missed commit of extraphysics parameters serialization..
parent
741badc4fa
commit
577d07aa44
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@ -359,9 +359,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Torque", ProcessTorque);
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m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
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//Ubit comented until proper testing
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m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
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m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
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m_SOPXmlProcessors.Add("Density", ProcessDensity);
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m_SOPXmlProcessors.Add("Friction", ProcessFriction);
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m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
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m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
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#endregion
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@ -585,6 +590,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
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}
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private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
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}
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private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty);
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}
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private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty);
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}
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private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty);
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}
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private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty);
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}
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private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
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{
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bool errors = false;
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@ -1288,10 +1318,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
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//Ubit comented until proper testing
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if (sop.sopVehicle != null)
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sop.sopVehicle.ToXml2(writer);
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if(sop.PhysicsShapeType != (byte)PhysShapeType.prim)
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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if (sop.Density != 1000.0f)
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writer.WriteElementString("Density", sop.Density.ToString().ToLower());
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if (sop.Friction != 0.6f)
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writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
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if (sop.Bounciness != 0.5f)
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writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
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if (sop.GravityModifier != 1.0f)
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writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
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writer.WriteEndElement();
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}
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