Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.csavinationmerge
commit
5895c4cc6f
|
@ -131,6 +131,12 @@ namespace OpenSim.Data.MSSQL
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|||
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public bool MoveItem(string id, string newParent)
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{
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XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
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if (retrievedItems.Length == 0)
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return false;
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UUID oldParent = retrievedItems[0].parentFolderID;
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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{
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using (SqlCommand cmd = new SqlCommand())
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@ -141,9 +147,16 @@ namespace OpenSim.Data.MSSQL
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cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
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cmd.Connection = conn;
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conn.Open();
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return cmd.ExecuteNonQuery() == 0 ? false : true;
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if (cmd.ExecuteNonQuery() == 0)
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return false;
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}
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}
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IncrementFolderVersion(oldParent);
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IncrementFolderVersion(newParent);
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return true;
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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@ -196,14 +209,31 @@ namespace OpenSim.Data.MSSQL
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if (!base.Store(item))
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return false;
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string sql = "update inventoryfolders set version=version+1 where folderID = @folderID";
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IncrementFolderVersion(item.parentFolderID);
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return true;
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}
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private bool IncrementFolderVersion(UUID folderID)
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{
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return IncrementFolderVersion(folderID.ToString());
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}
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private bool IncrementFolderVersion(string folderID)
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{
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// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
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// Util.PrintCallStack();
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string sql = "update inventoryfolders set version=version+1 where folderID = ?folderID";
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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{
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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conn.Open();
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cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
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cmd.Parameters.AddWithValue("@folderID", folderID);
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try
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{
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cmd.ExecuteNonQuery();
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@ -213,11 +243,11 @@ namespace OpenSim.Data.MSSQL
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return false;
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}
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}
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}
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return true;
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}
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}
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}
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public class MSSQLFolderHandler : MSSQLGenericTableHandler<XInventoryFolder>
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{
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@ -228,6 +258,13 @@ namespace OpenSim.Data.MSSQL
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public bool MoveFolder(string id, string newParentFolderID)
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{
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XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
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if (folders.Length == 0)
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return false;
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UUID oldParentFolderUUID = folders[0].parentFolderID;
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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{
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using (SqlCommand cmd = new SqlCommand())
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@ -238,9 +275,60 @@ namespace OpenSim.Data.MSSQL
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cmd.Parameters.Add(m_database.CreateParameter("@folderID", id));
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cmd.Connection = conn;
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conn.Open();
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return cmd.ExecuteNonQuery() == 0 ? false : true;
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if (cmd.ExecuteNonQuery() == 0)
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return false;
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}
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}
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IncrementFolderVersion(oldParentFolderUUID);
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IncrementFolderVersion(newParentFolderID);
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return true;
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}
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public override bool Store(XInventoryFolder folder)
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{
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if (!base.Store(folder))
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return false;
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IncrementFolderVersion(folder.parentFolderID);
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return true;
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}
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private bool IncrementFolderVersion(UUID folderID)
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{
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return IncrementFolderVersion(folderID.ToString());
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}
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private bool IncrementFolderVersion(string folderID)
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{
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// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
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// Util.PrintCallStack();
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string sql = "update inventoryfolders set version=version+1 where folderID = ?folderID";
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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{
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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conn.Open();
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cmd.Parameters.AddWithValue("@folderID", folderID);
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try
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{
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cmd.ExecuteNonQuery();
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}
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catch (Exception)
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{
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return false;
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}
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}
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}
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return true;
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}
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}
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}
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|
@ -120,12 +120,12 @@ namespace OpenSim.Data.SQLite
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}
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}
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public T[] Get(string field, string key)
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public virtual T[] Get(string field, string key)
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{
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return Get(new string[] { field }, new string[] { key });
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}
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public T[] Get(string[] fields, string[] keys)
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public virtual T[] Get(string[] fields, string[] keys)
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{
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if (fields.Length != keys.Length)
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return new T[0];
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|
@ -213,7 +213,7 @@ namespace OpenSim.Data.SQLite
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return result.ToArray();
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}
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public T[] Get(string where)
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public virtual T[] Get(string where)
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{
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using (SqliteCommand cmd = new SqliteCommand())
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{
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|
@ -226,7 +226,7 @@ namespace OpenSim.Data.SQLite
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}
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}
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public bool Store(T row)
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public virtual bool Store(T row)
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{
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using (SqliteCommand cmd = new SqliteCommand())
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{
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|
@ -270,7 +270,7 @@ namespace OpenSim.Data.SQLite
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return Delete(new string[] { field }, new string[] { key });
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}
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public bool Delete(string[] fields, string[] keys)
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public virtual bool Delete(string[] fields, string[] keys)
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{
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if (fields.Length != keys.Length)
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return false;
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|
|
|
@ -137,16 +137,72 @@ namespace OpenSim.Data.SQLite
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{
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}
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public override bool Store(XInventoryItem item)
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{
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if (!base.Store(item))
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return false;
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IncrementFolderVersion(item.parentFolderID);
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return true;
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}
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public override bool Delete(string field, string val)
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{
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XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
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if (retrievedItems.Length == 0)
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return false;
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if (!base.Delete(field, val))
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return false;
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// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
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// IncrementFolderVersion(retrievedItems[0].parentFolderID);
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return true;
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}
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public override bool Delete(string[] fields, string[] vals)
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{
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XInventoryItem[] retrievedItems = Get(fields, vals);
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if (retrievedItems.Length == 0)
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return false;
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if (!base.Delete(fields, vals))
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return false;
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HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
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Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
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foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
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IncrementFolderVersion(deletedItemFolderUUID);
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return true;
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}
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public bool MoveItem(string id, string newParent)
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{
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XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
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if (retrievedItems.Length == 0)
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return false;
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UUID oldParent = retrievedItems[0].parentFolderID;
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using (SqliteCommand cmd = new SqliteCommand())
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{
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cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
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cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
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cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
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return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
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if (ExecuteNonQuery(cmd, m_Connection) == 0)
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return false;
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}
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IncrementFolderVersion(oldParent);
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IncrementFolderVersion(newParent);
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|
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return true;
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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|
@ -187,6 +243,34 @@ namespace OpenSim.Data.SQLite
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|
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return perms;
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}
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private bool IncrementFolderVersion(UUID folderID)
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{
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return IncrementFolderVersion(folderID.ToString());
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}
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private bool IncrementFolderVersion(string folderID)
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{
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// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
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// Util.PrintCallStack();
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|
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using (SqliteCommand cmd = new SqliteCommand())
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{
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cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
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cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
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|
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try
|
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{
|
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cmd.ExecuteNonQuery();
|
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}
|
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catch (Exception)
|
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{
|
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return false;
|
||||
}
|
||||
}
|
||||
|
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return true;
|
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}
|
||||
}
|
||||
|
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public class SqliteFolderHandler : SQLiteGenericTableHandler<XInventoryFolder>
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|
@ -196,16 +280,67 @@ namespace OpenSim.Data.SQLite
|
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{
|
||||
}
|
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|
||||
public override bool Store(XInventoryFolder folder)
|
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{
|
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if (!base.Store(folder))
|
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return false;
|
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|
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IncrementFolderVersion(folder.parentFolderID);
|
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|
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return true;
|
||||
}
|
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|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
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{
|
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XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
|
||||
|
||||
if (folders.Length == 0)
|
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return false;
|
||||
|
||||
UUID oldParentFolderUUID = folders[0].parentFolderID;
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
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{
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
|
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cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
if (ExecuteNonQuery(cmd, m_Connection) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParentFolderUUID);
|
||||
IncrementFolderVersion(newParentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
|
||||
cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -382,14 +382,20 @@ namespace OpenSim.Framework.Monitoring
|
|||
|
||||
public class PercentageStat : Stat
|
||||
{
|
||||
public int Antecedent { get; set; }
|
||||
public int Consequent { get; set; }
|
||||
public long Antecedent { get; set; }
|
||||
public long Consequent { get; set; }
|
||||
|
||||
public override double Value
|
||||
{
|
||||
get
|
||||
{
|
||||
int c = Consequent;
|
||||
// Asking for an update here means that the updater cannot access this value without infinite recursion.
|
||||
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
|
||||
// called by the pull action and just return the value.
|
||||
if (StatType == StatType.Pull)
|
||||
PullAction(this);
|
||||
|
||||
long c = Consequent;
|
||||
|
||||
// Avoid any chance of a multi-threaded divide-by-zero
|
||||
if (c == 0)
|
||||
|
@ -400,7 +406,7 @@ namespace OpenSim.Framework.Monitoring
|
|||
|
||||
set
|
||||
{
|
||||
throw new Exception("Cannot set value on a PercentageStat");
|
||||
throw new InvalidOperationException("Cannot set value on a PercentageStat");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5415,9 +5415,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AddLocalPacketHandler(PacketType.RemoveTaskInventory, HandleRemoveTaskInventory);
|
||||
AddLocalPacketHandler(PacketType.MoveTaskInventory, HandleMoveTaskInventory);
|
||||
AddLocalPacketHandler(PacketType.RezScript, HandleRezScript);
|
||||
AddLocalPacketHandler(PacketType.MapLayerRequest, HandleMapLayerRequest, false);
|
||||
AddLocalPacketHandler(PacketType.MapBlockRequest, HandleMapBlockRequest, false);
|
||||
AddLocalPacketHandler(PacketType.MapNameRequest, HandleMapNameRequest, false);
|
||||
AddLocalPacketHandler(PacketType.MapLayerRequest, HandleMapLayerRequest);
|
||||
AddLocalPacketHandler(PacketType.MapBlockRequest, HandleMapBlockRequest);
|
||||
AddLocalPacketHandler(PacketType.MapNameRequest, HandleMapNameRequest);
|
||||
AddLocalPacketHandler(PacketType.TeleportLandmarkRequest, HandleTeleportLandmarkRequest);
|
||||
AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel);
|
||||
AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest);
|
||||
|
|
|
@ -70,6 +70,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void AddScene(IScene scene)
|
||||
{
|
||||
m_udpServer.AddScene(scene);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"IncomingPacketsProcessedCount",
|
||||
"Number of inbound UDP packets processed",
|
||||
"Number of inbound UDP packets processed",
|
||||
"",
|
||||
"clientstack",
|
||||
scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_udpServer.IncomingPacketsProcessed,
|
||||
StatVerbosity.Debug));
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
|
@ -173,6 +185,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
|
||||
private Pool<IncomingPacket> m_incomingPacketPool;
|
||||
|
||||
/// <summary>
|
||||
/// Stat for number of packets in the main pool awaiting use.
|
||||
/// </summary>
|
||||
private Stat m_poolCountStat;
|
||||
|
||||
/// <summary>
|
||||
/// Stat for number of packets in the inbound packet pool awaiting use.
|
||||
/// </summary>
|
||||
private Stat m_incomingPacketPoolStat;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
|
@ -345,20 +365,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
|
||||
|
||||
m_incomingPacketPoolStat
|
||||
= new Stat(
|
||||
"IncomingPacketPoolCount",
|
||||
"Objects within incoming packet pool",
|
||||
"The number of objects currently stored within the incoming packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_incomingPacketPool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_incomingPacketPoolStat);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -381,6 +387,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a seperate method so that it can be called once we have an m_scene to distinguish different scene
|
||||
/// stats.
|
||||
/// </summary>
|
||||
private void EnablePoolStats()
|
||||
{
|
||||
m_poolCountStat
|
||||
= new Stat(
|
||||
"UDPPacketBufferPoolCount",
|
||||
"Objects within the UDPPacketBuffer pool",
|
||||
"The number of objects currently stored within the UDPPacketBuffer pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = Pool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_poolCountStat);
|
||||
|
||||
m_incomingPacketPoolStat
|
||||
= new Stat(
|
||||
"IncomingPacketPoolCount",
|
||||
"Objects within incoming packet pool",
|
||||
"The number of objects currently stored within the incoming packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_incomingPacketPool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_incomingPacketPoolStat);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables pool stats.
|
||||
/// </summary>
|
||||
private void DisablePoolStats()
|
||||
{
|
||||
StatsManager.DeregisterStat(m_poolCountStat);
|
||||
m_poolCountStat = null;
|
||||
|
||||
StatsManager.DeregisterStat(m_incomingPacketPoolStat);
|
||||
m_incomingPacketPoolStat = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||
/// </summary>
|
||||
|
@ -420,6 +473,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_scene = (Scene)scene;
|
||||
m_location = new Location(m_scene.RegionInfo.RegionHandle);
|
||||
|
||||
// XXX: These stats are also pool stats but we register them separately since they are currently not
|
||||
// turned on and off by EnablePools()/DisablePools()
|
||||
StatsManager.RegisterStat(
|
||||
new PercentageStat(
|
||||
"PacketsReused",
|
||||
"Packets reused",
|
||||
"Number of packets reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat =>
|
||||
{ PercentageStat pstat = (PercentageStat)stat;
|
||||
pstat.Consequent = PacketPool.Instance.PacketsRequested;
|
||||
pstat.Antecedent = PacketPool.Instance.PacketsReused; },
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new PercentageStat(
|
||||
"PacketDataBlocksReused",
|
||||
"Packet data blocks reused",
|
||||
"Number of data blocks reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat =>
|
||||
{ PercentageStat pstat = (PercentageStat)stat;
|
||||
pstat.Consequent = PacketPool.Instance.BlocksRequested;
|
||||
pstat.Antecedent = PacketPool.Instance.BlocksReused; },
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketsPoolCount",
|
||||
"Objects within the packet pool",
|
||||
"The number of objects currently stored within the packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = PacketPool.Instance.PacketsPooled,
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketDataBlocksPoolCount",
|
||||
"Objects within the packet data block pool",
|
||||
"The number of objects currently stored within the packet data block pool",
|
||||
"",
|
||||
"clientstack",
|
||||
m_scene.Name,
|
||||
StatType.Pull,
|
||||
stat => stat.Value = PacketPool.Instance.BlocksPooled,
|
||||
StatVerbosity.Debug));
|
||||
|
||||
// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
|
||||
// scene name
|
||||
if (UsePools)
|
||||
EnablePoolStats();
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
|
@ -508,13 +620,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (enabled == "on")
|
||||
{
|
||||
if (EnablePools())
|
||||
{
|
||||
EnablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
|
||||
}
|
||||
}
|
||||
else if (enabled == "off")
|
||||
{
|
||||
if (DisablePools())
|
||||
{
|
||||
DisablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
|
@ -1621,6 +1739,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private int npacksSent = 0;
|
||||
private int npackNotSent = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Number of inbound packets processed since startup.
|
||||
/// </summary>
|
||||
public long IncomingPacketsProcessed { get; private set; }
|
||||
|
||||
private void MonitoredClientOutgoingPacketHandler(IClientAPI client)
|
||||
{
|
||||
nticks++;
|
||||
|
@ -1680,7 +1803,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
npacksSent++;
|
||||
}
|
||||
else
|
||||
{
|
||||
npackNotSent++;
|
||||
}
|
||||
|
||||
watch2.Stop();
|
||||
avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks);
|
||||
|
@ -1688,9 +1813,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LLUDPSERVER]: Client is not connected");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
|
||||
|
@ -1752,6 +1879,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
|
||||
IncomingPacketsProcessed++;
|
||||
}
|
||||
|
||||
protected void LogoutHandler(IClientAPI client)
|
||||
|
|
|
@ -60,16 +60,16 @@ namespace OpenMetaverse
|
|||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>
|
||||
/// Pool to use for handling data. May be null if UsePools = false;
|
||||
/// </summary>
|
||||
protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
|
||||
|
||||
/// <summary>
|
||||
/// Are we to use object pool(s) to reduce memory churn when receiving data?
|
||||
/// </summary>
|
||||
public bool UsePools { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Pool to use for handling data. May be null if UsePools = false;
|
||||
/// </summary>
|
||||
protected OpenSim.Framework.Pool<UDPPacketBuffer> Pool { get; private set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
|
||||
public bool IsRunningInbound { get; private set; }
|
||||
|
||||
|
@ -77,8 +77,6 @@ namespace OpenMetaverse
|
|||
/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
|
||||
public bool IsRunningOutbound { get; private set; }
|
||||
|
||||
private Stat m_poolCountStat;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
|
@ -178,21 +176,7 @@ namespace OpenMetaverse
|
|||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
|
||||
|
||||
m_poolCountStat
|
||||
= new Stat(
|
||||
"UDPPacketBufferPoolCount",
|
||||
"Objects within the UDPPacketBuffer pool",
|
||||
"The number of objects currently stored within the UDPPacketBuffer pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_pool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_poolCountStat);
|
||||
Pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
|
||||
|
||||
UsePools = true;
|
||||
|
||||
|
@ -207,7 +191,6 @@ namespace OpenMetaverse
|
|||
if (UsePools)
|
||||
{
|
||||
UsePools = false;
|
||||
StatsManager.DeregisterStat(m_poolCountStat);
|
||||
|
||||
// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
|
||||
|
||||
|
@ -222,7 +205,7 @@ namespace OpenMetaverse
|
|||
UDPPacketBuffer buf;
|
||||
|
||||
if (UsePools)
|
||||
buf = m_pool.GetObject();
|
||||
buf = Pool.GetObject();
|
||||
else
|
||||
buf = new UDPPacketBuffer();
|
||||
|
||||
|
@ -305,7 +288,7 @@ namespace OpenMetaverse
|
|||
finally
|
||||
{
|
||||
if (UsePools)
|
||||
m_pool.ReturnObject(buffer);
|
||||
Pool.ReturnObject(buffer);
|
||||
|
||||
// Synchronous mode waits until the packet callback completes
|
||||
// before starting the receive to fetch another packet
|
||||
|
|
|
@ -41,29 +41,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private static readonly PacketPool instance = new PacketPool();
|
||||
|
||||
private bool packetPoolEnabled = true;
|
||||
private bool dataBlockPoolEnabled = true;
|
||||
|
||||
private PercentageStat m_packetsReusedStat = new PercentageStat(
|
||||
"PacketsReused",
|
||||
"Packets reused",
|
||||
"Number of packets reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
private PercentageStat m_blocksReusedStat = new PercentageStat(
|
||||
"PacketDataBlocksReused",
|
||||
"Packet data blocks reused",
|
||||
"Number of data blocks reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
/// <summary>
|
||||
/// Pool of packets available for reuse.
|
||||
/// </summary>
|
||||
|
@ -76,46 +53,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
get { return instance; }
|
||||
}
|
||||
|
||||
public bool RecyclePackets
|
||||
public bool RecyclePackets { get; set; }
|
||||
|
||||
public bool RecycleDataBlocks { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of packets pooled
|
||||
/// </summary>
|
||||
public int PacketsPooled
|
||||
{
|
||||
set { packetPoolEnabled = value; }
|
||||
get { return packetPoolEnabled; }
|
||||
get
|
||||
{
|
||||
lock (pool)
|
||||
return pool.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public bool RecycleDataBlocks
|
||||
/// <summary>
|
||||
/// The number of blocks pooled.
|
||||
/// </summary>
|
||||
public int BlocksPooled
|
||||
{
|
||||
set { dataBlockPoolEnabled = value; }
|
||||
get { return dataBlockPoolEnabled; }
|
||||
get
|
||||
{
|
||||
lock (DataBlocks)
|
||||
return DataBlocks.Count;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Number of packets requested.
|
||||
/// </summary>
|
||||
public long PacketsRequested { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of packets reused.
|
||||
/// </summary>
|
||||
public long PacketsReused { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of packet blocks requested.
|
||||
/// </summary>
|
||||
public long BlocksRequested { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of packet blocks reused.
|
||||
/// </summary>
|
||||
public long BlocksReused { get; private set; }
|
||||
|
||||
private PacketPool()
|
||||
{
|
||||
StatsManager.RegisterStat(m_packetsReusedStat);
|
||||
StatsManager.RegisterStat(m_blocksReusedStat);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketsPoolCount",
|
||||
"Objects within the packet pool",
|
||||
"The number of objects currently stored within the packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (pool) { stat.Value = pool.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketDataBlocksPoolCount",
|
||||
"Objects within the packet data block pool",
|
||||
"The number of objects currently stored within the packet data block pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
// defaults
|
||||
RecyclePackets = true;
|
||||
RecycleDataBlocks = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -125,11 +115,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
|
||||
public Packet GetPacket(PacketType type)
|
||||
{
|
||||
m_packetsReusedStat.Consequent++;
|
||||
PacketsRequested++;
|
||||
|
||||
Packet packet;
|
||||
|
||||
if (!packetPoolEnabled)
|
||||
if (!RecyclePackets)
|
||||
return Packet.BuildPacket(type);
|
||||
|
||||
lock (pool)
|
||||
|
@ -146,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
|
||||
|
||||
// Recycle old packages
|
||||
m_packetsReusedStat.Antecedent++;
|
||||
PacketsReused++;
|
||||
|
||||
packet = pool[type].Pop();
|
||||
}
|
||||
|
@ -215,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="packet"></param>
|
||||
public void ReturnPacket(Packet packet)
|
||||
{
|
||||
if (dataBlockPoolEnabled)
|
||||
if (RecycleDataBlocks)
|
||||
{
|
||||
switch (packet.Type)
|
||||
{
|
||||
|
@ -239,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
if (packetPoolEnabled)
|
||||
if (RecyclePackets)
|
||||
{
|
||||
switch (packet.Type)
|
||||
{
|
||||
|
@ -277,7 +267,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
lock (DataBlocks)
|
||||
{
|
||||
m_blocksReusedStat.Consequent++;
|
||||
BlocksRequested++;
|
||||
|
||||
Stack<Object> s;
|
||||
|
||||
|
@ -285,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if (s.Count > 0)
|
||||
{
|
||||
m_blocksReusedStat.Antecedent++;
|
||||
BlocksReused++;
|
||||
return (T)s.Pop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,8 +115,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
m_Clients.Add(remoteClient.AgentId);
|
||||
}
|
||||
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
try
|
||||
{
|
||||
OnMapNameRequest(remoteClient, mapName, flags);
|
||||
|
@ -126,8 +124,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
lock (m_Clients)
|
||||
m_Clients.Remove(remoteClient.AgentId);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
|
||||
|
|
|
@ -2257,10 +2257,11 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
|
|
Loading…
Reference in New Issue