save oar: simplify confusing successefull assets saving message
parent
3e47df735b
commit
58513fab8f
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@ -285,11 +285,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
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if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
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{
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{
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m_requestState = RequestState.Completed;
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m_requestState = RequestState.Completed;
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if(m_notFoundAssetUuids.Count == 0)
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m_log.DebugFormat(
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"[ARCHIVER]: Successfully added {0} assets",
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m_foundAssetUuids.Count);
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else
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)",
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"[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)",
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m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
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m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
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// We want to stop using the asset cache thread asap
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// We want to stop using the asset cache thread asap
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// as we now need to do the work of producing the rest of the archive
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// as we now need to do the work of producing the rest of the archive
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WorkManager.RunInThread(PerformAssetsRequestCallback, false, "Archive Assets Request Callback");
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WorkManager.RunInThread(PerformAssetsRequestCallback, false, "Archive Assets Request Callback");
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