fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts.
parent
8b5342f613
commit
5784b3eb31
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@ -7932,6 +7932,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int idx = 0;
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int idx = 0;
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SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
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SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
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bool positionChanged = false;
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Vector3 finalPos = Vector3.Zero;
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try
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{
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while (idx < rules.Length)
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while (idx < rules.Length)
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{
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{
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int code = rules.GetLSLIntegerItem(idx++);
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int code = rules.GetLSLIntegerItem(idx++);
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@ -7949,22 +7954,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Vector v;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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v = rules.GetVector3Item(idx++);
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/* use the sitpart
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SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
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if (part == null)
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break;
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (llGetLinkNumber() > 1)
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{
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localRot = llGetLocalRot();
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localPos = llGetLocalPos();
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}
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v -= localPos;
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v /= localRot;
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*/
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if (sitpart == null)
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if (sitpart == null)
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break;
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break;
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@ -7976,33 +7965,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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pos += sitOffset;
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pos += sitOffset;
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av.OffsetPosition = pos;
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finalPos = pos;
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av.SendAvatarDataToAllAgents();
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positionChanged = true;
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}
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}
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break;
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break;
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case (int)ScriptBaseClass.PRIM_ROTATION:
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case (int)ScriptBaseClass.PRIM_ROTATION:
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{
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{
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if (remain < 1)
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if (remain < 1)
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return;
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return;
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/*
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (llGetLinkNumber() > 1)
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{
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localRot = llGetLocalRot();
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localPos = llGetLocalPos();
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}
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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r = r * llGetRootRotation() / localRot;
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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*/
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if (sitpart == null)
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if (sitpart == null)
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break;
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break;
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@ -8021,12 +7995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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if (remain < 1)
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if (remain < 1)
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return;
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return;
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/*
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendAvatarDataToAllAgents();
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*/
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if (sitpart == null)
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if (sitpart == null)
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break;
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break;
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@ -8127,6 +8096,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return;
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return;
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if (positionChanged)
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{
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positionChanged = false;
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av.OffsetPosition = finalPos;
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av.SendAvatarDataToAllAgents();
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}
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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setLinkPrimParams((int)new_linknumber, new_rules);
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setLinkPrimParams((int)new_linknumber, new_rules);
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@ -8135,6 +8112,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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finally
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{
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if (positionChanged)
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{
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av.OffsetPosition = finalPos;
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av.SendAvatarDataToAllAgents();
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positionChanged = false;
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}
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}
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}
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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{
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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@ -8166,8 +8154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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v=rules.GetVector3Item(idx++);
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v=rules.GetVector3Item(idx++);
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positionChanged = true;
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currentPosition = GetSetPosTarget(part, v, currentPosition);
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currentPosition = GetSetPosTarget(part, v, currentPosition);
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positionChanged = true;
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break;
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break;
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case (int)ScriptBaseClass.PRIM_SIZE:
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case (int)ScriptBaseClass.PRIM_SIZE:
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@ -8549,13 +8537,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Float gain = rules.GetLSLFloatItem(idx++);
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LSL_Float gain = rules.GetLSLFloatItem(idx++);
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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break;
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return;
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return;
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// do a pending position change
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// do a pending position change before jumping to other part/avatar
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if (positionChanged)
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if (positionChanged)
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{
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{
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positionChanged = false;
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if (parentgrp == null)
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if (parentgrp == null)
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return;
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return;
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@ -8584,7 +8574,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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finally
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finally
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{
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{
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/*
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if (positionChanged)
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if (positionChanged)
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{
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{
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if (part.ParentGroup.RootPart == part)
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if (part.ParentGroup.RootPart == part)
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@ -8602,27 +8591,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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parent.ScheduleGroupForTerseUpdate();
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parent.ScheduleGroupForTerseUpdate();
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}
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}
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}
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}
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*/
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}
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if (positionChanged)
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{
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if (parentgrp == null)
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return;
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if (parentgrp.RootPart == part)
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{
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Util.FireAndForget(delegate(object x) {
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parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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});
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}
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else
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{
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part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
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parentgrp.HasGroupChanged = true;
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parentgrp.ScheduleGroupForTerseUpdate();
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}
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}
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}
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}
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}
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