Don't filre CHANGED_INVENTORY if a prim comes in from storage
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0ece71f8d1
commit
57a60282f5
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@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TaskInventoryItem item in items)
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{
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m_items.Add(item.ItemID, item);
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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}
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m_items.LockItemsForWrite(false);
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