* refactor: Remove archiver module scene wrappers
parent
7271edd684
commit
583fa73126
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@ -37,9 +37,9 @@ using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Archiver;
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namespace OpenSim.ApplicationPlugins.RemoteController
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{
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@ -1082,7 +1082,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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else throw new Exception("neither region_name nor region_uuid given");
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new ArchiveReadRequest(scene, filename);
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.DearchiveRegion(filename);
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else
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throw new Exception("Archiver module not present for scene");
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responseData["loaded"] = "true";
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response.Value = responseData;
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@ -1173,7 +1178,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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else throw new Exception("neither region_name nor region_uuid given");
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scene.SavePrimsToArchive(filename);
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.ArchiveRegion(filename);
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else
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throw new Exception("Archiver module not present for scene");
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responseData["saved"] = "true";
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@ -25,14 +25,12 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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namespace OpenSim.Region.Environment.Interfaces
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{
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/// <summary>
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/// Interface to region archive functionality
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/// </summary>
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public interface IRegionArchiver
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public interface IRegionArchiverModule
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{
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/// <summary>
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/// Archive the region to the given path
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@ -40,9 +40,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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/// <summary>
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/// This module loads and saves OpenSimulator archives
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/// </summary>
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public class ArchiverModule : IRegionModule, IRegionArchiver
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public class ArchiverModule : IRegionModule, IRegionArchiverModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Scene to which this module belongs
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@ -58,8 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IRegionArchiver>(this);
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m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
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}
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public void PostInitialise()
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@ -72,11 +71,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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public void ArchiveRegion(string savePath)
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{
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m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
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new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
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}
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public void DearchiveRegion(string loadPath)
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{
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m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
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new ArchiveReadRequest(m_scene, loadPath);
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}
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}
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@ -142,7 +142,6 @@ namespace OpenSim.Region.Environment.Scenes
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protected IWorldComm m_worldCommModule;
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protected IAvatarFactory m_AvatarFactory;
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protected IConfigSource m_config;
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protected IRegionArchiver m_archiver;
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protected IRegionSerialiser m_serialiser;
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// Central Update Loop
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@ -729,7 +728,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_worldCommModule = RequestModuleInterface<IWorldComm>();
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XferManager = RequestModuleInterface<IXfer>();
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m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
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m_archiver = RequestModuleInterface<IRegionArchiver>();
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m_serialiser = RequestModuleInterface<IRegionSerialiser>();
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}
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@ -1948,28 +1946,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_serialiser.SavePrimListToXml2(primList, fileName);
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}
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/// <summary>
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/// Load a prim archive into the scene. This loads both prims and their assets.
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/// </summary>
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/// <param name="filePath"></param>
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public void LoadPrimsFromArchive(string filePath)
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{
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m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
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m_archiver.DearchiveRegion(filePath);
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}
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/// <summary>
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/// Save the prims in the scene to an archive. This saves both prims and their assets.
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/// </summary>
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/// <param name="filePath"></param>
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public void SavePrimsToArchive(string filePath)
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{
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m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
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m_archiver.ArchiveRegion(filePath);
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}
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/// <summary>
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/// Move the given scene object into a new region depending on which region its absolute position has moved
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/// into.
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@ -227,7 +227,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filename"></param>
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public void SaveCurrentSceneToArchive(string filename)
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{
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CurrentOrFirstScene.SavePrimsToArchive(filename);
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.ArchiveRegion(filename);
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}
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/// <summary>
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@ -237,7 +239,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filename"></param>
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public void LoadArchiveToCurrentScene(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromArchive(filename);
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.DearchiveRegion(filename);
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}
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public string SaveCurrentSceneMapToXmlString()
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