Add basic TestCreateRootScenePresence() regression test
parent
d5d801f218
commit
587c8017ab
|
@ -53,48 +53,60 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
/// Scene presence tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class ScenePresenceAgentTests
|
||||
public class ScenePresenceAgentTests : OpenSimTestCase
|
||||
{
|
||||
public Scene scene, scene2, scene3;
|
||||
public UUID agent1, agent2, agent3;
|
||||
public static Random random;
|
||||
public ulong region1,region2,region3;
|
||||
public AgentCircuitData acd1;
|
||||
public SceneObjectGroup sog1, sog2, sog3;
|
||||
public TestClient testclient;
|
||||
// public Scene scene, scene2, scene3;
|
||||
// public UUID agent1, agent2, agent3;
|
||||
// public static Random random;
|
||||
// public ulong region1, region2, region3;
|
||||
// public AgentCircuitData acd1;
|
||||
// public TestClient testclient;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
// [TestFixtureSetUp]
|
||||
// public void Init()
|
||||
// {
|
||||
//// TestHelpers.InMethod();
|
||||
////
|
||||
//// SceneHelpers sh = new SceneHelpers();
|
||||
////
|
||||
//// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
//// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
//// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||
////
|
||||
//// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
//// interregionComms.Initialise(new IniConfigSource());
|
||||
//// interregionComms.PostInitialise();
|
||||
//// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
//// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
//// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||||
//
|
||||
//// agent1 = UUID.Random();
|
||||
//// agent2 = UUID.Random();
|
||||
//// agent3 = UUID.Random();
|
||||
//
|
||||
//// region1 = scene.RegionInfo.RegionHandle;
|
||||
//// region2 = scene2.RegionInfo.RegionHandle;
|
||||
//// region3 = scene3.RegionInfo.RegionHandle;
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void TestCreateRootScenePresence()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||
|
||||
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
|
||||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
interregionComms.Initialise(new IniConfigSource());
|
||||
interregionComms.PostInitialise();
|
||||
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
|
||||
agent1 = UUID.Random();
|
||||
agent2 = UUID.Random();
|
||||
agent3 = UUID.Random();
|
||||
random = new Random();
|
||||
sog1 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog1);
|
||||
sog2 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog2);
|
||||
sog3 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog3);
|
||||
|
||||
region1 = scene.RegionInfo.RegionHandle;
|
||||
region2 = scene2.RegionInfo.RegionHandle;
|
||||
region3 = scene3.RegionInfo.RegionHandle;
|
||||
ScenePresence sp = scene.GetScenePresence(spUuid);
|
||||
Assert.That(sp, Is.Not.Null);
|
||||
Assert.That(sp.IsChildAgent, Is.False);
|
||||
Assert.That(sp.UUID, Is.EqualTo(spUuid));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -106,9 +118,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
|
||||
scene.IncomingCloseAgent(sp.UUID);
|
||||
|
||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
|
@ -266,99 +275,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// but things are synchronous among them. So there should be
|
||||
// 3 threads in here.
|
||||
//[Test]
|
||||
public void T021_TestCrossToNewRegion()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
scene.RegisterRegionWithGrid();
|
||||
scene2.RegisterRegionWithGrid();
|
||||
|
||||
// Adding child agent to region 1001
|
||||
string reason;
|
||||
scene2.NewUserConnection(acd1,0, out reason);
|
||||
scene2.AddNewClient(testclient, PresenceType.User);
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
|
||||
|
||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
|
||||
// Adding neighbour region caps info to presence2
|
||||
|
||||
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||||
presence2.AddNeighbourRegion(region1, cap);
|
||||
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
|
||||
Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
|
||||
|
||||
// Cross to x+1
|
||||
presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
|
||||
presence.Update();
|
||||
|
||||
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||||
|
||||
// Mimicking communication between client and server, by waiting OK from client
|
||||
// sent by TestClient.CrossRegion call. Originally, this is network comm.
|
||||
if (!wh.WaitOne(5000,false))
|
||||
{
|
||||
presence.Update();
|
||||
if (!wh.WaitOne(8000,false))
|
||||
throw new ArgumentException("1 - Timeout waiting for signal/variable.");
|
||||
}
|
||||
|
||||
// This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
|
||||
// would normally be fired after receiving the reply packet from comm. done on the last line.
|
||||
testclient.CompleteMovement();
|
||||
|
||||
// Crossings are asynchronous
|
||||
int timer = 10;
|
||||
|
||||
// Make sure cross hasn't already finished
|
||||
if (!presence.IsInTransit && !presence.IsChildAgent)
|
||||
{
|
||||
// If not and not in transit yet, give it some more time
|
||||
Thread.Sleep(5000);
|
||||
}
|
||||
|
||||
// Enough time, should at least be in transit by now.
|
||||
while (presence.IsInTransit && timer > 0)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
timer-=1;
|
||||
}
|
||||
|
||||
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
|
||||
Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
|
||||
Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
|
||||
|
||||
// Cross Back
|
||||
presence2.AbsolutePosition = new Vector3(-10, 3, 100);
|
||||
presence2.Update();
|
||||
|
||||
if (!wh.WaitOne(5000,false))
|
||||
{
|
||||
presence2.Update();
|
||||
if (!wh.WaitOne(8000,false))
|
||||
throw new ArgumentException("2 - Timeout waiting for signal/variable.");
|
||||
}
|
||||
testclient.CompleteMovement();
|
||||
|
||||
if (!presence2.IsInTransit && !presence2.IsChildAgent)
|
||||
{
|
||||
// If not and not in transit yet, give it some more time
|
||||
Thread.Sleep(5000);
|
||||
}
|
||||
|
||||
// Enough time, should at least be in transit by now.
|
||||
while (presence2.IsInTransit && timer > 0)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
timer-=1;
|
||||
}
|
||||
|
||||
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
|
||||
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||
}
|
||||
// public void T021_TestCrossToNewRegion()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
//
|
||||
// scene.RegisterRegionWithGrid();
|
||||
// scene2.RegisterRegionWithGrid();
|
||||
//
|
||||
// // Adding child agent to region 1001
|
||||
// string reason;
|
||||
// scene2.NewUserConnection(acd1,0, out reason);
|
||||
// scene2.AddNewClient(testclient, PresenceType.User);
|
||||
//
|
||||
// ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
|
||||
//
|
||||
// ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
//
|
||||
// // Adding neighbour region caps info to presence2
|
||||
//
|
||||
// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||||
// presence2.AddNeighbourRegion(region1, cap);
|
||||
//
|
||||
// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
|
||||
//
|
||||
// // Cross to x+1
|
||||
// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
|
||||
// presence.Update();
|
||||
//
|
||||
// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||||
//
|
||||
// // Mimicking communication between client and server, by waiting OK from client
|
||||
// // sent by TestClient.CrossRegion call. Originally, this is network comm.
|
||||
// if (!wh.WaitOne(5000,false))
|
||||
// {
|
||||
// presence.Update();
|
||||
// if (!wh.WaitOne(8000,false))
|
||||
// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
|
||||
// }
|
||||
//
|
||||
// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
|
||||
// // would normally be fired after receiving the reply packet from comm. done on the last line.
|
||||
// testclient.CompleteMovement();
|
||||
//
|
||||
// // Crossings are asynchronous
|
||||
// int timer = 10;
|
||||
//
|
||||
// // Make sure cross hasn't already finished
|
||||
// if (!presence.IsInTransit && !presence.IsChildAgent)
|
||||
// {
|
||||
// // If not and not in transit yet, give it some more time
|
||||
// Thread.Sleep(5000);
|
||||
// }
|
||||
//
|
||||
// // Enough time, should at least be in transit by now.
|
||||
// while (presence.IsInTransit && timer > 0)
|
||||
// {
|
||||
// Thread.Sleep(1000);
|
||||
// timer-=1;
|
||||
// }
|
||||
//
|
||||
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
|
||||
// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
|
||||
//
|
||||
// // Cross Back
|
||||
// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
|
||||
// presence2.Update();
|
||||
//
|
||||
// if (!wh.WaitOne(5000,false))
|
||||
// {
|
||||
// presence2.Update();
|
||||
// if (!wh.WaitOne(8000,false))
|
||||
// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
|
||||
// }
|
||||
// testclient.CompleteMovement();
|
||||
//
|
||||
// if (!presence2.IsInTransit && !presence2.IsChildAgent)
|
||||
// {
|
||||
// // If not and not in transit yet, give it some more time
|
||||
// Thread.Sleep(5000);
|
||||
// }
|
||||
//
|
||||
// // Enough time, should at least be in transit by now.
|
||||
// while (presence2.IsInTransit && timer > 0)
|
||||
// {
|
||||
// Thread.Sleep(1000);
|
||||
// timer-=1;
|
||||
// }
|
||||
//
|
||||
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||||
// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||
// }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue