Update SP.PhysicsCollisionUpdate() doc.

It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
iar_mods
Justin Clark-Casey (justincc) 2011-12-03 02:51:17 +00:00
parent e26ef8aeca
commit 585fc5e79d
1 changed files with 5 additions and 2 deletions

View File

@ -3283,8 +3283,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Event called by the physics plugin to tell the avatar about a collision. /// Event called by the physics plugin to tell the avatar about a collision.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// This function is called continuously, even when there are no collisions which might be very inefficient. /// This function is called continuously, even when there are no collisions. If the avatar is walking on the
/// However, we can't avoid this yet since some of this method might currently rely on being called every frame. /// ground or a prim then there will be collision information between the avatar and the surface.
///
/// FIXME: However, we can't safely avoid calling this yet where there are no collisions without analyzing whether
/// any part of this method is relying on an every-frame call.
/// </remarks> /// </remarks>
/// <param name="e"></param> /// <param name="e"></param>
public void PhysicsCollisionUpdate(EventArgs e) public void PhysicsCollisionUpdate(EventArgs e)