diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 4ed7bd4d59..6e992be38c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -19,6 +19,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // Output assembly name string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"); + //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); Common.SendToDebug("Reading source code into memory"); // TODO: Add error handling diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index b6debcf72c..8fdac25757 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -190,7 +190,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine private string ProcessYield(string FileName) { // TODO: Create a new assembly and copy old but insert Yield Code - return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); + //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); + return FileName; } private AppDomain GetFreeAppDomain()