Make mesh upload respect the same parts maximum as what is set for the
simulatorLSLKeyTest
parent
110297793c
commit
57b6398b71
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@ -153,6 +153,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// tell it about scene object limits
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// tell it about scene object limits
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m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
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m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
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m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
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m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
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m_ModelCost.ObjectLinkedPartsMax = m_Scene.m_linksetCapacity;
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// m_ModelCost.ObjectLinkedPartsMax = ??
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// m_ModelCost.ObjectLinkedPartsMax = ??
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// m_ModelCost.PrimScaleMin = ??
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// m_ModelCost.PrimScaleMin = ??
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@ -140,7 +140,7 @@ namespace OpenSim.Region.ClientStack.Linden
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int numberInstances = resources.instance_list.Array.Count;
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int numberInstances = resources.instance_list.Array.Count;
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if( numberInstances > ObjectLinkedPartsMax )
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if (ObjectLinkedPartsMax != 0 && numberInstances > ObjectLinkedPartsMax)
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{
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{
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error = "Model would have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
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error = "Model would have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
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return false;
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return false;
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