* minor: change m_debug to m_debugPacketLevel since that's what it is
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0d6eb37ac5
commit
58f8c042f6
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@ -836,8 +836,12 @@ namespace OpenSim.Framework
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byte[] GetThrottlesPacked(float multiplier);
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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/// <param name="newDebugPacketLevel"></param>
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void SetDebugPacketLevel(int newDebug);
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void SetDebug(int newDebug);
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void InPacket(object NewPack);
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void ProcessInPacket(Packet NewPack);
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void Close(bool ShutdownCircuit);
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@ -555,11 +555,11 @@ namespace OpenSim
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int newDebug;
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if (int.TryParse(args[1], out newDebug))
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{
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m_sceneManager.SetDebugPacketOnCurrentScene(newDebug);
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
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}
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else
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{
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m_console.Error("packet debug should be 0..2");
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m_console.Error("packet debug should be 0..255");
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}
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m_console.Notice("New packet debug: " + newDebug.ToString());
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}
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@ -67,7 +67,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private readonly UUID m_sessionId;
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private UUID m_secureSessionId = UUID.Zero;
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//private AgentAssetUpload UploadAssets;
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private int m_debug = 0;
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private int m_debugPacketLevel = 0;
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private readonly AssetCache m_assetCache;
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// private InventoryCache m_inventoryCache;
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private int m_cachedTextureSerial = 0;
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@ -447,9 +449,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ThreadTracker.Add(m_clientThread);
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}
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public void SetDebug(int newDebug)
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public void SetDebugPacketLevel(int newDebugPacketLevel)
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{
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m_debug = newDebug;
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m_debugPacketLevel = newDebugPacketLevel;
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}
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# region Client Methods
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@ -632,23 +634,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected void DebugPacket(string direction, Packet packet)
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{
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if (m_debug > 0)
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if (m_debugPacketLevel > 0)
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{
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string info = String.Empty;
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if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
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if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate)
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return;
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if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
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if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect)
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return;
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if (m_debug < 253 && (
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if (m_debugPacketLevel < 253 && (
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packet.Type == PacketType.CompletePingCheck ||
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packet.Type == PacketType.StartPingCheck
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))
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return;
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if (m_debug < 252 && packet.Type == PacketType.PacketAck)
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if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck)
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return;
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if (m_debug > 1)
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if (m_debugPacketLevel > 1)
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{
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info = packet.ToString();
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}
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@ -2360,8 +2362,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.ObjectData[0] = terseBlock;
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@ -758,7 +758,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public void SetDebug(int newDebug)
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public void SetDebugPacketLevel(int newDebug)
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{
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}
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@ -394,7 +394,12 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public void SetDebugPacketOnCurrentScene(int newDebug)
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/// <summary>
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/// Set the debug packet level on the current scene. This level governs which packets are printed out to the
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/// console.
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/// </summary>
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/// <param name="newDebug"></param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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@ -409,7 +414,7 @@ namespace OpenSim.Region.Environment.Scenes
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scenePresence.Lastname,
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newDebug);
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scenePresence.ControllingClient.SetDebug(newDebug);
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scenePresence.ControllingClient.SetDebugPacketLevel(newDebug);
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}
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}
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});
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@ -746,7 +746,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void SetDebug(int newDebug)
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public void SetDebugPacketLevel(int newDebug)
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{
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}
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