added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.

0.6.0-stable
MW 2008-03-15 13:52:57 +00:00
parent c04899b60a
commit 58ce8f3818
3 changed files with 140 additions and 0 deletions

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@ -1902,6 +1902,66 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.osSetPrimFloatOnWater(floatYN); m_LSL_Functions.osSetPrimFloatOnWater(floatYN);
} }
//Texture Draw functions
public string osMovePen(string drawList, int x, int y)
{
return m_LSL_Functions.osMovePen(drawList, x, y);
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
return m_LSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
}
public string osDrawLine(string drawList, int endX, int endY)
{
return m_LSL_Functions.osDrawLine(drawList, endX, endY);
}
public string osDrawText(string drawList, string text)
{
return m_LSL_Functions.osDrawText(drawList, text);
}
public string osDrawEllipse(string drawList, int width, int height)
{
return m_LSL_Functions.osDrawEllipse(drawList, width, height);
}
public string osDrawRectangle(string drawList, int width, int height)
{
return osDrawRectangle(drawList, width, height);
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
return osDrawFilledRectangle(drawList, width, height);
}
public string osSetFontSize(string drawList, int fontSize)
{
return m_LSL_Functions.osSetFontSize(drawList, fontSize);
}
public string osSetPenSize(string drawList, int penSize)
{
return m_LSL_Functions.osSetPenSize(drawList, penSize);
}
public string osSetPenColour(string drawList, string colour)
{
return m_LSL_Functions.osSetPenColour(drawList, colour);
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
return m_LSL_Functions.osDrawImage(drawList, width, height, imageUrl);
}
//
public double llList2Float(LSL_Types.list src, int index) public double llList2Float(LSL_Types.list src, int index)
{ {
return m_LSL_Functions.llList2Float(src, index); return m_LSL_Functions.llList2Float(src, index);

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@ -4425,6 +4425,73 @@ namespace OpenSim.Region.ScriptEngine.Common
} }
} }
//Texture draw functions
public string osMovePen(string drawList, int x, int y)
{
drawList += "MoveTo " + x + "," + y + ";";
return drawList;
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
return drawList;
}
public string osDrawLine(string drawList, int endX, int endY)
{
drawList += "LineTo " + endX + "," + endY + "; ";
return drawList;
}
public string osDrawText(string drawList, string text)
{
drawList += "Text " + text + "; ";
return drawList;
}
public string osDrawEllipse(string drawList, int width, int height)
{
drawList += "Ellipse " + width + "," + height + "; ";
return drawList;
}
public string osDrawRectangle(string drawList, int width, int height)
{
drawList += "Rectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
drawList += "FillRectangle " + width + "," + height + "; ";
return drawList;
}
public string osSetFontSize(string drawList, int fontSize)
{
drawList += "FontSize "+ fontSize +"; ";
return drawList;
}
public string osSetPenSize(string drawList, int penSize)
{
drawList += "PenSize " + penSize + "; ";
return drawList;
}
public string osSetPenColour(string drawList, string colour)
{
drawList += "PenColour " + colour + "; ";
return drawList;
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
return drawList;
}
private void NotImplemented(string command) private void NotImplemented(string command)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);

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@ -650,5 +650,18 @@ namespace OpenSim.Region.ScriptEngine.Common
void osSetParcelMediaURL(string url); void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN); void osSetPrimFloatOnWater(int floatYN);
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
string osDrawLine(string drawList, int endX, int endY);
string osDrawText(string drawList, string text);
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColour(string drawList, string colour);
string osDrawImage(string drawList, int width, int height, string imageUrl);
} }
} }