Log message tweaking
parent
a71050a2f8
commit
57b2bc21a9
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@ -67,9 +67,9 @@ namespace OpenSim.Framework.Data.SQLite
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{
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{
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da.Fill(ds.Tables["assets"]);
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da.Fill(ds.Tables["assets"]);
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}
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}
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catch (Exception)
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catch (Exception e)
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{
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{
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MainLog.Instance.Verbose("AssetStorage", "Caught fill error on asset table");
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MainLog.Instance.Verbose("SQLITE", e.ToString());
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}
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}
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}
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}
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@ -122,7 +122,7 @@ namespace OpenSim.Framework.Data.SQLite
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string temporary = asset.Temporary ? "Temporary" : "Stored";
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string temporary = asset.Temporary ? "Temporary" : "Stored";
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string local = asset.Local ? "Local" : "Remote";
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string local = asset.Local ? "Local" : "Remote";
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MainLog.Instance.Verbose("ASSETSTORAGE",
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MainLog.Instance.Verbose("SQLITE",
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string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
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string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
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asset.FullID, asset.Name, asset.Description, asset.Type,
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asset.FullID, asset.Name, asset.Description, asset.Type,
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asset.InvType, temporary, local, asset.Data.Length));
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asset.InvType, temporary, local, asset.Data.Length));
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@ -148,7 +148,7 @@ namespace OpenSim.Framework.Data.SQLite
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public void CommitAssets() // force a sync to the database
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public void CommitAssets() // force a sync to the database
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{
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{
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MainLog.Instance.Verbose("AssetStorage", "Attempting commit");
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MainLog.Instance.Verbose("SQLITE", "Attempting commit");
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lock (ds)
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lock (ds)
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{
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{
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da.Update(ds, "assets");
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da.Update(ds, "assets");
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@ -279,7 +279,7 @@ namespace OpenSim.Framework.Data.SQLite
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}
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}
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catch (SqliteSyntaxException)
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catch (SqliteSyntaxException)
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{
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{
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MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
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MainLog.Instance.Verbose("SQLITE", "SQLite Database doesn't exist... creating");
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InitDB(conn);
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InitDB(conn);
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}
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}
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return true;
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return true;
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