change caps get mesh and texture throttle
parent
7eeaee631d
commit
57ec0d3884
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@ -100,7 +100,6 @@ namespace OpenSim.Capabilities.Handlers
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["str_response_string"] = "Request wasn't what was expected";
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responsedata["int_bytes"] = 0;
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string meshStr = string.Empty;
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@ -125,7 +124,6 @@ namespace OpenSim.Capabilities.Handlers
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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Hashtable headers = new Hashtable();
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responsedata["headers"] = headers;
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@ -87,7 +87,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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#region Region Module interfaceBase Members
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public Type ReplaceableInterface
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@ -134,7 +133,6 @@ namespace OpenSim.Region.ClientStack.Linden
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s.EventManager.OnRegisterCaps -= RegisterCaps;
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s.EventManager.OnDeregisterCaps -= DeregisterCaps;
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s.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_NumberScenes--;
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m_scene = null;
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}
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@ -153,7 +151,6 @@ namespace OpenSim.Region.ClientStack.Linden
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s.EventManager.OnRegisterCaps += RegisterCaps;
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s.EventManager.OnDeregisterCaps += DeregisterCaps;
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s.EventManager.OnThrottleUpdate += ThrottleUpdate;
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m_NumberScenes++;
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@ -212,18 +209,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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UUID user = p.UUID;
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int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset);
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PollServiceMeshEventArgs args;
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if (m_pollservices.TryGetValue(user, out args))
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{
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args.UpdateThrottle(imagethrottle);
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}
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}
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private class PollServiceMeshEventArgs : PollServiceEventArgs
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{
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private List<Hashtable> requests =
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@ -233,18 +218,28 @@ namespace OpenSim.Region.ClientStack.Linden
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private HashSet<UUID> dropedResponses = new HashSet<UUID>();
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private Scene m_scene;
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private MeshCapsDataThrottler m_throttler;
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private ScenePresence m_presence;
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public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
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base(null, uri, null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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m_throttler = new MeshCapsDataThrottler(100000);
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// x is request id, y is userid
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HasEvents = (x, y) =>
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{
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lock (responses)
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{
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return m_throttler.hasEvents(x, responses);
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APollResponse response;
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if (responses.TryGetValue(x, out response))
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{
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if (m_presence == null)
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m_presence = m_scene.GetScenePresence(pId);
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if (m_presence == null || m_presence.IsDeleted)
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return true;
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return m_presence.CapCanSendAsset(1, response.bytes);
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}
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return false;
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}
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};
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@ -269,7 +264,6 @@ namespace OpenSim.Region.ClientStack.Linden
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finally
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{
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responses.Remove(x);
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m_throttler.PassTime();
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}
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}
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};
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@ -282,7 +276,6 @@ namespace OpenSim.Region.ClientStack.Linden
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reqinfo.request = y;
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m_queue.Add(reqinfo);
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m_throttler.PassTime();
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};
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// this should never happen except possible on shutdown
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@ -307,7 +300,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public void Process(APollRequest requestinfo)
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{
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Hashtable response;
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Hashtable curresponse;
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UUID requestID = requestinfo.reqID;
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@ -328,19 +321,17 @@ namespace OpenSim.Region.ClientStack.Linden
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// If the avatar is gone, don't bother to get the texture
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if(m_scene.GetScenePresence(Id) == null)
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{
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response = new Hashtable();
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response["int_response_code"] = 500;
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response["str_response_string"] = "Script timeout";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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responses[requestID] = new APollResponse() { bytes = 0, response = response};
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curresponse = new Hashtable();
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curresponse["int_response_code"] = 500;
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curresponse["str_response_string"] = "Script timeout";
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curresponse["content_type"] = "text/plain";
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curresponse["keepalive"] = false;
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responses[requestID] = new APollResponse() { bytes = 0, response = curresponse };
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return;
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}
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}
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response = m_getMeshHandler.Handle(requestinfo.request);
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curresponse = m_getMeshHandler.Handle(requestinfo.request);
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lock(responses)
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{
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@ -355,20 +346,10 @@ namespace OpenSim.Region.ClientStack.Linden
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responses[requestID] = new APollResponse()
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{
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bytes = (int)response["int_bytes"],
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response = response
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bytes = (int)curresponse["int_bytes"],
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response = curresponse
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};
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}
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m_throttler.PassTime();
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}
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internal void UpdateThrottle(int pthrottle)
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{
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int tmp = 2 * pthrottle;
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if(tmp < 10000)
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tmp = 10000;
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m_throttler.ThrottleBytes = tmp;
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}
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}
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@ -419,52 +400,5 @@ namespace OpenSim.Region.ClientStack.Linden
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m_pollservices.Remove(agentID);
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}
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}
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internal sealed class MeshCapsDataThrottler
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{
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private double lastTimeElapsed = 0;
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private double BytesSent = 0;
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public MeshCapsDataThrottler(int pBytes)
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{
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if(pBytes < 10000)
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pBytes = 10000;
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ThrottleBytes = pBytes;
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lastTimeElapsed = Util.GetTimeStamp();
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}
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public bool hasEvents(UUID key, Dictionary<UUID, APollResponse> responses)
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{
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PassTime();
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APollResponse response;
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if (responses.TryGetValue(key, out response))
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{
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// Normal
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if (response.bytes == 0 || BytesSent <= ThrottleBytes)
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{
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BytesSent += response.bytes;
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return true;
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}
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}
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return false;
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}
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public void PassTime()
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{
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double currenttime = Util.GetTimeStamp();
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double timeElapsed = currenttime - lastTimeElapsed;
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if(timeElapsed < .05)
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return;
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int add = (int)(ThrottleBytes * timeElapsed);
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if (add >= 1000)
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{
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lastTimeElapsed = currenttime;
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BytesSent -= add;
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if (BytesSent < 0) BytesSent = 0;
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}
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}
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public int ThrottleBytes;
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}
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}
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}
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@ -113,7 +113,6 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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s.EventManager.OnRegisterCaps -= RegisterCaps;
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s.EventManager.OnDeregisterCaps -= DeregisterCaps;
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s.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_NumberScenes--;
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m_scene = null;
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}
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@ -129,7 +128,6 @@ namespace OpenSim.Region.ClientStack.Linden
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s.EventManager.OnRegisterCaps += RegisterCaps;
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s.EventManager.OnDeregisterCaps += DeregisterCaps;
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s.EventManager.OnThrottleUpdate += ThrottleUpdate;
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m_NumberScenes++;
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@ -150,19 +148,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Texture);
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PollServiceTextureEventArgs args;
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if (m_pollservices.TryGetValue(user,out args))
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{
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args.UpdateThrottle(imagethrottle);
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}
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}
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public void PostInitialise()
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{
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}
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@ -198,20 +183,27 @@ namespace OpenSim.Region.ClientStack.Linden
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private HashSet<UUID> dropedResponses = new HashSet<UUID>();
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private Scene m_scene;
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private CapsDataThrottler m_throttler;
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private ScenePresence m_presence;
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, "", null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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m_throttler = new CapsDataThrottler(100000);
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// x is request id, y is userid
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HasEvents = (x, y) =>
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{
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lock (responses)
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{
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bool ret = m_throttler.hasEvents(x, responses);
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return ret;
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APollResponse response;
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if (responses.TryGetValue(x, out response))
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{
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if (m_presence == null)
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m_presence = m_scene.GetScenePresence(pId);
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if (m_presence == null || m_presence.IsDeleted)
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return true;
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return m_presence.CapCanSendAsset(0, response.bytes);
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}
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return false;
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}
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};
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@ -235,7 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
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finally
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{
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responses.Remove(x);
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m_throttler.PassTime();
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}
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}
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};
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@ -260,7 +251,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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m_queue.Add(reqinfo);
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m_throttler.PassTime();
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};
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// this should never happen except possible on shutdown
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@ -346,7 +336,6 @@ namespace OpenSim.Region.ClientStack.Linden
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if(dropedResponses.Contains(requestID))
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{
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dropedResponses.Remove(requestID);
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m_throttler.PassTime();
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return;
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}
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}
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@ -356,15 +345,6 @@ namespace OpenSim.Region.ClientStack.Linden
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response = response
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};
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}
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m_throttler.PassTime();
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}
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internal void UpdateThrottle(int pimagethrottle)
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{
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int tmp = 2 * pimagethrottle;
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if(tmp < 10000)
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tmp = 10000;
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m_throttler.ThrottleBytes = tmp;
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}
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}
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@ -437,49 +417,5 @@ namespace OpenSim.Region.ClientStack.Linden
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poolreq.thepoll.Process(poolreq);
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}
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}
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internal sealed class CapsDataThrottler
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{
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private double lastTimeElapsed = 0;
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private volatile int BytesSent = 0;
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public CapsDataThrottler(int pBytes)
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{
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if(pBytes < 10000)
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pBytes = 10000;
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ThrottleBytes = pBytes;
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lastTimeElapsed = Util.GetTimeStamp();
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}
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public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.APollResponse> responses)
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{
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PassTime();
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// Note, this is called IN LOCK
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GetTextureModule.APollResponse response;
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if (responses.TryGetValue(key, out response))
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{
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if (response.bytes == 0 || BytesSent <= ThrottleBytes)
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{
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BytesSent += response.bytes;
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return true;
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}
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}
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return false;
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}
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public void PassTime()
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{
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double currenttime = Util.GetTimeStamp();
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double timeElapsed = currenttime - lastTimeElapsed;
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if(timeElapsed < .05)
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return;
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int add = (int)(ThrottleBytes * timeElapsed);
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if (add >= 1000)
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{
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lastTimeElapsed = currenttime;
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BytesSent -= add;
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if (BytesSent < 0) BytesSent = 0;
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}
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}
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public int ThrottleBytes;
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}
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}
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}
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@ -1118,6 +1118,20 @@ namespace OpenSim.Region.Framework.Scenes
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m_LandingPointBehavior = LandingPointBehavior.SL;
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}
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m_bandwidth = 100000;
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m_lastBandwithTime = Util.GetTimeStamp() + 0.1;
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IConfig cconfig = m_scene.Config.Configs["ClientStack.LindenCaps"];
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if (cconfig != null)
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{
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m_capbandwidth = cconfig.GetInt("Cap_AssetThrottle", m_capbandwidth);
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if(m_capbandwidth > 0)
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{
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m_bandwidth = m_capbandwidth;
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if(m_bandwidth < 50000)
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m_bandwidth = 50000;
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}
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}
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m_bandwidthBurst = m_bandwidth / 5;
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ControllingClient.RefreshGroupMembership();
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}
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@ -4626,7 +4640,12 @@ namespace OpenSim.Region.Framework.Scenes
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private void RaiseUpdateThrottles()
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{
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m_scene.EventManager.TriggerThrottleUpdate(this);
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if(m_capbandwidth > 0)
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return;
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m_bandwidth = 4 * ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Texture);
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if(m_bandwidth < 50000)
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m_bandwidth = 50000;
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m_bandwidthBurst = m_bandwidth / 5;
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}
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/// <summary>
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@ -6830,5 +6849,42 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return Overrides.GetOverriddenAnimation(animState);
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}
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// http caps assets bandwidth control
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private int m_capbandwidth = -1;
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private int m_bandwidth = 100000;
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private int m_bandwidthBurst = 20000;
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private int m_bytesControl;
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private double m_lastBandwithTime;
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public bool CapCanSendAsset(int type, int size)
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{
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if(size == 0)
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return true;
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if(type > 1)
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{
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// not texture or mesh
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m_bytesControl -= size;
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return true;
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}
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double currenttime = Util.GetTimeStamp();
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double timeElapsed = currenttime - m_lastBandwithTime;
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if (timeElapsed > .05)
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{
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m_lastBandwithTime = currenttime;
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int add = (int)(m_bandwidth * timeElapsed);
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m_bytesControl += add;
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if (m_bytesControl > m_bandwidthBurst)
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m_bytesControl = m_bandwidthBurst;
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}
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if (m_bytesControl > 0 )
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{
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m_bytesControl -= size;
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return true;
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}
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return false;
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}
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}
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}
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