fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts.
parent
8b5342f613
commit
5784b3eb31
|
@ -7932,6 +7932,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
int idx = 0;
|
||||
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
|
||||
|
||||
bool positionChanged = false;
|
||||
Vector3 finalPos = Vector3.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
int code = rules.GetLSLIntegerItem(idx++);
|
||||
|
@ -7949,22 +7954,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector v;
|
||||
v = rules.GetVector3Item(idx++);
|
||||
|
||||
/* use the sitpart
|
||||
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
|
||||
if (part == null)
|
||||
break;
|
||||
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (llGetLinkNumber() > 1)
|
||||
{
|
||||
localRot = llGetLocalRot();
|
||||
localPos = llGetLocalPos();
|
||||
}
|
||||
|
||||
v -= localPos;
|
||||
v /= localRot;
|
||||
*/
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
|
@ -7976,33 +7965,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
|
||||
|
||||
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
|
||||
|
||||
pos += sitOffset;
|
||||
|
||||
av.OffsetPosition = pos;
|
||||
av.SendAvatarDataToAllAgents();
|
||||
finalPos = pos;
|
||||
positionChanged = true;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
/*
|
||||
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
|
||||
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
|
||||
if (llGetLinkNumber() > 1)
|
||||
{
|
||||
localRot = llGetLocalRot();
|
||||
localPos = llGetLocalPos();
|
||||
}
|
||||
|
||||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
r = r * llGetRootRotation() / localRot;
|
||||
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
*/
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
|
@ -8021,12 +7995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (remain < 1)
|
||||
return;
|
||||
/*
|
||||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
av.SendAvatarDataToAllAgents();
|
||||
*/
|
||||
|
||||
if (sitpart == null)
|
||||
break;
|
||||
|
||||
|
@ -8127,6 +8096,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return;
|
||||
|
||||
if (positionChanged)
|
||||
{
|
||||
positionChanged = false;
|
||||
av.OffsetPosition = finalPos;
|
||||
av.SendAvatarDataToAllAgents();
|
||||
}
|
||||
|
||||
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
|
||||
LSL_List new_rules = rules.GetSublist(idx, -1);
|
||||
setLinkPrimParams((int)new_linknumber, new_rules);
|
||||
|
@ -8135,6 +8112,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
finally
|
||||
{
|
||||
if (positionChanged)
|
||||
{
|
||||
av.OffsetPosition = finalPos;
|
||||
av.SendAvatarDataToAllAgents();
|
||||
positionChanged = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
|
@ -8166,8 +8154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
|
||||
v=rules.GetVector3Item(idx++);
|
||||
positionChanged = true;
|
||||
currentPosition = GetSetPosTarget(part, v, currentPosition);
|
||||
positionChanged = true;
|
||||
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_SIZE:
|
||||
|
@ -8549,13 +8537,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Float gain = rules.GetLSLFloatItem(idx++);
|
||||
TargetOmega(part, axis, (double)spinrate, (double)gain);
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return;
|
||||
|
||||
// do a pending position change
|
||||
// do a pending position change before jumping to other part/avatar
|
||||
if (positionChanged)
|
||||
{
|
||||
positionChanged = false;
|
||||
if (parentgrp == null)
|
||||
return;
|
||||
|
||||
|
@ -8584,7 +8574,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
finally
|
||||
{
|
||||
/*
|
||||
if (positionChanged)
|
||||
{
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
|
@ -8602,27 +8591,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parent.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
if (positionChanged)
|
||||
{
|
||||
if (parentgrp == null)
|
||||
return;
|
||||
|
||||
if (parentgrp.RootPart == part)
|
||||
{
|
||||
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
|
||||
parentgrp.HasGroupChanged = true;
|
||||
parentgrp.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue