Change all restarting to use the restart module. Remove hardcoded behavior

viewer-2-initial-appearance
Melanie 2010-11-25 03:16:52 +00:00
parent fb97fe8307
commit 57c4def254
6 changed files with 62 additions and 77 deletions

View File

@ -208,18 +208,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
UUID regionID = new UUID((string) requestData["regionID"]);
responseData["accepted"] = true;
responseData["success"] = true;
response.Value = responseData;
Scene rebootedScene;
responseData["success"] = false;
responseData["accepted"] = true;
if (!m_application.SceneManager.TryGetScene(regionID, out rebootedScene))
throw new Exception("region not found");
responseData["rebooting"] = true;
IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
{
List<int> times = new List<int> { 30, 15 };
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
responseData["success"] = true;
}
response.Value = responseData;
rebootedScene.Restart(30);
}
catch (Exception e)
{

View File

@ -73,7 +73,7 @@ namespace OpenSim.Framework
void AddNewClient(IClientAPI client);
void RemoveClient(UUID agentID);
void Restart(int seconds);
void Restart();
//RegionInfo OtherRegionUp(RegionInfo thisRegion);
string GetSimulatorVersion();

View File

@ -231,7 +231,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
{
m_scene.Restart(timeInSeconds);
IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
{
List<int> times = new List<int>();
while (timeInSeconds > 0)
{
times.Add(timeInSeconds);
if (timeInSeconds > 300)
timeInSeconds -= 120;
else if (timeInSeconds > 30)
timeInSeconds -= 30;
else
timeInSeconds -= 15;
}
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
}
}
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)

View File

@ -893,60 +893,6 @@ namespace OpenSim.Region.Framework.Scenes
return new GridRegion(RegionInfo);
}
/// <summary>
/// Given float seconds, this will restart the region.
/// </summary>
/// <param name="seconds">float indicating duration before restart.</param>
public virtual void Restart(float seconds)
{
// notifications are done in 15 second increments
// so .. if the number of seconds is less then 15 seconds, it's not really a restart request
// It's a 'Cancel restart' request.
// RestartNow() does immediate restarting.
if (seconds < 15)
{
m_restartTimer.Stop();
m_dialogModule.SendGeneralAlert("Restart Aborted");
}
else
{
// Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
m_restartTimer.Interval = 15000;
m_incrementsof15seconds = (int)seconds / 15;
m_RestartTimerCounter = 0;
m_restartTimer.AutoReset = true;
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
m_restartTimer.Start();
m_dialogModule.SendNotificationToUsersInRegion(
UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0)));
}
}
// The Restart timer has occured.
// We have to figure out if this is a notification or if the number of seconds specified in Restart
// have elapsed.
// If they have elapsed, call RestartNow()
public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
{
m_RestartTimerCounter++;
if (m_RestartTimerCounter <= m_incrementsof15seconds)
{
if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
m_dialogModule.SendNotificationToUsersInRegion(
UUID.Random(),
String.Empty,
RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds");
}
else
{
m_restartTimer.Stop();
m_restartTimer.AutoReset = false;
RestartNow();
}
}
// This causes the region to restart immediatley.
public void RestartNow()
{
@ -969,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes
Close();
m_log.Error("[REGION]: Firing Region Restart Message");
base.Restart(0);
base.Restart();
}
// This is a helper function that notifies root agents in this region that a new sim near them has come up

View File

@ -218,18 +218,6 @@ namespace OpenSim.Region.Framework.Scenes
#region admin stuff
/// <summary>
/// Region Restart - Seconds till restart.
/// </summary>
/// <param name="seconds"></param>
public virtual void Restart(int seconds)
{
m_log.Error("[REGION]: passing Restart Message up the namespace");
restart handlerPhysicsCrash = OnRestart;
if (handlerPhysicsCrash != null)
handlerPhysicsCrash(RegionInfo);
}
public virtual bool PresenceChildStatus(UUID avatarID)
{
return false;
@ -562,6 +550,14 @@ namespace OpenSim.Region.Framework.Scenes
get { return false; }
}
public void Restart()
{
// This has to be here to fire the event
restart handlerPhysicsCrash = OnRestart;
if (handlerPhysicsCrash != null)
handlerPhysicsCrash(RegionInfo);
}
public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
}
}

View File

@ -395,10 +395,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
m_host.AddScriptLPS(1);
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
{
World.Restart((float)seconds);
if (seconds < 15)
{
restartModule.AbortRestart("Restart aborted");
return 1;
}
List<int> times = new List<int>();
while (seconds > 0)
{
times.Add((int)seconds);
if (seconds > 300)
seconds -= 120;
else if (seconds > 30)
seconds -= 30;
else
seconds -= 15;
}
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
return 1;
}
else