Actually calculate the height before setting it, this isn't done automatically
on incoming transfers in all cases.viewer-2-initial-appearance
parent
7d551e27ca
commit
57eabe9d46
|
@ -3078,6 +3078,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_setAlwaysRun = cAgent.AlwaysRun;
|
||||
|
||||
m_appearance = new AvatarAppearance(cAgent.Appearance);
|
||||
if (m_physicsActor != null)
|
||||
{
|
||||
bool isFlying = m_physicsActor.Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
|
||||
/*
|
||||
uint i = 0;
|
||||
|
@ -3188,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void AddToPhysicalScene(bool isFlying)
|
||||
{
|
||||
if (m_appearance.AvatarHeight == 0)
|
||||
return;
|
||||
m_appearance.SetHeight();
|
||||
|
||||
PhysicsScene scene = m_scene.PhysicsScene;
|
||||
|
||||
|
|
Loading…
Reference in New Issue