Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()

0.7.4.1
Justin Clark-Casey (justincc) 2012-05-01 18:38:46 +01:00
parent 37dd174697
commit 5786521103
1 changed files with 41 additions and 40 deletions

View File

@ -51,15 +51,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
/// <summary> /// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary> /// </summary>
private int m_MaxTransferDistance = 4095; public int MaxTransferDistance { get; set; }
public int MaxTransferDistance
{
get { return m_MaxTransferDistance; }
set { m_MaxTransferDistance = value; }
}
protected bool m_Enabled = false; protected bool m_Enabled = false;
protected Scene m_aScene; protected Scene m_aScene;
@ -102,9 +99,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
IConfig transferConfig = source.Configs["EntityTransfer"]; IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null) if (transferConfig != null)
{ MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); else
} MaxTransferDistance = DefaultMaxTransferDistance;
m_agentsInTransit = new List<UUID>(); m_agentsInTransit = new List<UUID>();
m_Enabled = true; m_Enabled = true;
@ -288,18 +285,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
int curCellY = (int)(curY / Constants.RegionSize);
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates // Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
@ -309,18 +294,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, destCellX, destCellY,
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
MaxTransferDistance));
return;
}
// //
// This is it // This is it
// //
@ -332,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
else else
{ {
finalDestination = null; finalDestination = null;
// TP to a place that doesn't exist (anymore) // TP to a place that doesn't exist (anymore)
// Inform the viewer about that // Inform the viewer about that
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
@ -352,10 +325,44 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
} }
/// <summary>
/// Determines whether this instance is within the max transfer distance.
/// </summary>
/// <param name="sourceRegion"></param>
/// <param name="destRegion"></param>
/// <returns>
/// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
/// </returns>
private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
{
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
}
public void DoTeleport( public void DoTeleport(
ScenePresence sp, GridRegion reg, GridRegion finalDestination, ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags) Vector3 position, Vector3 lookAt, uint teleportFlags)
{ {
RegionInfo sourceRegion = sp.Scene.RegionInfo;
if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance));
return;
}
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (reg == null || finalDestination == null) if (reg == null || finalDestination == null)
@ -665,7 +672,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
{ {
if (s.TestBorderCross(pos, Cardinals.N)) if (s.TestBorderCross(pos, Cardinals.N))
return true; return true;
if (s.TestBorderCross(pos, Cardinals.S)) if (s.TestBorderCross(pos, Cardinals.S))
@ -806,7 +812,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighboury = ba.TriggerRegionY; neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX; neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos; Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
@ -814,7 +819,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true; return true;
} }
@ -854,8 +858,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance; newpos.Y = enterDistance;
} }
} }
else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{ {
@ -882,7 +884,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{ {
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance; newpos.Y = enterDistance;