* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendyafrisby
parent
3d10dbf233
commit
57b646b7ae
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@ -67,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
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private bool m_newForce = false;
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private bool m_newAvatar = false;
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private bool m_newCoarseLocations = true;
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private float m_avHeight = 127.0f;
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion = 0;
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@ -442,12 +443,25 @@ namespace OpenSim.Region.Environment.Scenes
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{
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LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
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m_textureEntry = textureEnt;
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for (int i = 0; i < visualParam.Length; i++)
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{
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m_visualParams[i] = visualParam[i].ParamValue;
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "VisualData[" + i.ToString() + "]: " + visualParam[i].ParamValue.ToString() + "m");
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}
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// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
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// (float)m_visualParams[25] = Height
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// (float)m_visualParams[125] = LegLength
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m_avHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f)))
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+ (((float)m_visualParams[125] / 255.0f) / 1.5f);
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if (PhysicsActor != null)
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{
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PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight);
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PhysicsActor.Size = SetSize;
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}
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m");
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SendAppearanceToAllOtherAgents();
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}
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@ -539,28 +539,28 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// debugging code
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float Zoff = -33.0f;
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d.Matrix3 temp = d.BodyGetRotation(actor.Body);
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Console.WriteLine("RENDER: cylinder; " + // shape
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OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size
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"; 0, 1, 0; " + // color
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(actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " +
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(actor.Position.Z + Zoff) + "; " + // position
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temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation
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temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " +
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temp.M02 + "," + temp.M12 + "," + temp.M22);
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//Console.WriteLine("RENDER: cylinder; " + // shape
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//OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size
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//"; 0, 1, 0; " + // color
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//(actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " +
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//(actor.Position.Z + Zoff) + "; " + // position
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//temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation
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//temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " +
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//temp.M02 + "," + temp.M12 + "," + temp.M22);
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d.Vector3 caphead;
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d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead);
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//d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead);
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d.Vector3 capfoot;
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d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot);
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Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size
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"; 1, 0, 1; " + //color
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(caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) +
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"; " + // position
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"1,0,0, 0,1,0, 0,0,1"); // rotation
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Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size
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"; 1, 0, 0; " + //color
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(capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) +
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"; " + // position
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"1,0,0, 0,1,0, 0,0,1"); // rotation
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//d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot);
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//Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size
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//"; 1, 0, 1; " + //color
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//(caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) +
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//"; " + // position
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///"1,0,0, 0,1,0, 0,0,1"); // rotation
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// Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size
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//"; 1, 0, 0; " + //color
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//(capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) +
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//"; " + // position
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//"1,0,0, 0,1,0, 0,0,1"); // rotation
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}
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}
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if (timeStep < 0.2f)
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@ -656,11 +656,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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private static float PID_P = 7000.0f;
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private static float POSTURE_SERVO = 10000.0f;
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public static float CAPSULE_RADIUS = 0.5f;
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public static float CAPSULE_LENGTH = 0.79f;
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public float CAPSULE_LENGTH = 0.79f;
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private bool flying = false;
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private bool m_iscolliding = false;
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private bool m_wascolliding = false;
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private bool m_alwaysRun = false;
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private string m_name = "";
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private bool[] m_colliderarr = new bool[11];
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@ -695,6 +696,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
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d.GeomSetBody(Shell, Body);
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}
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m_name = avName;
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parent_scene.geom_name_map[Shell] = avName;
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parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
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}
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@ -802,7 +804,26 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsVector Size
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{
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get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); }
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set { }
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set {
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lock (OdeScene.OdeLock)
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{
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PhysicsVector SetSize = value;
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float prevCapsule = CAPSULE_LENGTH;
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CAPSULE_LENGTH = (SetSize.Z - (CAPSULE_RADIUS * 2))/ 1.75f; //;
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d.BodyDestroy(Body);
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d.GeomDestroy(Shell);
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH));
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Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
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d.MassSetCapsule(out ShellMass, 50.0f, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
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Body = d.BodyCreate(_parent_scene.world);
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d.BodySetMass(Body, ref ShellMass);
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d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH-prevCapsule));
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d.GeomSetBody(Shell, Body);
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}
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_parent_scene.geom_name_map[Shell] = m_name;
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_parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
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}
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}
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public override PrimitiveBaseShape Shape
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