minor: remove some mono compiler warnings
parent
d89cf47d50
commit
5815162d7e
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@ -427,7 +427,7 @@ namespace OpenSim.Framework
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if (name == String.Empty)
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throw new Exception("Cannot interactively create region with no name");
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IConfig newRegion = source.AddConfig(name);
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source.AddConfig(name);
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creatingNew = true;
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}
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@ -437,7 +437,7 @@ namespace OpenSim.Framework
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if (source.Configs[name] == null)
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{
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IConfig newRegion = source.AddConfig(name);
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source.AddConfig(name);
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creatingNew = true;
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}
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@ -93,10 +93,9 @@ namespace OpenSim.Framework.Servers.Tests
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[Test]
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public void TestHandleFetchMissingAsset()
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{
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IAssetCache assetCache = new TestAssetCache();
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CachedGetAssetStreamHandler handler;
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OSHttpResponse response;
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AssetBase asset = CreateTestEnvironment(out handler, out response);
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CreateTestEnvironment(out handler, out response);
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GetAssetStreamHandlerTestHelpers.BaseFetchMissingAsset(handler, response);
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}
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@ -96,7 +96,7 @@ namespace OpenSim.Framework.Servers.Tests
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{
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GetAssetStreamHandler handler;
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OSHttpResponse response;
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AssetBase asset = CreateTestEnvironment(out handler, out response);
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CreateTestEnvironment(out handler, out response);
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GetAssetStreamHandlerTestHelpers.BaseFetchMissingAsset(handler, response);
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}
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@ -48,8 +48,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
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private bool m_Enabled = false;
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private LocalNeighbourServicesConnector m_LocalService;
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private string serviceDll;
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private List<Scene> m_Scenes = new List<Scene>();
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//private string serviceDll;
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//private List<Scene> m_Scenes = new List<Scene>();
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public Type ReplacableInterface
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{
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@ -145,8 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_lastVelocity = Vector3.Zero;
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private int m_maxPrimsPerFrame = 200;
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// Default AV Height
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private float m_avHeight = 127.0f;
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@ -74,7 +74,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test]
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public void TestConstructor()
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{
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SceneBase scene = new SceneBaseImpl();
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new SceneBaseImpl();
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}
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}
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}
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@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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RegionInfo regionInfo = new RegionInfo(0,0,null,null);
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FakeStorageManager storageManager = new FakeStorageManager();
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Scene scene = new Scene(regionInfo, null, null, null, storageManager, null, false, false, false, null, null);
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new Scene(regionInfo, null, null, null, storageManager, null, false, false, false, null, null);
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}
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}
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}
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@ -42,7 +42,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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private readonly Scene m_rootScene;
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private readonly UUID m_ID;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public SPAvatar(Scene scene, UUID ID)
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{
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@ -35,17 +35,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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public class SPAvatarAttachment : IAvatarAttachment
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{
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private readonly Scene m_rootScene;
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private readonly IAvatar m_parent;
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//private readonly IAvatar m_parent;
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private readonly int m_location;
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private readonly UUID m_itemId;
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//private readonly UUID m_itemId;
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private readonly UUID m_assetId;
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public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId)
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{
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m_rootScene = rootScene;
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m_parent = self;
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//m_parent = self;
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m_location = location;
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m_itemId = itemId;
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//m_itemId = itemId;
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m_assetId = assetId;
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}
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@ -46,7 +46,7 @@ namespace OpenSim.Server.Handlers.Tests.Asset
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{
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TestHelper.InMethod();
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AssetServerGetHandler handler = new AssetServerGetHandler(null);
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new AssetServerGetHandler(null);
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}
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[Test]
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@ -43,13 +43,13 @@ namespace OpenSim.Services.Connectors
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/// </summary>
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public class QuickAndDirtyInventoryServiceConnector : IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log =
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// LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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private string m_ServerURI = String.Empty;
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private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
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//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
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public QuickAndDirtyInventoryServiceConnector()
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{
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