Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time.0.7.2-post-fixes
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				|  | @ -168,8 +168,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
| #region various statistic googly moogly | ||||
| 
 | ||||
|                 // We're going to lie about the FPS because we've been lying since 2008.  The actual FPS is currently | ||||
|                 // locked at a maximum of 11.  Maybe at some point this can change so that we're not lying. | ||||
|                 int reportedFPS = m_fps * 5; | ||||
| 
 | ||||
|                 // save the reported value so there is something available for llGetRegionFPS  | ||||
|                 lastReportedSimFPS = (float)m_fps / statsUpdateFactor; | ||||
|                 lastReportedSimFPS = reportedFPS / statsUpdateFactor; | ||||
| 
 | ||||
|                 float physfps = ((m_pfps / 1000)); | ||||
| 
 | ||||
|  | @ -200,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10)  / statsUpdateFactor)); | ||||
| 
 | ||||
|                 sb[1].StatID = (uint) Stats.SimFPS; | ||||
|                 sb[1].StatValue = m_fps/statsUpdateFactor; | ||||
|                 sb[1].StatValue = reportedFPS / statsUpdateFactor; | ||||
| 
 | ||||
|                 sb[2].StatID = (uint) Stats.PhysicsFPS; | ||||
|                 sb[2].StatValue = physfps / statsUpdateFactor; | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)