArgument("min", "terrain height to use as maximum", "Double");
+
// Debug
Command showDebugStatsCommand =
@@ -1281,6 +1313,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_commander.RegisterCommand("effect", pluginRunCommand);
m_commander.RegisterCommand("flip", flipCommand);
m_commander.RegisterCommand("rescale", rescaleCommand);
+ m_commander.RegisterCommand("min", minCommand);
+ m_commander.RegisterCommand("max", maxCommand);
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 78edeb05c9..a63ed13ff0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -120,6 +120,9 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return m_defaultDrawDistance; }
}
+
+ private List m_AllowedViewers = new List();
+ private List m_BannedViewers = new List();
// TODO: need to figure out how allow client agents but deny
// root agents when ACL denies access to root agent
@@ -808,6 +811,24 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ string grant = startupConfig.GetString("AllowedViewerList", String.Empty);
+ if (grant.Length > 0)
+ {
+ foreach (string viewer in grant.Split(','))
+ {
+ m_AllowedViewers.Add(viewer.Trim().ToLower());
+ }
+ }
+
+ grant = startupConfig.GetString("BannedViewerList", String.Empty);
+ if (grant.Length > 0)
+ {
+ foreach (string viewer in grant.Split(','))
+ {
+ m_BannedViewers.Add(viewer.Trim().ToLower());
+ }
+ }
+
MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
@@ -3571,6 +3592,50 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
+ //Check if the viewer is banned or in the viewer access list
+ //We check if the substring is listed for higher flexebility
+ bool ViewerDenied = true;
+
+ //Check if the specific viewer is listed in the allowed viewer list
+ if (m_AllowedViewers.Count > 0)
+ {
+ foreach (string viewer in m_AllowedViewers)
+ {
+ if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower())
+ {
+ ViewerDenied = false;
+ break;
+ }
+ }
+ }
+ else
+ {
+ ViewerDenied = false;
+ }
+
+ //Check if the viewer is in the banned list
+ if (m_BannedViewers.Count > 0)
+ {
+ foreach (string viewer in m_BannedViewers)
+ {
+ if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower())
+ {
+ ViewerDenied = true;
+ break;
+ }
+ }
+ }
+
+ if (ViewerDenied)
+ {
+ m_log.DebugFormat(
+ "[SCENE]: Access denied for {0} {1} using {2}",
+ agent.firstname, agent.lastname, agent.Viewer);
+ reason = "Access denied, your viewer is banned by the region owner";
+ return false;
+ }
+
+
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null && !sp.IsChildAgent)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 11d703a260..3db6710c8d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -131,6 +131,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ ///
+ /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
+ /// (the database).
+ ///
+ ///
+ /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations
+ /// so that either all changes are preserved or none at all. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public bool HasGroupChanged
{
set
@@ -2536,8 +2545,13 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Schedule a full update for this scene object
+ /// Schedule a full update for this scene object to all interested viewers.
///
+ ///
+ /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
+ /// so that either all changes are sent at once. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public void ScheduleGroupForFullUpdate()
{
// if (IsAttachment)
@@ -2556,8 +2570,13 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Schedule a terse update for this scene object
+ /// Schedule a terse update for this scene object to all interested viewers.
///
+ ///
+ /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations
+ /// so that either all changes are sent at once. However, currently, a large amount of internal
+ /// code will set this anyway when some object properties are changed.
+ ///
public void ScheduleGroupForTerseUpdate()
{
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 14ef0fb54f..1dff0880e5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
private void QueryScriptStates()
{
- if (m_part == null || m_part.ParentGroup == null)
+ if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
return;
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 81add43062..3398a53fb8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
TestScene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+ SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
- Assert.That(part.ParentGroup.IsDeleted, Is.False);
+ Assert.That(so.IsDeleted, Is.False);
- scene.DeleteSceneObject(part.ParentGroup, false);
+ scene.DeleteSceneObject(so, false);
- Assert.That(part.ParentGroup.IsDeleted, Is.True);
+ Assert.That(so.IsDeleted, Is.True);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Null);
}
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+ SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
- scene.DeRezObjects(client, new System.Collections.Generic.List() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
+ scene.DeRezObjects(client, new System.Collections.Generic.List() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(part.ParentGroup.IsDeleted, Is.False);
+ Assert.That(so.IsDeleted, Is.False);
sogd.InventoryDeQueueAndDelete();
- Assert.That(part.ParentGroup.IsDeleted, Is.True);
+ Assert.That(so.IsDeleted, Is.True);
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 1add3ddb8c..0e525c92de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
+ SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part1 = grp1.RootPart;
+ SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part2 = grp2.RootPart;
grp1.AbsolutePosition = new Vector3(10, 10, 10);
grp2.AbsolutePosition = Vector3.Zero;
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
- SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp3 = part3.ParentGroup;
- SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp4 = part4.ParentGroup;
+ SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part1 = grp1.RootPart;
+ SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part2 = grp2.RootPart;
+ SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part3 = grp3.RootPart;
+ SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part4 = grp4.RootPart;
grp1.AbsolutePosition = new Vector3(10, 10, 10);
grp2.AbsolutePosition = Vector3.Zero;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 0a94c1900d..e9318594ce 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
+ SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
g1.GroupResize(new Vector3(2, 3, 4));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index 313e350cbc..ed39be1fec 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(10.1f, 0, 0);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(9.9f, 0, 0);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(1, 1, 1);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(128, 128, 30);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
part.SitTargetPosition = new Vector3(0, 0, 1);
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index d15141b3b2..a51e4e377b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -128,7 +128,9 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
+ TaskInventoryItem sopItem1
+ = TaskInventoryHelpers.AddNotecard(
+ scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
InventoryFolderBase folder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -156,8 +158,11 @@ namespace OpenSim.Region.Framework.Tests
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
+
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
+ TaskInventoryItem sopItem1
+ = TaskInventoryHelpers.AddNotecard(
+ scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 65dad2d62f..91799667ab 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = m_scene.GetScenePresence(npcId);
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
part.SitTargetPosition = new Vector3(0, 0, 1);
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
@@ -333,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = m_scene.GetScenePresence(npcId);
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 04c4c00778..14dd2adcea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
- if ((item = ScriptByName(name)) != UUID.Zero)
+ if ((item = GetScriptByName(name)) != UUID.Zero)
m_ScriptEngine.ResetScript(item);
else
ShoutError("llResetOtherScript: script "+name+" not found");
@@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
- if ((item = ScriptByName(name)) != UUID.Zero)
+ if ((item = GetScriptByName(name)) != UUID.Zero)
{
return m_ScriptEngine.GetScriptState(item) ?1:0;
}
@@ -265,7 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// These functions are supposed to be robust,
// so get the state one step at a time.
- if ((item = ScriptByName(name)) != UUID.Zero)
+ if ((item = GetScriptByName(name)) != UUID.Zero)
{
m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
}
@@ -3003,68 +3003,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- Util.FireAndForget(delegate (object x)
+ Util.FireAndForget(x =>
{
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
return;
+
float dist = (float)llVecDist(llGetPos(), pos);
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
- //Clone is thread-safe
- TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
- foreach (KeyValuePair inv in partInventory)
+ if (item == null)
{
- if (inv.Value.Name == inventory)
- {
- // make sure we're an object.
- if (inv.Value.InvType != (int)InventoryType.Object)
- {
- llSay(0, "Unable to create requested object. Object is missing from database.");
- return;
- }
-
- Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
- Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
-
- // need the magnitude later
- // float velmag = (float)Util.GetMagnitude(llvel);
-
- SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
-
- // If either of these are null, then there was an unknown error.
- if (new_group == null)
- continue;
-
- // objects rezzed with this method are die_at_edge by default.
- new_group.RootPart.SetDieAtEdge(true);
-
- new_group.ResumeScripts();
-
- m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
- "object_rez", new Object[] {
- new LSL_String(
- new_group.RootPart.UUID.ToString()) },
- new DetectParams[0]));
-
- float groupmass = new_group.GetMass();
-
- PhysicsActor pa = new_group.RootPart.PhysActor;
-
- if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
- {
- // recoil
- llvel *= -groupmass;
- llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
- }
- // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
- return;
- }
+ llSay(0, "Could not find object " + inventory);
+ return;
}
- llSay(0, "Could not find object " + inventory);
+ if (item.InvType != (int)InventoryType.Object)
+ {
+ llSay(0, "Unable to create requested object. Object is missing from database.");
+ return;
+ }
+
+ Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
+ Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
+
+ // need the magnitude later
+ // float velmag = (float)Util.GetMagnitude(llvel);
+
+ SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param);
+
+ // If either of these are null, then there was an unknown error.
+ if (new_group == null)
+ return;
+
+ // objects rezzed with this method are die_at_edge by default.
+ new_group.RootPart.SetDieAtEdge(true);
+
+ new_group.ResumeScripts();
+
+ m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
+ "object_rez", new Object[] {
+ new LSL_String(
+ new_group.RootPart.UUID.ToString()) },
+ new DetectParams[0]));
+
+ // do recoil
+ SceneObjectGroup hostgrp = m_host.ParentGroup;
+ if (hostgrp == null)
+ return;
+
+ if (hostgrp.IsAttachment) // don't recoil avatars
+ return;
+
+ PhysicsActor pa = new_group.RootPart.PhysActor;
+
+ if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
+ {
+ float groupmass = new_group.GetMass();
+ llvel *= -groupmass;
+ llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
+ }
+ // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
+ return;
+
});
//ScriptSleep((int)((groupmass * velmag) / 10));
@@ -4213,11 +4217,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llGiveInventory(string destination, string inventory)
{
m_host.AddScriptLPS(1);
- bool found = false;
+
UUID destId = UUID.Zero;
- UUID objId = UUID.Zero;
- int assetType = 0;
- string objName = String.Empty;
if (!UUID.TryParse(destination, out destId))
{
@@ -4225,28 +4226,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
- // move the first object found with this inventory name
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == inventory)
- {
- found = true;
- objId = inv.Key;
- assetType = inv.Value.Type;
- objName = inv.Value.Name;
- break;
- }
- }
- m_host.TaskInventory.LockItemsForRead(false);
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
- if (!found)
+ if (item == null)
{
llSay(0, String.Format("Could not find object '{0}'", inventory));
return;
// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
}
+ UUID objId = item.ItemID;
+
// check if destination is an object
if (World.GetSceneObjectPart(destId) != null)
{
@@ -4278,14 +4268,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
byte[] bucket = new byte[1];
- bucket[0] = (byte)assetType;
+ bucket[0] = (byte)item.Type;
//byte[] objBytes = agentItem.ID.GetBytes();
//Array.Copy(objBytes, 0, bucket, 1, 16);
GridInstantMessage msg = new GridInstantMessage(World,
m_host.OwnerID, m_host.Name, destId,
(byte)InstantMessageDialog.TaskInventoryOffered,
- false, objName+". "+m_host.Name+" is located at "+
+ false, item.Name+". "+m_host.Name+" is located at "+
World.RegionInfo.RegionName+" "+
m_host.AbsolutePosition.ToString(),
agentItem.ID, true, m_host.AbsolutePosition,
@@ -4313,27 +4303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- List inv;
- try
- {
- m_host.TaskInventory.LockItemsForRead(true);
- inv = new List(m_host.TaskInventory.Values);
- }
- finally
- {
- m_host.TaskInventory.LockItemsForRead(false);
- }
- foreach (TaskInventoryItem item in inv)
- {
- if (item.Name == name)
- {
- if (item.ItemID == m_item.ItemID)
- throw new ScriptDeleteException();
- else
- m_host.Inventory.RemoveInventoryItem(item.ItemID);
- return;
- }
- }
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
+
+ if (item == null)
+ return;
+
+ if (item.ItemID == m_item.ItemID)
+ throw new ScriptDeleteException();
+ else
+ m_host.Inventory.RemoveInventoryItem(item.ItemID);
}
public void llSetText(string text, LSL_Vector color, double alpha)
@@ -4481,10 +4459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- //Clone is thread safe
- TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
-
- foreach (TaskInventoryItem item in itemDictionary.Values)
+ foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems())
{
if (item.Type == 3 && item.Name == name)
{
@@ -4516,6 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return tid.ToString();
}
}
+
ScriptSleep(1000);
return String.Empty;
}
@@ -4708,19 +4684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
{
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
- {
- soundId = item.AssetID;
- break;
- }
- }
- m_host.TaskInventory.LockItemsForRead(false);
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
+
+ if (item != null && item.Type == (int)AssetType.Sound)
+ soundId = item.AssetID;
}
- m_host.CollisionSoundVolume = (float)impact_volume;
+
m_host.CollisionSound = soundId;
+ m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSoundType = 1;
}
@@ -4762,10 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID partItemID;
foreach (SceneObjectPart part in parts)
{
- //Clone is thread safe
- TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
-
- foreach (TaskInventoryItem item in itemsDictionary.Values)
+ foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems())
{
if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
{
@@ -5136,22 +5104,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
+
+ if (item == null)
+ return UUID.Zero.ToString();
+
+ if ((item.CurrentPermissions
+ & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
+ == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
- if (inv.Value.Name == name)
- {
- if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return inv.Value.AssetID.ToString();
- }
- else
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return UUID.Zero.ToString();
- }
- }
+ return item.AssetID.ToString();
}
m_host.TaskInventory.LockItemsForRead(false);
@@ -6774,22 +6736,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
- protected UUID GetTaskInventoryItem(string name)
- {
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return inv.Key;
- }
- }
- m_host.TaskInventory.LockItemsForRead(false);
-
- return UUID.Zero;
- }
-
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
{
m_host.AddScriptLPS(1);
@@ -6802,16 +6748,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (Object item in inventory.Data)
{
+ string rawItemString = item.ToString();
+
UUID itemID;
- if (UUID.TryParse(item.ToString(), out itemID))
+ if (UUID.TryParse(rawItemString, out itemID))
{
itemList.Add(itemID);
}
else
{
- itemID = GetTaskInventoryItem(item.ToString());
- if (itemID != UUID.Zero)
- itemList.Add(itemID);
+ TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString);
+
+ if (taskItem != null)
+ itemList.Add(taskItem.ItemID);
}
}
@@ -7133,9 +7082,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
{
m_host.AddScriptLPS(1);
- bool found = false;
+
UUID destId = UUID.Zero;
- UUID srcId = UUID.Zero;
if (!UUID.TryParse(target, out destId))
{
@@ -7150,25 +7098,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// copy the first script found with this inventory name
- TaskInventoryItem scriptItem = null;
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- // make sure the object is a script
- if (10 == inv.Value.Type)
- {
- found = true;
- srcId = inv.Key;
- scriptItem = inv.Value;
- break;
- }
- }
- }
- m_host.TaskInventory.LockItemsForRead(false);
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
- if (!found)
+ // make sure the object is a script
+ if (item == null || item.Type != 10)
{
llSay(0, "Could not find script " + name);
return;
@@ -7177,13 +7110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectPart dest = World.GetSceneObjectPart(destId);
if (dest != null)
{
- if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
+ if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
{
// the rest of the permission checks are done in RezScript, so check the pin there as well
- World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param);
+ World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
- if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0)
- m_host.Inventory.RemoveInventoryItem(srcId);
+ if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
+ m_host.Inventory.RemoveInventoryItem(item.ItemID);
}
}
// this will cause the delay even if the script pin or permissions were wrong - seems ok
@@ -10224,92 +10157,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
- public LSL_Integer llGetInventoryPermMask(string item, int mask)
+ public LSL_Integer llGetInventoryPermMask(string itemName, int mask)
{
m_host.AddScriptLPS(1);
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
+
+ if (item == null)
+ return -1;
+
+ switch (mask)
{
- if (inv.Value.Name == item)
- {
- m_host.TaskInventory.LockItemsForRead(false);
- switch (mask)
- {
- case 0:
- return (int)inv.Value.BasePermissions;
- case 1:
- return (int)inv.Value.CurrentPermissions;
- case 2:
- return (int)inv.Value.GroupPermissions;
- case 3:
- return (int)inv.Value.EveryonePermissions;
- case 4:
- return (int)inv.Value.NextPermissions;
- }
- }
+ case 0:
+ return (int)item.BasePermissions;
+ case 1:
+ return (int)item.CurrentPermissions;
+ case 2:
+ return (int)item.GroupPermissions;
+ case 3:
+ return (int)item.EveryonePermissions;
+ case 4:
+ return (int)item.NextPermissions;
}
m_host.TaskInventory.LockItemsForRead(false);
return -1;
}
- public void llSetInventoryPermMask(string item, int mask, int value)
+ public void llSetInventoryPermMask(string itemName, int mask, int value)
{
m_host.AddScriptLPS(1);
+
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
- lock (m_host.TaskInventory)
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
+
+ if (item != null)
{
- foreach (KeyValuePair inv in m_host.TaskInventory)
+ switch (mask)
{
- if (inv.Value.Name == item)
- {
- switch (mask)
- {
- case 0:
- inv.Value.BasePermissions = (uint)value;
- break;
- case 1:
- inv.Value.CurrentPermissions = (uint)value;
- break;
- case 2:
- inv.Value.GroupPermissions = (uint)value;
- break;
- case 3:
- inv.Value.EveryonePermissions = (uint)value;
- break;
- case 4:
- inv.Value.NextPermissions = (uint)value;
- break;
- }
- }
+ case 0:
+ item.BasePermissions = (uint)value;
+ break;
+ case 1:
+ item.CurrentPermissions = (uint)value;
+ break;
+ case 2:
+ item.GroupPermissions = (uint)value;
+ break;
+ case 3:
+ item.EveryonePermissions = (uint)value;
+ break;
+ case 4:
+ item.NextPermissions = (uint)value;
+ break;
}
}
}
}
}
- public LSL_String llGetInventoryCreator(string item)
+ public LSL_String llGetInventoryCreator(string itemName)
{
m_host.AddScriptLPS(1);
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
+
+ if (item == null)
{
- if (inv.Value.Name == item)
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return inv.Value.CreatorID.ToString();
- }
+ llSay(0, "No item name '" + item + "'");
+
+ return String.Empty;
}
- m_host.TaskInventory.LockItemsForRead(false);
- llSay(0, "No item name '" + item + "'");
-
- return String.Empty;
+ return item.CreatorID.ToString();
}
public void llOwnerSay(string msg)
@@ -10869,18 +10792,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- m_host.TaskInventory.LockItemsForRead(true);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return inv.Value.Type;
- }
- }
- m_host.TaskInventory.LockItemsForRead(false);
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
- return -1;
+ if (item == null)
+ return -1;
+
+ return item.Type;
}
public void llSetPayPrice(int price, LSL_List quick_pay_buttons)
@@ -11766,22 +11683,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_List();
}
- internal UUID ScriptByName(string name)
+ internal UUID GetScriptByName(string name)
{
- m_host.TaskInventory.LockItemsForRead(true);
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.Name == name)
- {
- m_host.TaskInventory.LockItemsForRead(false);
- return item.ItemID;
- }
- }
+ if (item == null || item.Type != 10)
+ return UUID.Zero;
- m_host.TaskInventory.LockItemsForRead(false);
-
- return UUID.Zero;
+ return item.ItemID;
}
internal void ShoutError(string msg)
@@ -11821,21 +11730,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- //Clone is thread safe
- TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
-
UUID assetID = UUID.Zero;
if (!UUID.TryParse(name, out assetID))
{
- foreach (TaskInventoryItem item in itemsDictionary.Values)
- {
- if (item.Type == 7 && item.Name == name)
- {
- assetID = item.AssetID;
- break;
- }
- }
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
+
+ if (item != null && item.Type == 7)
+ assetID = item.AssetID;
}
if (assetID == UUID.Zero)
@@ -11884,21 +11786,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- //Clone is thread safe
- TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
-
UUID assetID = UUID.Zero;
if (!UUID.TryParse(name, out assetID))
{
- foreach (TaskInventoryItem item in itemsDictionary.Values)
- {
- if (item.Type == 7 && item.Name == name)
- {
- assetID = item.AssetID;
- break;
- }
- }
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
+
+ if (item != null && item.Type == 7)
+ assetID = item.AssetID;
}
if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 795376bc52..77b659be1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
[Serializable]
public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
{
-// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string GridInfoServiceConfigSectionName = "GridInfoService";
@@ -2136,7 +2136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String osFormatString(string str, LSL_List strings)
{
- CheckThreatLevel(ThreatLevel.Low, "osFormatString");
+ CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString");
m_host.AddScriptLPS(1);
return String.Format(str, strings.Data);
@@ -2144,7 +2144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List osMatchString(string src, string pattern, int start)
{
- CheckThreatLevel(ThreatLevel.High, "osMatchString");
+ CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
m_host.AddScriptLPS(1);
LSL_List result = new LSL_List();
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
{
- CheckThreatLevel(ThreatLevel.High, "osReplaceString");
+ CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString");
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
@@ -3199,6 +3199,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
}
+ public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
+ {
+ CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
+
+ IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
+
+ if (attachmentsModule == null)
+ return;
+
+ m_host.AddScriptLPS(1);
+
+ InitLSL();
+
+ TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
+
+ if (item == null)
+ {
+ ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Could not find object '{0}'", itemName));
+ throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName));
+ }
+
+ if (item.InvType != (int)InventoryType.Object)
+ {
+ // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
+ // up the api reference.
+ if (m_LSL_Api != null)
+ ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
+
+ throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
+
+ return;
+ }
+
+ ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
+
+ if (sp == null)
+ return;
+
+ InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID);
+
+ if (newItem == null)
+ {
+ m_log.ErrorFormat(
+ "[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}",
+ itemName, m_host.Name, attachmentPoint, World.Name);
+
+ return;
+ }
+
+ attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint);
+ }
+
public void osForceDetachFromAvatar()
{
CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 738249591d..a790cdcb22 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -106,6 +106,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// The attachment point. For example, ATTACH_CHEST
void osForceAttachToAvatar(int attachment);
+ ///
+ /// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
+ ///
+ /// Tha name of the item. If this is not found then a warning is said to the owner
+ /// The attachment point. For example, ATTACH_CHEST
+ void osForceAttachToAvatarFromInventory(string itemName, int attachment);
+
///
/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
///
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index d230662c54..500ed96685 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -296,6 +296,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
}
+ public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
+ {
+ m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
+ }
+
public void osForceDetachFromAvatar()
{
m_OSSL_Functions.osForceDetachFromAvatar();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index bc3b790362..2565ae7136 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -89,7 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// FIXME: This should really be a script item (with accompanying script)
TaskInventoryItem grp1Item
- = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
+ = TaskInventoryHelpers.AddNotecard(
+ m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
@@ -122,7 +123,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// FIXME: This should really be a script item (with accompanying script)
TaskInventoryItem grp1Item
- = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
+ = TaskInventoryHelpers.AddNotecard(
+ m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
+
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index f96a156a6e..c41d1e7acf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
config.Set("Enabled", "true");
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(initConfigSource);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
new file mode 100644
index 0000000000..537b8aa0e5
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -0,0 +1,178 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Avatar.Attachments;
+using OpenSim.Region.CoreModules.Framework.InventoryAccess;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.Api;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Tests
+{
+ ///
+ /// Tests for OSSL attachment functions
+ ///
+ ///
+ /// TODO: Add tests for all functions
+ ///
+ [TestFixture]
+ public class OSSL_ApiAttachmentTests : OpenSimTestCase
+ {
+ protected Scene m_scene;
+ protected XEngine.XEngine m_engine;
+
+ [SetUp]
+ public override void SetUp()
+ {
+ base.SetUp();
+
+ IConfigSource initConfigSource = new IniConfigSource();
+
+ IConfig xengineConfig = initConfigSource.AddConfig("XEngine");
+ xengineConfig.Set("Enabled", "true");
+ xengineConfig.Set("AllowOSFunctions", "true");
+ xengineConfig.Set("OSFunctionThreatLevel", "Severe");
+
+ IConfig modulesConfig = initConfigSource.AddConfig("Modules");
+ modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
+
+ m_scene = new SceneHelpers().SetupScene();
+ SceneHelpers.SetupSceneModules(
+ m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule());
+
+ m_engine = new XEngine.XEngine();
+ m_engine.Initialise(initConfigSource);
+ m_engine.AddRegion(m_scene);
+ }
+
+ [Test]
+ public void TestOsForceAttachToAvatarFromInventory()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string taskInvObjItemName = "sphere";
+ UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
+ AttachmentPoint attachPoint = AttachmentPoint.Chin;
+
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
+ ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
+ SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
+ TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
+
+ new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
+ OSSL_Api osslApi = new OSSL_Api();
+ osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
+
+// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
+
+ // Create an object embedded inside the first
+ TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
+
+ osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
+
+ // Check scene presence status
+ Assert.That(sp.HasAttachments(), Is.True);
+ List attachments = sp.GetAttachments();
+ Assert.That(attachments.Count, Is.EqualTo(1));
+ SceneObjectGroup attSo = attachments[0];
+ Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
+ Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
+ Assert.That(attSo.IsAttachment);
+ Assert.That(attSo.UsesPhysics, Is.False);
+ Assert.That(attSo.IsTemporary, Is.False);
+
+ // Check appearance status
+ List attachmentsInAppearance = sp.Appearance.GetAttachments();
+ Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1));
+ Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint));
+ }
+
+ ///
+ /// Make sure we can't force attach anything other than objects.
+ ///
+ [Test]
+ public void TestOsForceAttachToAvatarFromInventoryNotObject()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string taskInvObjItemName = "sphere";
+ UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
+ AttachmentPoint attachPoint = AttachmentPoint.Chin;
+
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
+ ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
+ SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
+ TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
+
+ new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
+ OSSL_Api osslApi = new OSSL_Api();
+ osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
+
+ // Create an object embedded inside the first
+ TaskInventoryHelpers.AddNotecard(
+ m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900));
+
+ bool exceptionCaught = false;
+
+ try
+ {
+ osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
+ }
+ catch (Exception e)
+ {
+ exceptionCaught = true;
+ }
+
+ Assert.That(exceptionCaught, Is.True);
+
+ // Check scene presence status
+ Assert.That(sp.HasAttachments(), Is.False);
+ List attachments = sp.GetAttachments();
+ Assert.That(attachments.Count, Is.EqualTo(0));
+
+ // Check appearance status
+ List attachmentsInAppearance = sp.Appearance.GetAttachments();
+ Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 0ccd8897c3..813e53b954 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -52,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for OSSL NPC API
///
[TestFixture]
- public class OSSL_NpcApiAppearanceTest
+ public class OSSL_NpcApiAppearanceTest : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
- public void SetUp()
+ public override void SetUp()
{
+ base.SetUp();
+
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 06e05a9f90..ed887d9753 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -258,7 +258,9 @@ namespace OpenSim.Services.LLLoginService
if (!am.Success)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: client {0} is not allowed", clientVersion);
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is not allowed",
+ firstName, lastName, clientVersion);
return LLFailedLoginResponse.LoginBlockedProblem;
}
}
@@ -270,7 +272,9 @@ namespace OpenSim.Services.LLLoginService
if (dm.Success)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: client {0} is denied", clientVersion);
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is denied",
+ firstName, lastName, clientVersion);
return LLFailedLoginResponse.LoginBlockedProblem;
}
}
@@ -281,7 +285,8 @@ namespace OpenSim.Services.LLLoginService
UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName);
if (account == null)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user not found", firstName, lastName);
return LLFailedLoginResponse.UserProblem;
}
@@ -293,7 +298,9 @@ namespace OpenSim.Services.LLLoginService
if (account.UserLevel < m_MinLoginLevel)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel);
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user level is {2} but minimum login level is {3}",
+ firstName, lastName, m_MinLoginLevel, account.UserLevel);
return LLFailedLoginResponse.LoginBlockedProblem;
}
@@ -304,7 +311,8 @@ namespace OpenSim.Services.LLLoginService
{
if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed, reason: user {0} {1} not found", firstName, lastName);
return LLFailedLoginResponse.UserProblem;
}
}
@@ -323,7 +331,9 @@ namespace OpenSim.Services.LLLoginService
UUID secureSession = UUID.Zero;
if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed");
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: authentication failed",
+ firstName, lastName);
return LLFailedLoginResponse.UserProblem;
}
@@ -332,13 +342,18 @@ namespace OpenSim.Services.LLLoginService
//
if (m_RequireInventory && m_InventoryService == null)
{
- m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up");
+ m_log.WarnFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: inventory service not set up",
+ firstName, lastName);
return LLFailedLoginResponse.InventoryProblem;
}
+
List inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory");
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed, for {0} {1}, reason: unable to retrieve user inventory",
+ firstName, lastName);
return LLFailedLoginResponse.InventoryProblem;
}
@@ -352,9 +367,12 @@ namespace OpenSim.Services.LLLoginService
if (m_PresenceService != null)
{
success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
+
if (!success)
{
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence");
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: could not login presence",
+ firstName, lastName);
return LLFailedLoginResponse.GridProblem;
}
}
@@ -387,9 +405,18 @@ namespace OpenSim.Services.LLLoginService
if (destination == null)
{
m_PresenceService.LogoutAgent(session);
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found");
+
+ m_log.InfoFormat(
+ "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: destination not found",
+ firstName, lastName);
return LLFailedLoginResponse.GridProblem;
}
+ else
+ {
+ m_log.DebugFormat(
+ "[LLOGIN SERVICE]: Found destination {0}, endpoint {1} for {2} {3}",
+ destination.RegionName, destination.ExternalEndPoint, firstName, lastName);
+ }
if (account.UserLevel >= 200)
flags |= TeleportFlags.Godlike;
@@ -413,7 +440,7 @@ namespace OpenSim.Services.LLLoginService
if (aCircuit == null)
{
m_PresenceService.LogoutAgent(session);
- m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason);
+ m_log.InfoFormat("[LLOGIN SERVICE]: Login failed for {0} {1}, reason: {2}", firstName, lastName, reason);
return new LLFailedLoginResponse("key", reason, "false");
}
@@ -434,7 +461,8 @@ namespace OpenSim.Services.LLLoginService
where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone);
- m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
+ m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
+
return response;
}
catch (Exception e)
@@ -453,7 +481,9 @@ namespace OpenSim.Services.LLLoginService
{
flags = TeleportFlags.ViaLogin;
- m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
+ m_log.DebugFormat(
+ "[LLOGIN SERVICE]: Finding destination matching start location {0} for {1}",
+ startLocation, account.Name);
gatekeeper = null;
where = "home";
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 239afc0aee..3a2e42082e 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -564,7 +564,7 @@ namespace OpenSim.Tests.Common
///
///
///
- public static SceneObjectPart AddSceneObject(Scene scene)
+ public static SceneObjectGroup AddSceneObject(Scene scene)
{
return AddSceneObject(scene, "Test Object", UUID.Zero);
}
@@ -576,16 +576,16 @@ namespace OpenSim.Tests.Common
///
///
///
- public static SceneObjectPart AddSceneObject(Scene scene, string name, UUID ownerId)
+ public static SceneObjectGroup AddSceneObject(Scene scene, string name, UUID ownerId)
{
- SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), ownerId);
+ SceneObjectGroup so = new SceneObjectGroup(CreateSceneObjectPart(name, UUID.Random(), ownerId));
//part.UpdatePrimFlags(false, false, true);
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
- scene.AddNewSceneObject(new SceneObjectGroup(part), false);
+ scene.AddNewSceneObject(so, false);
- return part;
+ return so;
}
///
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index 7058d1e568..9607f1fc69 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -45,29 +45,66 @@ namespace OpenSim.Tests.Common
///
///
///
+ ///
+ ///
+ ///
/// The item that was added
- public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
+ public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID)
{
AssetNotecard nc = new AssetNotecard();
nc.BodyText = "Hello World!";
nc.Encode();
- UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
- UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
+
AssetBase ncAsset
- = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
+ = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
scene.AssetService.Store(ncAsset);
+
TaskInventoryItem ncItem
= new TaskInventoryItem
- { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
+ { Name = itemName, AssetID = assetID, ItemID = itemID,
Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
part.Inventory.AddInventoryItem(ncItem, true);
return ncItem;
}
+ ///
+ /// Add a blank script to the given part.
+ ///
+ ///
+ /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
+ /// functions more than once in a test.
+ ///
+ ///
+ ///
+ /// The item that was added
+ public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
+ {
+ AssetScriptText ast = new AssetScriptText();
+ ast.Encode();
+
+ UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");
+ UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000");
+ AssetBase asset
+ = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero);
+ scene.AssetService.Store(asset);
+ TaskInventoryItem item
+ = new TaskInventoryItem
+ { Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid,
+ Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
+ part.Inventory.AddInventoryItem(item, true);
+
+ return item;
+ }
+
///
/// Add a scene object item to the given part.
///
+ ///
+ /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
+ /// functions more than once in a test.
+ ///
+ ///
///
///
///
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
old mode 100755
new mode 100644
index aa29c079ca..c07e1abeea
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -254,6 +254,23 @@
;; default is false
; TelehubAllowLandmark = false
+ ;# Comma separated list of viewers which may gain access to the regions.
+ ;; One can use a Substring of the viewer name to enable only certain subversions
+ ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
+ ;; - "Imprudence" has access
+ ;; - "Imprudence 1.3" has access
+ ;; - "Imprudence 1.3.1" has no access
+ ;; AllowedViewerList =
+
+ ;# Comma separated list of viewers which may not gain access to the regions.
+ ;; One can use a Substring of the viewer name to disable only certain subversions
+ ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
+ ;; - "Imprudence" has no access
+ ;; - "Imprudence 1.3" has no access
+ ;; - "Imprudence 1.3.1" has access
+ ; BannedViewerList =
+
+
[Estates]
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
; If these values are uncommented then they will be used to create a default estate as necessary.
@@ -656,8 +673,11 @@
; AllowLightShareFunctions = false
;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
- ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High,
- ;; VeryHigh, Severe
+ ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
+ ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
+ ;; We do not recommend that use set a general level above Low unless you have a high level of trust
+ ;; in all the users that can run scripts in your simulator. It is safer to explicitly
+ ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on.
OSFunctionThreatLevel = VeryLow
; OS Functions enable/disable
@@ -674,10 +694,10 @@
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
- ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
- ; - PARCEL_OWNER: allow if the objectowner is parcelowner
- ; - ESTATE_MANAGER: allow if the object owner is a estate manager
- ; - ESTATE_OWNER: allow if objectowner is estateowner
+ ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel
+ ; - PARCEL_OWNER: allow if the object owner is the parcel owner
+ ; - ESTATE_MANAGER: allow if the object owner is an estate manager
+ ; - ESTATE_OWNER: allow if the object owner is the estate owner
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
; You can also use script creators as the uuid