Merge branch 'testmerge' into queuetest
Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.csbulletsim
commit
590d20903c
|
@ -1,192 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class AsynchronousRestObjectRequester
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an asynchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb">GET or POST</param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a
|
||||
/// network issue while posting the request. You'll want to make
|
||||
/// sure you deal with this as they're not uncommon</exception>
|
||||
//
|
||||
public static void MakeRequest<TRequest, TResponse>(string verb,
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof (TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
WebResponse response = null;
|
||||
TResponse deserial = default(TResponse);
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof (TResponse));
|
||||
|
||||
request.Method = verb;
|
||||
|
||||
if (verb == "POST")
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
request.BeginGetRequestStream(delegate(IAsyncResult res)
|
||||
{
|
||||
Stream requestStream = request.EndGetRequestStream(res);
|
||||
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult ar)
|
||||
{
|
||||
response = request.EndGetResponse(ar);
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(
|
||||
respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Let's not close this
|
||||
//buffer.Close();
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
|
||||
action(deserial);
|
||||
|
||||
}, null);
|
||||
}, null);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult res2)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
|
||||
// documented in MSDN
|
||||
response = request.EndGetResponse(res2);
|
||||
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e.Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
if (e.Response is HttpWebResponse)
|
||||
{
|
||||
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
|
||||
|
||||
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
|
||||
{
|
||||
// We don't appear to be handling any other status codes, so log these feailures to that
|
||||
// people don't spend unnecessary hours hunting phantom bugs.
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
|
||||
verb, requestUrl, httpResponse.StatusCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
action(deserial);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,131 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class SynchronousRestFormsRequester
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
string respstring = String.Empty;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/www-form-urlencoded";
|
||||
|
||||
int length = 0;
|
||||
using (StreamWriter writer = new StreamWriter(buffer))
|
||||
{
|
||||
writer.Write(obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
length = (int)obj.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength != 0)
|
||||
{
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = resp.GetResponseStream();
|
||||
using (StreamReader reader = new StreamReader(respStream))
|
||||
{
|
||||
respstring = reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (respStream != null)
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
||||
}
|
||||
}
|
||||
return respstring;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,122 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class SynchronousRestObjectPoster
|
||||
{
|
||||
[Obsolete]
|
||||
public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectRequester
|
||||
{
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
Type type = typeof (TRequest);
|
||||
TResponse deserial = default(TResponse);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return deserial;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength > 0)
|
||||
{
|
||||
Stream respStream = resp.GetResponseStream();
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
}
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,6 +36,9 @@ using System.Net.Security;
|
|||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using log4net;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
@ -625,4 +628,336 @@ namespace OpenSim.Framework
|
|||
|
||||
|
||||
}
|
||||
|
||||
public static class AsynchronousRestObjectRequester
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an asynchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb">GET or POST</param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a
|
||||
/// network issue while posting the request. You'll want to make
|
||||
/// sure you deal with this as they're not uncommon</exception>
|
||||
//
|
||||
public static void MakeRequest<TRequest, TResponse>(string verb,
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof(TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
WebResponse response = null;
|
||||
TResponse deserial = default(TResponse);
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
|
||||
request.Method = verb;
|
||||
|
||||
if (verb == "POST")
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
request.BeginGetRequestStream(delegate(IAsyncResult res)
|
||||
{
|
||||
Stream requestStream = request.EndGetRequestStream(res);
|
||||
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult ar)
|
||||
{
|
||||
response = request.EndGetResponse(ar);
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(
|
||||
respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Let's not close this
|
||||
//buffer.Close();
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
|
||||
action(deserial);
|
||||
|
||||
}, null);
|
||||
}, null);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult res2)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
|
||||
// documented in MSDN
|
||||
response = request.EndGetResponse(res2);
|
||||
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e.Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
if (e.Response is HttpWebResponse)
|
||||
{
|
||||
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
|
||||
|
||||
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
|
||||
{
|
||||
// We don't appear to be handling any other status codes, so log these feailures to that
|
||||
// people don't spend unnecessary hours hunting phantom bugs.
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
|
||||
verb, requestUrl, httpResponse.StatusCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
action(deserial);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
|
||||
public static class SynchronousRestFormsRequester
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
string respstring = String.Empty;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/www-form-urlencoded";
|
||||
|
||||
int length = 0;
|
||||
using (StreamWriter writer = new StreamWriter(buffer))
|
||||
{
|
||||
writer.Write(obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
length = (int)obj.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength != 0)
|
||||
{
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = resp.GetResponseStream();
|
||||
using (StreamReader reader = new StreamReader(respStream))
|
||||
{
|
||||
respstring = reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (respStream != null)
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
||||
}
|
||||
}
|
||||
return respstring;
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectPoster
|
||||
{
|
||||
[Obsolete]
|
||||
public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectRequester
|
||||
{
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
Type type = typeof(TRequest);
|
||||
TResponse deserial = default(TResponse);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return deserial;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength > 0)
|
||||
{
|
||||
Stream respStream = resp.GetResponseStream();
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
}
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4049,7 +4049,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ppcnt++;
|
||||
}
|
||||
|
||||
|
||||
Int32 fpcnt = 0;
|
||||
Int32 fbcnt = 0;
|
||||
|
||||
|
@ -4298,6 +4297,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SendEstateCovenantInformation(UUID covenant)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
|
||||
|
||||
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
||||
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
||||
edata.CovenantID = covenant;
|
||||
|
@ -4308,8 +4309,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(einfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
public void SendDetailedEstateData(
|
||||
UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
|
||||
UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
|
||||
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
|
|
|
@ -34,13 +34,13 @@ using Nini.Config;
|
|||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Friends;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
|
|
@ -33,7 +33,6 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
deletes[g.OwnerID].Add(g);
|
||||
}
|
||||
|
||||
// This is pethod scoped and will be returned. It will be the
|
||||
// This is method scoped and will be returned. It will be the
|
||||
// last created asset id
|
||||
UUID assetID = UUID.Zero;
|
||||
|
||||
|
@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// with distinct destinations as well.
|
||||
foreach (List<SceneObjectGroup> objlist in deletes.Values)
|
||||
{
|
||||
Dictionary<UUID, string> xmlStrings =
|
||||
new Dictionary<UUID, string>();
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
|
||||
Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
|
||||
|
||||
foreach (SceneObjectGroup objectGroup in objlist)
|
||||
{
|
||||
|
@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
: objectGroup.AbsolutePosition.X,
|
||||
objectGroup.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = objectGroup.AbsolutePosition;
|
||||
originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
|
||||
|
||||
objectGroup.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
|
@ -260,58 +260,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
objectGroup.RootPart.NextOwnerMask |=
|
||||
(uint)PermissionMask.Move;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
||||
|
||||
objectGroup.AbsolutePosition = originalPosition;
|
||||
|
||||
xmlStrings[objectGroup.UUID] = sceneObjectXml;
|
||||
coa.Add(objectGroup);
|
||||
}
|
||||
|
||||
string itemXml;
|
||||
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
|
||||
Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
|
||||
out minX, out maxX, out minY, out maxY,
|
||||
out minZ, out maxZ);
|
||||
|
||||
// CreateWrapper
|
||||
XmlDocument itemDoc = new XmlDocument();
|
||||
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
|
||||
itemDoc.AppendChild(root);
|
||||
|
||||
// Embed the offsets into the group XML
|
||||
for ( int i = 0 ; i < objlist.Count ; i++ )
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
SceneObjectGroup g = objlist[i];
|
||||
doc.LoadXml(xmlStrings[g.UUID]);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
|
||||
e.SetAttribute("offsetx", offsets[i].X.ToString());
|
||||
e.SetAttribute("offsety", offsets[i].Y.ToString());
|
||||
e.SetAttribute("offsetz", offsets[i].Z.ToString());
|
||||
|
||||
XmlNode objectNode = itemDoc.ImportNode(e, true);
|
||||
root.AppendChild(objectNode);
|
||||
}
|
||||
|
||||
float sizeX = maxX - minX;
|
||||
float sizeY = maxY - minY;
|
||||
float sizeZ = maxZ - minZ;
|
||||
|
||||
root.SetAttribute("x", sizeX.ToString());
|
||||
root.SetAttribute("y", sizeY.ToString());
|
||||
root.SetAttribute("z", sizeZ.ToString());
|
||||
|
||||
itemXml = itemDoc.InnerXml;
|
||||
}
|
||||
itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
|
||||
else
|
||||
{
|
||||
itemXml = xmlStrings[objlist[0].UUID];
|
||||
}
|
||||
itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
|
||||
|
||||
// Restore the position of each group now that it has been stored to inventory.
|
||||
foreach (SceneObjectGroup objectGroup in objlist)
|
||||
objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
|
||||
|
||||
// Get the user info of the item destination
|
||||
//
|
||||
|
@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
|
||||
userID = objlist[0].RootPart.OwnerID;
|
||||
}
|
||||
|
||||
|
@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
return assetID;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Rez an object into the scene from the user's inventory
|
||||
/// </summary>
|
||||
|
@ -659,9 +618,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
itemId, n.OuterXml);
|
||||
objlist.Add(g);
|
||||
XmlElement el = (XmlElement)n;
|
||||
float x = Convert.ToSingle(el.GetAttribute("offsetx"));
|
||||
float y = Convert.ToSingle(el.GetAttribute("offsety"));
|
||||
float z = Convert.ToSingle(el.GetAttribute("offsetz"));
|
||||
|
||||
string rawX = el.GetAttribute("offsetx");
|
||||
string rawY = el.GetAttribute("offsety");
|
||||
string rawZ = el.GetAttribute("offsetz");
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
|
||||
// g.Name, rawX, rawY, rawZ);
|
||||
|
||||
float x = Convert.ToSingle(rawX);
|
||||
float y = Convert.ToSingle(rawY);
|
||||
float z = Convert.ToSingle(rawZ);
|
||||
veclist.Add(new Vector3(x, y, z));
|
||||
}
|
||||
}
|
||||
|
@ -753,10 +721,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// affect the name stored in the serialization, transfer
|
||||
// the correct name from the inventory to the
|
||||
// object itself before we rez.
|
||||
//
|
||||
// Only do these for the first object if we are rezzing a coalescence.
|
||||
if (i == 0)
|
||||
{
|
||||
rootPart.Name = item.Name;
|
||||
rootPart.Description = item.Description;
|
||||
rootPart.ObjectSaleType = item.SaleType;
|
||||
rootPart.SalePrice = item.SalePrice;
|
||||
}
|
||||
|
||||
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
|
||||
if ((rootPart.OwnerID != item.Owner) ||
|
||||
|
|
|
@ -0,0 +1,220 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryAccessModuleTests
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected BasicInventoryAccessModule m_iam;
|
||||
protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
protected TestClient m_tc;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_iam = new BasicInventoryAccessModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = m_userId;
|
||||
m_tc = new TestClient(acd, m_scene);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezCoalescedObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
{
|
||||
string partName = "Object1";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = Quaternion.Identity;
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Scale = new Vector3(1, 1, 1);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
}
|
||||
|
||||
SceneObjectGroup object2;
|
||||
{
|
||||
string partName = "Object2";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(20, 40, 60);
|
||||
Quaternion rotationOffset = Quaternion.Identity;
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Scale = new Vector3(1, 1, 1);
|
||||
part1.Name = partName;
|
||||
|
||||
object2 = new SceneObjectGroup(part1);
|
||||
}
|
||||
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
string item1Name = "My Little Dog";
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = item1Name;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
SceneObjectGroup so
|
||||
= m_iam.RezObject(
|
||||
m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
|
||||
|
||||
Assert.That(so, Is.Not.Null);
|
||||
|
||||
Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
|
||||
|
||||
SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
|
||||
Assert.That(retrievedObj1Part, Is.Null);
|
||||
|
||||
retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
|
||||
Assert.That(retrievedObj1Part, Is.Not.Null);
|
||||
Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
|
||||
|
||||
// Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
|
||||
// object is unit square.
|
||||
Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
|
||||
|
||||
SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
|
||||
Assert.That(retrievedObj2Part, Is.Not.Null);
|
||||
Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
|
||||
Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
string item1Name = "My Little Dog";
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = item1Name;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
SceneObjectGroup so
|
||||
= m_iam.RezObject(
|
||||
m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
|
||||
|
||||
Assert.That(so, Is.Not.Null);
|
||||
|
||||
SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
|
||||
Assert.That(retrievedPart, Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,9 +31,8 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -259,6 +259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
|
||||
// remoteClient.Name, estateCovenantID);
|
||||
|
||||
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
|
||||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
|
|
|
@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
colours.Save(stream, ImageFormat.Png);
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
|
||||
{
|
||||
// We need to do this because:
|
||||
// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
|
||||
string tempName = offsetX + "_ " + offsetY + "_" + filename;
|
||||
|
||||
Bitmap entireBitmap = null;
|
||||
Bitmap thisBitmap = null;
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
File.Copy(filename, tempName);
|
||||
entireBitmap = new Bitmap(tempName);
|
||||
if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
|
||||
{
|
||||
// old file, let's overwrite it
|
||||
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
|
||||
}
|
||||
|
||||
thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
|
||||
Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
|
||||
for (int x = 0; x < regionSizeX; x++)
|
||||
for (int y = 0; y < regionSizeY; y++)
|
||||
entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
|
||||
|
||||
Save(entireBitmap, filename);
|
||||
thisBitmap.Dispose();
|
||||
entireBitmap.Dispose();
|
||||
|
||||
if (File.Exists(tempName))
|
||||
File.Delete(tempName);
|
||||
}
|
||||
|
||||
protected virtual void Save(Bitmap bmp, string filename)
|
||||
{
|
||||
bmp.Save(filename, ImageFormat.Png);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
colours.Save(stream, ImageFormat.Jpeg);
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
get { return ".raw"; }
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
bs.Close();
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
get { return ".ter"; }
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
ITerrainChannel LoadStream(Stream stream);
|
||||
void SaveFile(string filename, ITerrainChannel map);
|
||||
void SaveStream(Stream stream, ITerrainChannel map);
|
||||
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
|
||||
}
|
||||
}
|
|
@ -540,6 +540,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the terrain to a larger terrain file.
|
||||
/// </summary>
|
||||
/// <param name="filename">The terrain file to save</param>
|
||||
/// <param name="fileWidth">The width of the file in units</param>
|
||||
/// <param name="fileHeight">The height of the file in units</param>
|
||||
/// <param name="fileStartX">Where to begin our slice</param>
|
||||
/// <param name="fileStartY">Where to begin our slice</param>
|
||||
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
|
||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||
{
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int)Constants.RegionSize,
|
||||
(int)Constants.RegionSize);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
|
||||
/// </summary>
|
||||
|
@ -860,6 +893,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
SaveToFile((string) args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceSaveTileFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
}
|
||||
|
||||
private void InterfaceBakeTerrain(Object[] args)
|
||||
{
|
||||
UpdateRevertMap();
|
||||
|
@ -1115,6 +1157,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
|
||||
Command saveToTileCommand =
|
||||
new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
|
||||
saveToTileCommand.AddArgument("filename",
|
||||
"The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
||||
saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
// Terrain adjustments
|
||||
Command fillRegionCommand =
|
||||
new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
|
@ -1166,6 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_commander.RegisterCommand("load", loadFromFileCommand);
|
||||
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
||||
m_commander.RegisterCommand("save", saveToFileCommand);
|
||||
m_commander.RegisterCommand("save-tile", saveToTileCommand);
|
||||
m_commander.RegisterCommand("fill", fillRegionCommand);
|
||||
m_commander.RegisterCommand("elevate", elevateCommand);
|
||||
m_commander.RegisterCommand("lower", lowerCommand);
|
||||
|
|
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
|
||||
/// are grouped together.
|
||||
/// </summary>
|
||||
public class CoalescedSceneObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// The creator of this coalesence, though not necessarily the objects within it.
|
||||
/// </summary>
|
||||
public UUID CreatorId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of objects in this coalesence
|
||||
/// </summary>
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return m_memberObjects.Count;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this coalesence have any member objects?
|
||||
/// </summary>
|
||||
public bool HasObjects { get { return Count > 0; } }
|
||||
|
||||
/// <summary>
|
||||
/// Get the objects currently in this coalescence
|
||||
/// </summary>
|
||||
public List<SceneObjectGroup> Objects
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return new List<SceneObjectGroup>(m_memberObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
|
||||
/// </summary>
|
||||
public Scene Scene
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasObjects)
|
||||
return null;
|
||||
else
|
||||
return Objects[0].Scene;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// At this point, we need to preserve the order of objects added to the coalescence, since the first
|
||||
/// one will end up matching the item name when rerezzed.
|
||||
/// </summary>
|
||||
protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
|
||||
|
||||
public CoalescedSceneObjects(UUID creatorId)
|
||||
{
|
||||
CreatorId = creatorId;
|
||||
}
|
||||
|
||||
public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
|
||||
{
|
||||
foreach (SceneObjectGroup obj in objs)
|
||||
Add(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object to the coalescence.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="offset">The offset of the object within the group</param>
|
||||
public void Add(SceneObjectGroup obj)
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
m_memberObjects.Add(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a scene object from the coalescene
|
||||
/// </summary>
|
||||
/// <param name="sceneObjectId"></param>
|
||||
/// <returns>true if the object was there to be removed, false if not.</returns>
|
||||
public bool Remove(SceneObjectGroup obj)
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return m_memberObjects.Remove(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total size of the coalescence (the size required to cover all the objects within it) and the
|
||||
/// offsets of each of those objects.
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
/// <returns>
|
||||
/// An array of offsets. The order of objects is the same as returned from the Objects property
|
||||
/// </returns>
|
||||
public Vector3[] GetSizeAndOffsets(out Vector3 size)
|
||||
{
|
||||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
|
||||
Vector3[] offsets
|
||||
= Scene.GetCombinedBoundingBox(
|
||||
Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
|
||||
|
||||
float sizeX = maxX - minX;
|
||||
float sizeY = maxY - minY;
|
||||
float sizeZ = maxZ - minZ;
|
||||
|
||||
size = new Vector3(sizeX, sizeY, sizeZ);
|
||||
|
||||
return offsets;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4839,7 +4839,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
|
||||
/// <summary>
|
||||
/// Get the volume of space that will encompass all the given objects.
|
||||
/// </summary>
|
||||
/// <param name="objects"></param>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxY"></param>
|
||||
/// <param name="minZ"></param>
|
||||
/// <param name="maxZ"></param>
|
||||
/// <returns></returns>
|
||||
public static Vector3[] GetCombinedBoundingBox(
|
||||
List<SceneObjectGroup> objects,
|
||||
out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
|
||||
{
|
||||
minX = 256;
|
||||
maxX = -256;
|
||||
|
@ -4858,6 +4871,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
|
||||
// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
|
||||
|
||||
ominX += vec.X;
|
||||
omaxX += vec.X;
|
||||
ominY += vec.Y;
|
||||
|
|
|
@ -997,6 +997,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
|
||||
|
||||
if (p.Name == name)
|
||||
{
|
||||
sop = p;
|
||||
|
|
|
@ -2080,7 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
axPos *= parentRot;
|
||||
Vector3 translationOffsetPosition = axPos;
|
||||
return GroupPosition + translationOffsetPosition;
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
|
||||
|
||||
Vector3 worldPos = GroupPosition + translationOffsetPosition;
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
|
||||
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize and deserialize coalesced scene objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Deserialization not yet here.
|
||||
/// </remarks>
|
||||
public class CoalescedSceneObjectsSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Serialize coalesced objects to Xml
|
||||
/// </summary>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static string ToXml(CoalescedSceneObjects coa)
|
||||
{
|
||||
// TODO: Should probably return an empty xml serialization rather than a blank string
|
||||
if (!coa.HasObjects)
|
||||
return "";
|
||||
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
Vector3 size;
|
||||
|
||||
List<SceneObjectGroup> coaObjects = coa.Objects;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
|
||||
// coaObjects.Count);
|
||||
|
||||
// This is weak - we're relying on the set of coalesced objects still being identical
|
||||
Vector3[] offsets = coa.GetSizeAndOffsets(out size);
|
||||
|
||||
writer.WriteStartElement("CoalescedObject");
|
||||
|
||||
writer.WriteAttributeString("x", size.X.ToString());
|
||||
writer.WriteAttributeString("y", size.Y.ToString());
|
||||
writer.WriteAttributeString("z", size.Z.ToString());
|
||||
|
||||
// Embed the offsets into the group XML
|
||||
for (int i = 0; i < coaObjects.Count; i++)
|
||||
{
|
||||
SceneObjectGroup obj = coaObjects[i];
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
|
||||
// i, obj.Name);
|
||||
|
||||
writer.WriteStartElement("SceneObjectGroup");
|
||||
writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
|
||||
writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
|
||||
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
|
||||
|
||||
SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
|
||||
|
||||
writer.WriteEndElement(); // SceneObjectGroup
|
||||
}
|
||||
|
||||
writer.WriteEndElement(); // CoalescedObject
|
||||
}
|
||||
|
||||
string output = sw.ToString();
|
||||
|
||||
// m_log.Debug(output);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -140,17 +140,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <returns></returns>
|
||||
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
|
||||
{
|
||||
ToOriginalXmlFormat(sceneObject, writer, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="writer"></param>
|
||||
/// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
|
||||
/// <returns></returns>
|
||||
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
|
||||
{
|
||||
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
if (!noRootElement)
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
|
||||
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
|
||||
ToXmlFormat(sceneObject.RootPart, writer);
|
||||
writer.WriteEndElement();
|
||||
|
@ -170,6 +185,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
writer.WriteEndElement(); // OtherParts
|
||||
sceneObject.SaveScriptedState(writer);
|
||||
|
||||
if (!noRootElement)
|
||||
writer.WriteEndElement(); // SceneObjectGroup
|
||||
|
||||
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
|
||||
|
@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteStartElement("SculptData");
|
||||
byte[] sd;
|
||||
if (shp.SculptData != null)
|
||||
sd = shp.ExtraParams;
|
||||
sd = shp.SculptData;
|
||||
else
|
||||
sd = Utils.EmptyBytes;
|
||||
writer.WriteBase64(sd, 0, sd.Length);
|
||||
|
|
|
@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
if (pbs.ProfileHollow != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
|
|
|
@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (pbs.ProfileHollow != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@ using Nini.Config;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Reflection;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -34,7 +34,6 @@ using Nini.Config;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
|
|
|
@ -36,7 +36,6 @@ using System.Text;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -72,6 +72,21 @@ namespace OpenSim.Tests.Common
|
|||
sog.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuid"></param>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
|
||||
{
|
||||
return CreateAsset(
|
||||
assetUuid,
|
||||
AssetType.Object,
|
||||
Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
|
||||
coa.CreatorId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
|
|
|
@ -931,7 +931,6 @@
|
|||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Services.Base"/>
|
||||
|
@ -2889,6 +2888,7 @@
|
|||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue