refactor: Make SOP.Description an automatic property
parent
e0887944a0
commit
58a1147870
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@ -242,7 +242,6 @@ namespace OpenSim.Region.Framework.Scenes
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private byte[] m_TextureAnimation;
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private byte[] m_TextureAnimation;
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private byte m_clickAction;
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private byte m_clickAction;
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private Color m_color = Color.Black;
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private Color m_color = Color.Black;
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private string m_description = String.Empty;
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private readonly List<uint> m_lastColliders = new List<uint>();
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private readonly List<uint> m_lastColliders = new List<uint>();
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private int m_linkNum;
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private int m_linkNum;
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@ -323,6 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_TextureAnimation = Utils.EmptyBytes;
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m_TextureAnimation = Utils.EmptyBytes;
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m_particleSystem = Utils.EmptyBytes;
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m_particleSystem = Utils.EmptyBytes;
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Rezzed = DateTime.UtcNow;
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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m_inventory = new SceneObjectPartInventory(this);
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m_inventory = new SceneObjectPartInventory(this);
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}
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}
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@ -342,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_name = "Primitive";
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m_name = "Primitive";
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Rezzed = DateTime.UtcNow;
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Rezzed = DateTime.UtcNow;
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Description = String.Empty;
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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LastOwnerID = CreatorID = OwnerID = ownerID;
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LastOwnerID = CreatorID = OwnerID = ownerID;
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UUID = UUID.Random();
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UUID = UUID.Random();
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@ -906,11 +907,7 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_acceleration = value; }
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set { m_acceleration = value; }
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}
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}
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public string Description
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public string Description { get; set; }
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{
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get { return m_description; }
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set { m_description = value; }
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}
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/// <value>
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/// <value>
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/// Text color.
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/// Text color.
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