refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.
parent
5691a8b860
commit
58b13d51a7
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@ -3860,11 +3860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llGiveInventory(string destination, string inventory)
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{
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m_host.AddScriptLPS(1);
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bool found = false;
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UUID destId = UUID.Zero;
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UUID objId = UUID.Zero;
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int assetType = 0;
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string objName = String.Empty;
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if (!UUID.TryParse(destination, out destId))
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{
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@ -3872,28 +3869,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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// move the first object found with this inventory name
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == inventory)
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{
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found = true;
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objId = inv.Key;
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assetType = inv.Value.Type;
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objName = inv.Value.Name;
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break;
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}
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}
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}
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TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
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if (!found)
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if (item == null)
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{
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llSay(0, String.Format("Could not find object '{0}'", inventory));
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throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
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}
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UUID objId = item.ItemID;
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// check if destination is an object
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if (World.GetSceneObjectPart(destId) != null)
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{
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@ -3924,7 +3909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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byte[] bucket = new byte[17];
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bucket[0] = (byte)assetType;
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bucket[0] = (byte)item.Type;
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byte[] objBytes = agentItem.ID.GetBytes();
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Array.Copy(objBytes, 0, bucket, 1, 16);
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@ -3932,13 +3917,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.UUID, m_host.Name + ", an object owned by " +
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resolveName(m_host.OwnerID) + ",", destId,
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(byte)InstantMessageDialog.TaskInventoryOffered,
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false, objName+"\n"+m_host.Name+" is located at "+
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false, item.Name + "\n" + m_host.Name + " is located at " +
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World.RegionInfo.RegionName+" "+
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m_host.AbsolutePosition.ToString(),
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agentItem.ID, true, m_host.AbsolutePosition,
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bucket);
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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ScriptSleep(3000);
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}
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}
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