* minor: change m_debug to m_debugPacketLevel since that's what it is

0.6.0-stable
Justin Clarke Casey 2008-10-14 18:53:56 +00:00
parent 0d6eb37ac5
commit 58f8c042f6
6 changed files with 30 additions and 19 deletions

View File

@ -836,8 +836,12 @@ namespace OpenSim.Framework
byte[] GetThrottlesPacked(float multiplier);
/// <summary>
/// Set the debug level at which packet output should be printed to console.
/// </summary>
/// <param name="newDebugPacketLevel"></param>
void SetDebugPacketLevel(int newDebug);
void SetDebug(int newDebug);
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
void Close(bool ShutdownCircuit);

View File

@ -555,11 +555,11 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[1], out newDebug))
{
m_sceneManager.SetDebugPacketOnCurrentScene(newDebug);
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
}
else
{
m_console.Error("packet debug should be 0..2");
m_console.Error("packet debug should be 0..255");
}
m_console.Notice("New packet debug: " + newDebug.ToString());
}

View File

@ -67,7 +67,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly UUID m_sessionId;
private UUID m_secureSessionId = UUID.Zero;
//private AgentAssetUpload UploadAssets;
private int m_debug = 0;
private int m_debugPacketLevel = 0;
private readonly AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int m_cachedTextureSerial = 0;
@ -447,9 +449,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ThreadTracker.Add(m_clientThread);
}
public void SetDebug(int newDebug)
public void SetDebugPacketLevel(int newDebugPacketLevel)
{
m_debug = newDebug;
m_debugPacketLevel = newDebugPacketLevel;
}
# region Client Methods
@ -632,23 +634,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void DebugPacket(string direction, Packet packet)
{
if (m_debug > 0)
if (m_debugPacketLevel > 0)
{
string info = String.Empty;
if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate)
return;
if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect)
return;
if (m_debug < 253 && (
if (m_debugPacketLevel < 253 && (
packet.Type == PacketType.CompletePingCheck ||
packet.Type == PacketType.StartPingCheck
))
return;
if (m_debug < 252 && packet.Type == PacketType.PacketAck)
if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck)
return;
if (m_debug > 1)
if (m_debugPacketLevel > 1)
{
info = packet.ToString();
}
@ -2360,8 +2362,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
terse.ObjectData[0] = terseBlock;
terse.Header.Reliable = false;
terse.Header.Zerocoded = true;
OutPacket(terse, ThrottleOutPacketType.Task);
}

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@ -758,7 +758,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{
}
public void SetDebug(int newDebug)
public void SetDebugPacketLevel(int newDebug)
{
}

View File

@ -394,7 +394,12 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public void SetDebugPacketOnCurrentScene(int newDebug)
/// <summary>
/// Set the debug packet level on the current scene. This level governs which packets are printed out to the
/// console.
/// </summary>
/// <param name="newDebug"></param>
public void SetDebugPacketLevelOnCurrentScene(int newDebug)
{
ForEachCurrentScene(delegate(Scene scene)
{
@ -409,7 +414,7 @@ namespace OpenSim.Region.Environment.Scenes
scenePresence.Lastname,
newDebug);
scenePresence.ControllingClient.SetDebug(newDebug);
scenePresence.ControllingClient.SetDebugPacketLevel(newDebug);
}
}
});

View File

@ -746,7 +746,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void SetDebug(int newDebug)
public void SetDebugPacketLevel(int newDebug)
{
}