refactor: Make SOP.Description an automatic property
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			@ -242,7 +242,6 @@ namespace OpenSim.Region.Framework.Scenes
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        private byte[] m_TextureAnimation;
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        private byte m_clickAction;
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        private Color m_color = Color.Black;
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        private string m_description = String.Empty;
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        private readonly List<uint> m_lastColliders = new List<uint>();
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        private int m_linkNum;
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			@ -323,6 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
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            m_TextureAnimation = Utils.EmptyBytes;
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            m_particleSystem = Utils.EmptyBytes;
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            Rezzed = DateTime.UtcNow;
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            Description = String.Empty;
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            m_inventory = new SceneObjectPartInventory(this);
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        }
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			@ -342,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
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            m_name = "Primitive";
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            Rezzed = DateTime.UtcNow;
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            Description = String.Empty;
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            CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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            LastOwnerID = CreatorID = OwnerID = ownerID;
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            UUID = UUID.Random();
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			@ -906,11 +907,7 @@ namespace OpenSim.Region.Framework.Scenes
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            set { m_acceleration = value; }
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        }
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        public string Description
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        {
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            get { return m_description; }
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            set { m_description = value; }
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        }
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        public string Description { get; set; }
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        /// <value>
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        /// Text color.
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