* Added hacked support for 'anyone can move' and 'anyone can copy'.

* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
afrisby
Teravus Ovares 2007-12-07 07:42:03 +00:00
parent 6abe37e71d
commit 57f666497b
6 changed files with 188 additions and 154 deletions

View File

@ -234,7 +234,7 @@ namespace OpenSim.Framework
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall7(uint localID, string message);
public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);

View File

@ -1092,11 +1092,13 @@ namespace OpenSim.Region.ClientStack
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte) item.assetType;
descend.ItemData[i].CRC =
Helpers.InventoryCRC(1000, 0, descend.ItemData[i].InvType, descend.ItemData[i].Type,
descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, 100,
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
descend.ItemData[i].InvType, descend.ItemData[i].Type,
descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, descend.ItemData[i].SalePrice,
descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS,
1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, descend.ItemData[i].EveryoneMask,
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask, descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions);
i++;
count++;
@ -1168,13 +1170,15 @@ namespace OpenSim.Region.ClientStack
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte) item.assetType;
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
Helpers.InventoryCRC(inventoryReply.InventoryData[0].CreationDate, inventoryReply.InventoryData[0].SaleType,
inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
inventoryReply.InventoryData[0].GroupID, 100,
inventoryReply.InventoryData[0].GroupID, inventoryReply.InventoryData[0].SalePrice,
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
inventoryReply.InventoryData[0].EveryoneMask, inventoryReply.InventoryData[0].Flags,
inventoryReply.InventoryData[0].NextOwnerMask, inventoryReply.InventoryData[0].GroupMask,
inventoryReply.InventoryData[0].OwnerMask);
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
}
@ -1209,13 +1213,16 @@ namespace OpenSim.Region.ClientStack
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = (sbyte) Item.assetType;
InventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
Helpers.InventoryCRC(InventoryReply.InventoryData[0].CreationDate, InventoryReply.InventoryData[0].SaleType,
InventoryReply.InventoryData[0].InvType,
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
InventoryReply.InventoryData[0].GroupID, 100,
InventoryReply.InventoryData[0].GroupID, InventoryReply.InventoryData[0].SalePrice,
InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
InventoryReply.InventoryData[0].EveryoneMask, InventoryReply.InventoryData[0].Flags,
InventoryReply.InventoryData[0].NextOwnerMask, InventoryReply.InventoryData[0].GroupMask,
InventoryReply.InventoryData[0].OwnerMask);
OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
}
@ -1596,6 +1603,7 @@ namespace OpenSim.Region.ClientStack
//outPacket.ObjectData[0].Flags = 0;
outPacket.ObjectData[0].Radius = 20;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
@ -2039,7 +2047,7 @@ namespace OpenSim.Region.ClientStack
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (tScene.PermissionsMngr.CanEditObject(simClient.AgentId, tScene.GetSceneObjectPart(multipleupdate.ObjectData[i].ObjectLocalID).UUID))
if (tScene.PermissionsMngr.CanEditObjectPosition(simClient.AgentId, tScene.GetSceneObjectPart(multipleupdate.ObjectData[i].ObjectLocalID).UUID))
{
#region position
@ -2896,7 +2904,7 @@ namespace OpenSim.Region.ClientStack
{
if (OnObjectDescription != null)
{
OnObjectDescription(objDes.ObjectData[i].LocalID,
OnObjectDescription(this,objDes.ObjectData[i].LocalID,
enc.GetString(objDes.ObjectData[i].Description));
}
}
@ -2907,7 +2915,7 @@ namespace OpenSim.Region.ClientStack
{
if (OnObjectName != null)
{
OnObjectName(objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name));
OnObjectName(this,objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name));
}
}
break;

View File

@ -36,6 +36,12 @@ namespace OpenSim.Region.Environment
{
protected Scene m_scene;
// These are here for testing. They will be taken out
private uint PERM_ALL = (uint)2147483647;
private uint PERM_COPY = (uint)32768;
private uint PERM_MODIFY = (uint)16384;
private uint PERM_MOVE = (uint)524288;
private uint PERM_TRANS = (uint)8192;
// Bypasses the permissions engine (always returns OK)
// disable in any production environment
// TODO: Change this to false when permissions are a desired default
@ -136,112 +142,7 @@ namespace OpenSim.Region.Environment
#region Object Permissions
public virtual bool AnyoneCanCopyPermission(LLUUID user, LLUUID objId)
{
// Default: deny
bool permission = false;
if (!m_scene.Entities.ContainsKey(objId))
{
return false;
}
// If it's not an object, we cant edit it.
if (!(m_scene.Entities[objId] is SceneObjectGroup))
{
return false;
}
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
uint objectflags = task.RootPart.EveryoneMask;
// Object owners should be able to edit their own content
if (user == objectOwner)
permission = true;
// If the 'anybody can move' flag is set then allow anyone to copy it
if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0)
permission = true;
// Users should be able to edit what is over their land.
if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
user)
permission = true;
// Estate users should be able to edit anything in the sim
if (IsEstateManager(user))
permission = true;
// Admin objects should not be editable by the above
if (IsAdministrator(taskOwner))
permission = false;
// Admin should be able to edit anything in the sim (including admin objects)
if (IsAdministrator(user))
permission = true;
return permission;
}
public virtual bool AnyoneCanMovePermission(LLUUID user, LLUUID objId)
{
// Default: deny
bool permission = false;
if (!m_scene.Entities.ContainsKey(objId))
{
return false;
}
// If it's not an object, we cant edit it.
if (!(m_scene.Entities[objId] is SceneObjectGroup))
{
return false;
}
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
uint objectflags = task.RootPart.EveryoneMask;
// Object owners should be able to edit their own content
if (user == objectOwner)
permission = true;
// If the 'anybody can move' flag is set then allow anyone to move it
if ((objectflags & (uint)LLObject.ObjectFlags.ObjectMove) != 0)
permission = true;
// Users should be able to edit what is over their land.
if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
user)
permission = true;
// Estate users should be able to edit anything in the sim
if (IsEstateManager(user))
permission = true;
// Admin objects should not be editable by the above
if (IsAdministrator(taskOwner))
permission = false;
// Admin should be able to edit anything in the sim (including admin objects)
if (IsAdministrator(user))
permission = true;
return permission;
}
public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
{
if (!m_scene.Entities.ContainsKey(objID))
@ -260,6 +161,9 @@ namespace OpenSim.Region.Environment
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
//return task.RootPart.ObjectFlags;task.RootPart.ObjectFlags |
uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask;
uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask;
uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask;
@ -288,7 +192,20 @@ namespace OpenSim.Region.Environment
if (IsAdministrator(user))
return OwnerMask;
return 0;
if (((EveryoneMask & PERM_MOVE) != 0) || ((EveryoneMask & PERM_COPY) != 0))
{
if ((EveryoneMask & PERM_MOVE) != 0)
OwnerMask &= ~PERM_MOVE;
if ((EveryoneMask & PERM_COPY) != 0)
OwnerMask &= ~PERM_COPY;
OwnerMask &= ~PERM_MODIFY;
OwnerMask &= ~PERM_TRANS;
return OwnerMask;
}
return EveryoneMask;
}
protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
@ -353,17 +270,63 @@ namespace OpenSim.Region.Environment
return GenericObjectPermission(user, obj);
}
public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj)
{
bool permission = GenericObjectPermission(user,obj);
if (!permission)
{
if (!m_scene.Entities.ContainsKey(obj))
{
return false;
}
// If it's not an object, we cant edit it.
if (!(m_scene.Entities[obj] is SceneObjectGroup))
{
return false;
}
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
permission = true;
}
return permission;
}
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
{
bool permission = GenericObjectPermission(user, obj);
if (!permission)
{
if (!m_scene.Entities.ContainsKey(obj))
{
return false;
}
// If it's not an object, we cant edit it.
if (!(m_scene.Entities[obj] is SceneObjectGroup))
{
return false;
}
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
permission = true;
}
return permission;
}
public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
{
return GenericObjectPermission(user, obj);
}
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
{
return true;
// return GenericObjectPermission(user, obj);
}
#endregion
#region Communication Permissions

View File

@ -443,7 +443,12 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.Resize(scale, localID);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.Resize(scale, localID);
}
}
}
/// <summary>
@ -473,7 +478,12 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateSingleRotation(rot, localID);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateSingleRotation(rot, localID);
}
}
}
/// <summary>
@ -486,7 +496,12 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateGroupRotation(rot);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateGroupRotation(rot);
}
}
}
/// <summary>
@ -500,14 +515,24 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateGroupRotation(pos, rot);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateGroupRotation(pos, rot);
}
}
}
public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateSinglePosition(pos, localID);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateSinglePosition(pos, localID);
}
}
}
/// <summary>
@ -520,7 +545,12 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateGroupPosition(pos);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateGroupPosition(pos);
}
}
}
/// <summary>
@ -533,7 +563,12 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdateTextureEntry(localID, texture);
{
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.UpdateTextureEntry(localID, texture);
}
}
}
/// <summary>
@ -546,17 +581,24 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
//System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
{
group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
}
}
}
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID) || PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, objectID))
SceneObjectGroup group = GetGroupByPrim(objectID);
if (group != null)
{
SceneObjectGroup group = GetGroupByPrim(objectID);
if (group != null)
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
{
group.GrabMovement(offset, pos, remoteClient);
}
}
}
@ -565,11 +607,16 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimName(uint primLocalID, string name)
public void PrimName(IClientAPI remoteClient, uint primLocalID, string name)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
group.SetPartName(name, primLocalID);
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
{
group.SetPartName(name, primLocalID);
}
}
}
/// <summary>
@ -577,21 +624,30 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimDescription(uint primLocalID, string description)
public void PrimDescription(IClientAPI remoteClient, uint primLocalID, string description)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
group.SetPartDescription(description, primLocalID);
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
{
group.SetPartDescription(description, primLocalID);
}
}
}
public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (this.m_parentScene.PermissionsMngr.CanEditObject(agentID, group.GetPartsFullID(primLocalID)))
if (group != null)
{
if (group != null)
if (PermissionsMngr.CanEditObject(agentID, group.UUID))
{
group.UpdateExtraParam(primLocalID, type, inUse, data);
}
}
}
/// <summary>
@ -602,10 +658,13 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdatePrimShape(LLUUID agentID, uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (this.m_parentScene.PermissionsMngr.CanEditObject(agentID, group.GetPartsFullID(primLocalID)))
if (group != null)
{
if (group != null)
if (PermissionsMngr.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID)))
{
group.UpdateShape(shapeBlock, primLocalID);
}
}
}
@ -724,7 +783,7 @@ namespace OpenSim.Region.Environment.Scenes
if (originPrim != null)
{
if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID) || PermissionsMngr.AnyoneCanCopyPermission(AgentID, originPrim.UUID))
if (PermissionsMngr.CanCopyObject(AgentID, originPrim.UUID))
{
SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID);
copy.AbsolutePosition = copy.AbsolutePosition + offset;

View File

@ -448,6 +448,9 @@ namespace OpenSim.Region.Environment.Scenes
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
item.inventoryEveryOnePermissions = ((SceneObjectGroup)selectedEnt).RootPart.EveryoneMask;
item.inventoryBasePermissions = ((SceneObjectGroup)selectedEnt).RootPart.BaseMask;
item.inventoryCurrentPermissions = ((SceneObjectGroup)selectedEnt).RootPart.OwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);

View File

@ -851,7 +851,7 @@ namespace OpenSim.Region.Environment.Scenes
m_flags |= flag;
}
uint currflag = (uint)m_flags;
//uint currflag = (uint)m_flags;
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
//ScheduleFullUpdate();
}
@ -1295,7 +1295,8 @@ namespace OpenSim.Region.Environment.Scenes
//EveryoneMask |= (uint)57344;
}
ScheduleFullUpdate();
//ScheduleFullUpdate();
SendFullUpdateToAllClients();
}
//Field 16 = NextownerMask
if (field == (byte)16)
@ -1308,7 +1309,7 @@ namespace OpenSim.Region.Environment.Scenes
{
NextOwnerMask |= mask;
}
ScheduleFullUpdate();
SendFullUpdateToAllClients();
}
}