Chain SOP constructors together rather than having copy/paste code
parent
3b141e5eee
commit
58021b5300
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@ -320,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public SceneObjectPart()
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{
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// It's not necessary to persist this
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m_TextureAnimation = Utils.EmptyBytes;
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m_particleSystem = Utils.EmptyBytes;
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
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m_inventory = new SceneObjectPartInventory(this);
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}
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@ -339,12 +341,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="offsetPosition"></param>
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public SceneObjectPart(
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UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
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Quaternion rotationOffset, Vector3 offsetPosition)
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Quaternion rotationOffset, Vector3 offsetPosition) : this()
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{
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m_name = "Primitive";
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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LastOwnerID = CreatorID = OwnerID = ownerID;
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UUID = UUID.Random();
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@ -362,19 +362,10 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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AngularVelocity = Vector3.Zero;
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Acceleration = Vector3.Zero;
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m_TextureAnimation = Utils.EmptyBytes;
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m_particleSystem = Utils.EmptyBytes;
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// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
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Flags = 0;
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CreateSelected = true;
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TrimPermissions();
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m_inventory = new SceneObjectPartInventory(this);
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}
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#endregion Constructors
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