From 58b68aa5e97bfb877676910a74d698e24ade5485 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 6 Dec 2018 19:04:51 +0000 Subject: [PATCH] fix compile putting back useless things until they are fully removed --- OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs index e8d6334078..db5c3f121e 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs @@ -130,7 +130,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase RequestAssetMethod = m; SetTerrain(terrain); SetWaterLevel(waterHeight); - } public virtual void TriggerPhysicsBasedRestart() @@ -310,8 +309,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase /// public virtual Dictionary GetStats() { return null; } - public abstract void GetResults(); - public abstract void SetTerrain(float[] heightMap); public abstract void SetWaterLevel(float baseheight); @@ -322,8 +319,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase public abstract Dictionary GetTopColliders(); - public abstract bool IsThreaded { get; } - /// /// True if the physics plugin supports raycasting against the physics scene /// @@ -409,5 +404,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase // A NOP if the extension thing is not implemented by the physics engine return null; } + + public virtual void GetResults() { } + public virtual bool IsThreaded { get {return false;} } } }