don't mess ray direction..

avinationmerge
UbitUmarov 2015-09-24 06:57:53 +01:00
parent af34bfddd1
commit 58daecfccb
1 changed files with 77 additions and 73 deletions

View File

@ -2305,10 +2305,13 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 rayEnd = RayEnd;
Vector3 dir = rayEnd - RayStart;
float dist = Vector3.Mag(dir) + 2.0f;
float dist = dir.Length();
if (dist != 0)
{
Vector3 direction = dir * (1 / dist);
dist += 2.0f;
if (SupportsRayCastFiltered())
{
RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
@ -2346,6 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
if (RayTargetID != UUID.Zero)
{
@ -2404,7 +2408,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
else
{
// fall back to our stupid functionality