Change all restarting to use the restart module. Remove hardcoded behavior
parent
fb97fe8307
commit
57c4def254
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@ -208,18 +208,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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UUID regionID = new UUID((string) requestData["regionID"]);
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responseData["accepted"] = true;
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responseData["success"] = true;
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response.Value = responseData;
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Scene rebootedScene;
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responseData["success"] = false;
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responseData["accepted"] = true;
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if (!m_application.SceneManager.TryGetScene(regionID, out rebootedScene))
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throw new Exception("region not found");
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responseData["rebooting"] = true;
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IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
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if (restartModule != null)
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{
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List<int> times = new List<int> { 30, 15 };
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restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
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responseData["success"] = true;
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}
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response.Value = responseData;
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rebootedScene.Restart(30);
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}
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catch (Exception e)
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{
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@ -73,7 +73,7 @@ namespace OpenSim.Framework
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void AddNewClient(IClientAPI client);
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void RemoveClient(UUID agentID);
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void Restart(int seconds);
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void Restart();
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//RegionInfo OtherRegionUp(RegionInfo thisRegion);
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string GetSimulatorVersion();
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@ -231,7 +231,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
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{
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m_scene.Restart(timeInSeconds);
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IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>();
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if (restartModule != null)
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{
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List<int> times = new List<int>();
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while (timeInSeconds > 0)
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{
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times.Add(timeInSeconds);
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if (timeInSeconds > 300)
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timeInSeconds -= 120;
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else if (timeInSeconds > 30)
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timeInSeconds -= 30;
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else
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timeInSeconds -= 15;
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}
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restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
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}
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}
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private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
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@ -893,60 +893,6 @@ namespace OpenSim.Region.Framework.Scenes
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return new GridRegion(RegionInfo);
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}
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/// <summary>
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/// Given float seconds, this will restart the region.
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/// </summary>
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/// <param name="seconds">float indicating duration before restart.</param>
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public virtual void Restart(float seconds)
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{
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// notifications are done in 15 second increments
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// so .. if the number of seconds is less then 15 seconds, it's not really a restart request
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// It's a 'Cancel restart' request.
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// RestartNow() does immediate restarting.
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if (seconds < 15)
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{
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m_restartTimer.Stop();
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m_dialogModule.SendGeneralAlert("Restart Aborted");
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}
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else
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{
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// Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
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m_restartTimer.Interval = 15000;
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m_incrementsof15seconds = (int)seconds / 15;
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m_RestartTimerCounter = 0;
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m_restartTimer.AutoReset = true;
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m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
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m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
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m_restartTimer.Start();
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m_dialogModule.SendNotificationToUsersInRegion(
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UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0)));
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}
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}
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// The Restart timer has occured.
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// We have to figure out if this is a notification or if the number of seconds specified in Restart
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// have elapsed.
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// If they have elapsed, call RestartNow()
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public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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m_RestartTimerCounter++;
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if (m_RestartTimerCounter <= m_incrementsof15seconds)
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{
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if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
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m_dialogModule.SendNotificationToUsersInRegion(
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UUID.Random(),
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String.Empty,
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RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds");
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}
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else
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{
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m_restartTimer.Stop();
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m_restartTimer.AutoReset = false;
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RestartNow();
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}
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}
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// This causes the region to restart immediatley.
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public void RestartNow()
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{
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@ -969,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes
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Close();
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m_log.Error("[REGION]: Firing Region Restart Message");
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base.Restart(0);
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base.Restart();
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}
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// This is a helper function that notifies root agents in this region that a new sim near them has come up
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@ -218,18 +218,6 @@ namespace OpenSim.Region.Framework.Scenes
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#region admin stuff
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/// <summary>
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/// Region Restart - Seconds till restart.
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/// </summary>
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/// <param name="seconds"></param>
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public virtual void Restart(int seconds)
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{
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m_log.Error("[REGION]: passing Restart Message up the namespace");
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restart handlerPhysicsCrash = OnRestart;
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if (handlerPhysicsCrash != null)
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handlerPhysicsCrash(RegionInfo);
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}
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public virtual bool PresenceChildStatus(UUID avatarID)
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{
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return false;
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@ -562,6 +550,14 @@ namespace OpenSim.Region.Framework.Scenes
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get { return false; }
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}
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public void Restart()
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{
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// This has to be here to fire the event
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restart handlerPhysicsCrash = OnRestart;
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if (handlerPhysicsCrash != null)
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handlerPhysicsCrash(RegionInfo);
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}
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public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
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}
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}
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@ -395,10 +395,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
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IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
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m_host.AddScriptLPS(1);
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if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
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if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
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{
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World.Restart((float)seconds);
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if (seconds < 15)
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{
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restartModule.AbortRestart("Restart aborted");
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return 1;
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}
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List<int> times = new List<int>();
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while (seconds > 0)
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{
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times.Add((int)seconds);
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if (seconds > 300)
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seconds -= 120;
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else if (seconds > 30)
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seconds -= 30;
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else
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seconds -= 15;
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}
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restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
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return 1;
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}
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else
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@ -2315,4 +2334,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
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}
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}
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}
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}
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