Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.

We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-10-08 00:15:15 +01:00
parent 8b374daae9
commit 579aa9c6a0
1 changed files with 6 additions and 2 deletions

View File

@ -168,8 +168,12 @@ namespace OpenSim.Region.Framework.Scenes
#region various statistic googly moogly #region various statistic googly moogly
// We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently
// locked at a maximum of 11. Maybe at some point this can change so that we're not lying.
int reportedFPS = m_fps * 5;
// save the reported value so there is something available for llGetRegionFPS // save the reported value so there is something available for llGetRegionFPS
lastReportedSimFPS = (float)m_fps / statsUpdateFactor; lastReportedSimFPS = reportedFPS / statsUpdateFactor;
float physfps = ((m_pfps / 1000)); float physfps = ((m_pfps / 1000));
@ -200,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
sb[1].StatID = (uint) Stats.SimFPS; sb[1].StatID = (uint) Stats.SimFPS;
sb[1].StatValue = m_fps/statsUpdateFactor; sb[1].StatValue = reportedFPS / statsUpdateFactor;
sb[2].StatID = (uint) Stats.PhysicsFPS; sb[2].StatID = (uint) Stats.PhysicsFPS;
sb[2].StatValue = physfps / statsUpdateFactor; sb[2].StatValue = physfps / statsUpdateFactor;