diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index b66d82681a..f1d622ef48 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -91,6 +91,17 @@ namespace OpenSim.Framework
public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
+ ///
+ /// Gets the name of the directory where the current running executable
+ /// is located
+ ///
+ /// Filesystem path to the directory containing the current
+ /// executable
+ public static string ExecutingDirectory()
+ {
+ return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
+ }
+
///
/// Linear interpolates B<->C using percent A
///
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index ee070756fd..e85e4e95f0 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -18,6 +18,7 @@
+
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
index 034e69272e..e31be21a8c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
@@ -219,11 +219,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
else
asset = m_GridService.Get(id);
- if (asset != null)
- {
- if (m_Cache != null)
- m_Cache.Cache(asset);
- }
+ if (m_Cache != null)
+ m_Cache.Cache(asset);
return asset;
}
@@ -273,18 +270,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
}
if (IsHG(id))
- asset = m_HGService.Get(id);
+ return m_HGService.GetData(id);
else
- asset = m_GridService.Get(id);
+ return m_GridService.GetData(id);
- if (asset != null)
- {
- if (m_Cache != null)
- m_Cache.Cache(asset);
- return asset.Data;
- }
-
- return null;
}
public bool Get(string id, Object sender, AssetRetrieved handler)
@@ -304,7 +293,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
return m_HGService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
{
- if (a != null && m_Cache != null)
+ if (m_Cache != null)
m_Cache.Cache(a);
handler(assetID, s, a);
});
@@ -313,7 +302,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
return m_GridService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
{
- if (a != null && m_Cache != null)
+ if (m_Cache != null)
m_Cache.Cache(a);
handler(assetID, s, a);
});
@@ -331,12 +320,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_Cache.Cache(asset);
if (asset.Temporary || asset.Local)
+ {
+ if (m_Cache != null)
+ m_Cache.Cache(asset);
return asset.ID;
+ }
+ string id = string.Empty;
if (IsHG(asset.ID))
- return m_HGService.Store(asset);
+ id = m_HGService.Store(asset);
else
- return m_GridService.Store(asset);
+ id = m_GridService.Store(asset);
+
+ if (id != String.Empty)
+ {
+ // Placing this here, so that this work with old asset servers that don't send any reply back
+ // SynchronousRestObjectRequester returns somethins that is not an empty string
+ if (id != null)
+ asset.ID = id;
+
+ if (m_Cache != null)
+ m_Cache.Cache(asset);
+ }
+ return id;
+
}
public bool UpdateContent(string id, byte[] data)
@@ -363,10 +370,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
m_Cache.Expire(id);
+ bool result = false;
if (IsHG(id))
- return m_HGService.Delete(id);
+ result = m_HGService.Delete(id);
else
- return m_GridService.Delete(id);
+ result = m_GridService.Delete(id);
+
+ if (result && m_Cache != null)
+ m_Cache.Expire(id);
+
+ return result;
}
#region IHyperAssetService
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/IMapTileTerrainRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/IMapTileTerrainRenderer.cs
similarity index 97%
rename from OpenSim/Region/CoreModules/World/WorldMap/IMapTileTerrainRenderer.cs
rename to OpenSim/Region/CoreModules/World/LegacyMap/IMapTileTerrainRenderer.cs
index de9bb1d471..e892b1479c 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/IMapTileTerrainRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/IMapTileTerrainRenderer.cs
@@ -29,7 +29,7 @@ using System.Drawing;
using Nini.Config;
using OpenSim.Region.Framework.Scenes;
-namespace OpenSim.Region.CoreModules.World.WorldMap
+namespace OpenSim.Region.CoreModules.World.LegacyMap
{
public interface IMapTileTerrainRenderer
{
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
similarity index 93%
rename from OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
rename to OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index c83ac85870..9e6e366cec 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -37,7 +37,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
-namespace OpenSim.Region.CoreModules.World.WorldMap
+namespace OpenSim.Region.CoreModules.World.LegacyMap
{
public enum DrawRoutine
{
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
#region IMapImageGenerator Members
- public Bitmap CreateMapTile(string gradientmap)
+ public Bitmap CreateMapTile()
{
bool drawPrimVolume = true;
bool textureTerrain = false;
@@ -113,11 +113,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return mapbmp;
}
- public byte[] WriteJpeg2000Image(string gradientmap)
+ public byte[] WriteJpeg2000Image()
{
try
{
- using (Bitmap mapbmp = CreateMapTile(gradientmap))
+ using (Bitmap mapbmp = CreateMapTile())
return OpenJPEG.EncodeFromImage(mapbmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
@@ -545,44 +545,5 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return returnpt;
}
-
-// TODO: unused:
-// #region Deprecated Maptile Generation. Adam may update this
-// private Bitmap TerrainToBitmap(string gradientmap)
-// {
-// Bitmap gradientmapLd = new Bitmap(gradientmap);
-//
-// int pallete = gradientmapLd.Height;
-//
-// Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
-// Color[] colours = new Color[pallete];
-//
-// for (int i = 0; i < pallete; i++)
-// {
-// colours[i] = gradientmapLd.GetPixel(0, i);
-// }
-//
-// lock (m_scene.Heightmap)
-// {
-// ITerrainChannel copy = m_scene.Heightmap;
-// for (int y = 0; y < copy.Height; y++)
-// {
-// for (int x = 0; x < copy.Width; x++)
-// {
-// // 512 is the largest possible height before colours clamp
-// int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
-//
-// // Handle error conditions
-// if (colorindex > pallete - 1 || colorindex < 0)
-// bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
-// else
-// bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
-// }
-// }
-// ShadeBuildings(bmp);
-// return bmp;
-// }
-// }
-// #endregion
}
}
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
similarity index 99%
rename from OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
rename to OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index fef2ef3995..eb1a27f9ec 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -33,7 +33,7 @@ using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
-namespace OpenSim.Region.CoreModules.World.WorldMap
+namespace OpenSim.Region.CoreModules.World.LegacyMap
{
public class ShadedMapTileRenderer : IMapTileTerrainRenderer
{
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
similarity index 99%
rename from OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
rename to OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 8b34f6ebdc..071314ac9a 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -36,7 +36,7 @@ using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
-namespace OpenSim.Region.CoreModules.World.WorldMap
+namespace OpenSim.Region.CoreModules.World.LegacyMap
{
// Hue, Saturation, Value; used for color-interpolation
struct HSV {
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
new file mode 100644
index 0000000000..a99b20c91d
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -0,0 +1,624 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Drawing.Imaging;
+using System.IO;
+using System.Reflection;
+using CSJ2K;
+using Nini.Config;
+using log4net;
+using Rednettle.Warp3D;
+using OpenMetaverse;
+using OpenMetaverse.Imaging;
+using OpenMetaverse.Rendering;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Physics.Manager;
+using OpenSim.Services.Interfaces;
+
+using WarpRenderer = global::Warp3D.Warp3D;
+
+namespace OpenSim.Region.CoreModules.World.Warp3DMap
+{
+ public class Warp3DImageModule : IMapImageGenerator, IRegionModule
+ {
+ private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
+ private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216);
+
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+ private IRendering m_primMesher;
+ private IConfigSource m_config;
+ private Dictionary m_colors = new Dictionary();
+ private bool m_useAntiAliasing = true; // TODO: Make this a config option
+
+ #region IRegionModule Members
+
+ public void Initialise(Scene scene, IConfigSource source)
+ {
+ m_scene = scene;
+ m_config = source;
+
+ IConfig startupConfig = m_config.Configs["Startup"];
+ if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
+ return;
+
+ List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
+ if (renderers.Count > 0)
+ {
+ m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
+ m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
+ }
+ else
+ {
+ m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
+ }
+
+ m_scene.RegisterModuleInterface(this);
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "Warp3DImageModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ #region IMapImageGenerator Members
+
+ public Bitmap CreateMapTile()
+ {
+ bool drawPrimVolume = true;
+ bool textureTerrain = true;
+
+ try
+ {
+ IConfig startupConfig = m_config.Configs["Startup"];
+ drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
+ textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
+ }
+ catch
+ {
+ m_log.Warn("[MAPTILE]: Failed to load StartupConfig");
+ }
+
+ m_colors.Clear();
+
+ Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
+ Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
+
+ int width = viewport.Width;
+ int height = viewport.Height;
+
+ if (m_useAntiAliasing)
+ {
+ width *= 2;
+ height *= 2;
+ }
+
+ WarpRenderer renderer = new WarpRenderer();
+ renderer.CreateScene(width, height);
+ renderer.Scene.autoCalcNormals = false;
+
+ #region Camera
+
+ warp_Vector pos = ConvertVector(viewport.Position);
+ pos.z -= 0.001f; // Works around an issue with the Warp3D camera
+ warp_Vector lookat = warp_Vector.add(ConvertVector(viewport.Position), ConvertVector(viewport.LookDirection));
+
+ renderer.Scene.defaultCamera.setPos(pos);
+ renderer.Scene.defaultCamera.lookAt(lookat);
+
+ if (viewport.Orthographic)
+ {
+ renderer.Scene.defaultCamera.isOrthographic = true;
+ renderer.Scene.defaultCamera.orthoViewWidth = viewport.OrthoWindowWidth;
+ renderer.Scene.defaultCamera.orthoViewHeight = viewport.OrthoWindowHeight;
+ }
+ else
+ {
+ float fov = viewport.FieldOfView;
+ fov *= 1.75f; // FIXME: ???
+ renderer.Scene.defaultCamera.setFov(fov);
+ }
+
+ #endregion Camera
+
+ renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xffffff, 320, 80));
+ renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40));
+
+ CreateWater(renderer);
+ CreateTerrain(renderer, textureTerrain);
+ if (drawPrimVolume)
+ CreateAllPrims(renderer);
+
+ renderer.Render();
+ Bitmap bitmap = renderer.Scene.getImage();
+
+ if (m_useAntiAliasing)
+ bitmap = ImageUtils.ResizeImage(bitmap, viewport.Width, viewport.Height);
+
+ return bitmap;
+ }
+
+ public byte[] WriteJpeg2000Image()
+ {
+ try
+ {
+ using (Bitmap mapbmp = CreateMapTile())
+ return OpenJPEG.EncodeFromImage(mapbmp, true);
+ }
+ catch (Exception e)
+ {
+ // JPEG2000 encoder failed
+ m_log.Error("[MAPTILE]: Failed generating terrain map: " + e);
+ }
+
+ return null;
+ }
+
+ #endregion
+
+ #region Rendering Methods
+
+ private void CreateWater(WarpRenderer renderer)
+ {
+ float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
+
+ renderer.AddPlane("Water", 256f * 0.5f);
+ renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f);
+
+ renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR));
+ renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f));
+ renderer.SetObjectMaterial("Water", "WaterColor");
+ }
+
+ private void CreateTerrain(WarpRenderer renderer, bool textureTerrain)
+ {
+ ITerrainChannel terrain = m_scene.Heightmap;
+ float[] heightmap = terrain.GetFloatsSerialised();
+
+ warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2);
+
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ int v = y * 256 + x;
+ float height = heightmap[v];
+
+ warp_Vector pos = ConvertVector(new Vector3(x, y, height));
+ obj.addVertex(new warp_Vertex(pos, (float)x / 255f, (float)(255 - y) / 255f));
+ }
+ }
+
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ if (x < 255 && y < 255)
+ {
+ int v = y * 256 + x;
+
+ // Normal
+ Vector3 v1 = new Vector3(x, y, heightmap[y * 256 + x]);
+ Vector3 v2 = new Vector3(x + 1, y, heightmap[y * 256 + x + 1]);
+ Vector3 v3 = new Vector3(x, y + 1, heightmap[(y + 1) * 256 + x]);
+ warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3));
+ norm = norm.reverse();
+ obj.vertex(v).n = norm;
+
+ // Triangle 1
+ obj.addTriangle(
+ v,
+ v + 1,
+ v + 256);
+
+ // Triangle 2
+ obj.addTriangle(
+ v + 256 + 1,
+ v + 256,
+ v + 1);
+ }
+ }
+ }
+
+ renderer.Scene.addObject("Terrain", obj);
+
+ UUID[] textureIDs = new UUID[4];
+ float[] startHeights = new float[4];
+ float[] heightRanges = new float[4];
+
+ RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings;
+
+ textureIDs[0] = regionInfo.TerrainTexture1;
+ textureIDs[1] = regionInfo.TerrainTexture2;
+ textureIDs[2] = regionInfo.TerrainTexture3;
+ textureIDs[3] = regionInfo.TerrainTexture4;
+
+ startHeights[0] = (float)regionInfo.Elevation1SW;
+ startHeights[1] = (float)regionInfo.Elevation1NW;
+ startHeights[2] = (float)regionInfo.Elevation1SE;
+ startHeights[3] = (float)regionInfo.Elevation1NE;
+
+ heightRanges[0] = (float)regionInfo.Elevation2SW;
+ heightRanges[1] = (float)regionInfo.Elevation2NW;
+ heightRanges[2] = (float)regionInfo.Elevation2SE;
+ heightRanges[3] = (float)regionInfo.Elevation2NE;
+
+ uint globalX, globalY;
+ Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY);
+
+ Bitmap image = TerrainSplat.Splat(heightmap, textureIDs, startHeights, heightRanges, new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain);
+ warp_Texture texture = new warp_Texture(image);
+ warp_Material material = new warp_Material(texture);
+ material.setReflectivity(50);
+ renderer.Scene.addMaterial("TerrainColor", material);
+ renderer.SetObjectMaterial("Terrain", "TerrainColor");
+ }
+
+ private void CreateAllPrims(WarpRenderer renderer)
+ {
+ if (m_primMesher == null)
+ return;
+
+ m_scene.ForEachSOG(
+ delegate(SceneObjectGroup group)
+ {
+ CreatePrim(renderer, group.RootPart);
+ foreach (SceneObjectPart child in group.Parts)
+ CreatePrim(renderer, child);
+ }
+ );
+ }
+
+ private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
+ {
+ const float MIN_SIZE = 2f;
+
+ if ((PCode)prim.Shape.PCode != PCode.Prim)
+ return;
+ if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE)
+ return;
+
+ Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset);
+ FacetedMesh renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium);
+ if (renderMesh == null)
+ return;
+
+ warp_Vector primPos = ConvertVector(prim.AbsolutePosition);
+ warp_Quaternion primRot = ConvertQuaternion(prim.RotationOffset);
+
+ warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);
+
+ if (prim.ParentID != 0)
+ {
+ SceneObjectGroup group = m_scene.SceneGraph.GetGroupByPrim(prim.LocalId);
+ if (group != null)
+ m.transform(warp_Matrix.quaternionMatrix(ConvertQuaternion(group.RootPart.RotationOffset)));
+ }
+
+ warp_Vector primScale = ConvertVector(prim.Scale);
+
+ string primID = prim.UUID.ToString();
+
+ // Create the prim faces
+ for (int i = 0; i < renderMesh.Faces.Count; i++)
+ {
+ Face face = renderMesh.Faces[i];
+ string meshName = primID + "-Face-" + i.ToString();
+
+ warp_Object faceObj = new warp_Object(face.Vertices.Count, face.Indices.Count / 3);
+
+ for (int j = 0; j < face.Vertices.Count; j++)
+ {
+ Vertex v = face.Vertices[j];
+
+ warp_Vector pos = ConvertVector(v.Position);
+ warp_Vector norm = ConvertVector(v.Normal);
+
+ if (prim.Shape.SculptTexture == UUID.Zero)
+ norm = norm.reverse();
+ warp_Vertex vert = new warp_Vertex(pos, norm, v.TexCoord.X, v.TexCoord.Y);
+
+ faceObj.addVertex(vert);
+ }
+
+ for (int j = 0; j < face.Indices.Count; j += 3)
+ {
+ faceObj.addTriangle(
+ face.Indices[j + 0],
+ face.Indices[j + 1],
+ face.Indices[j + 2]);
+ }
+
+ Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i);
+ Color4 faceColor = GetFaceColor(teFace);
+ string materialName = GetOrCreateMaterial(renderer, faceColor);
+
+ faceObj.transform(m);
+ faceObj.setPos(primPos);
+ faceObj.scaleSelf(primScale.x, primScale.y, primScale.z);
+
+ renderer.Scene.addObject(meshName, faceObj);
+
+ renderer.SetObjectMaterial(meshName, materialName);
+ }
+ }
+
+ private Color4 GetFaceColor(Primitive.TextureEntryFace face)
+ {
+ Color4 color;
+
+ if (face.TextureID == UUID.Zero)
+ return face.RGBA;
+
+ if (!m_colors.TryGetValue(face.TextureID, out color))
+ {
+ bool fetched = false;
+
+ // Attempt to fetch the texture metadata
+ UUID metadataID = UUID.Combine(face.TextureID, TEXTURE_METADATA_MAGIC);
+ AssetBase metadata = m_scene.AssetService.GetCached(metadataID.ToString());
+ if (metadata != null)
+ {
+ OSDMap map = null;
+ try { map = OSDParser.Deserialize(metadata.Data) as OSDMap; } catch { }
+
+ if (map != null)
+ {
+ color = map["X-JPEG2000-RGBA"].AsColor4();
+ fetched = true;
+ }
+ }
+
+ if (!fetched)
+ {
+ // Fetch the texture, decode and get the average color,
+ // then save it to a temporary metadata asset
+ AssetBase textureAsset = m_scene.AssetService.Get(face.TextureID.ToString());
+ if (textureAsset != null)
+ {
+ int width, height;
+ color = GetAverageColor(textureAsset.FullID, textureAsset.Data, out width, out height);
+
+ OSDMap data = new OSDMap { { "X-JPEG2000-RGBA", OSD.FromColor4(color) } };
+ metadata = new AssetBase
+ {
+ Data = System.Text.Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(data)),
+ Description = "Metadata for JPEG2000 texture " + face.TextureID.ToString(),
+ Flags = AssetFlags.Collectable,
+ FullID = metadataID,
+ ID = metadataID.ToString(),
+ Local = true,
+ Temporary = true,
+ Name = String.Empty,
+ Type = (sbyte)AssetType.Unknown
+ };
+ m_scene.AssetService.Store(metadata);
+ }
+ else
+ {
+ color = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
+ }
+ }
+
+ m_colors[face.TextureID] = color;
+ }
+
+ return color * face.RGBA;
+ }
+
+ private string GetOrCreateMaterial(WarpRenderer renderer, Color4 color)
+ {
+ string name = color.ToString();
+
+ warp_Material material = renderer.Scene.material(name);
+ if (material != null)
+ return name;
+
+ renderer.AddMaterial(name, ConvertColor(color));
+ if (color.A < 1f)
+ renderer.Scene.material(name).setTransparency((byte)((1f - color.A) * 255f));
+ return name;
+ }
+
+ #endregion Rendering Methods
+
+ #region Static Helpers
+
+ private static warp_Vector ConvertVector(Vector3 vector)
+ {
+ return new warp_Vector(vector.X, vector.Z, vector.Y);
+ }
+
+ private static warp_Quaternion ConvertQuaternion(Quaternion quat)
+ {
+ return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W);
+ }
+
+ private static int ConvertColor(Color4 color)
+ {
+ int c = warp_Color.getColor((byte)(color.R * 255f), (byte)(color.G * 255f), (byte)(color.B * 255f));
+ if (color.A < 1f)
+ c |= (byte)(color.A * 255f) << 24;
+
+ return c;
+ }
+
+ private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3)
+ {
+ Vector3 edge1 = new Vector3(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
+ Vector3 edge2 = new Vector3(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
+
+ Vector3 normal = Vector3.Cross(edge1, edge2);
+ normal.Normalize();
+
+ return normal;
+ }
+
+ public static Color4 GetAverageColor(UUID textureID, byte[] j2kData, out int width, out int height)
+ {
+ ulong r = 0;
+ ulong g = 0;
+ ulong b = 0;
+ ulong a = 0;
+
+ using (MemoryStream stream = new MemoryStream(j2kData))
+ {
+ try
+ {
+ Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream);
+ width = bitmap.Width;
+ height = bitmap.Height;
+
+ BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
+ int pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4;
+
+ // Sum up the individual channels
+ unsafe
+ {
+ if (pixelBytes == 4)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
+
+ for (int x = 0; x < width; x++)
+ {
+ b += row[x * pixelBytes + 0];
+ g += row[x * pixelBytes + 1];
+ r += row[x * pixelBytes + 2];
+ a += row[x * pixelBytes + 3];
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < height; y++)
+ {
+ byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
+
+ for (int x = 0; x < width; x++)
+ {
+ b += row[x * pixelBytes + 0];
+ g += row[x * pixelBytes + 1];
+ r += row[x * pixelBytes + 2];
+ }
+ }
+ }
+ }
+
+ // Get the averages for each channel
+ const decimal OO_255 = 1m / 255m;
+ decimal totalPixels = (decimal)(width * height);
+
+ decimal rm = ((decimal)r / totalPixels) * OO_255;
+ decimal gm = ((decimal)g / totalPixels) * OO_255;
+ decimal bm = ((decimal)b / totalPixels) * OO_255;
+ decimal am = ((decimal)a / totalPixels) * OO_255;
+
+ if (pixelBytes == 3)
+ am = 1m;
+
+ return new Color4((float)rm, (float)gm, (float)bm, (float)am);
+ }
+ catch (Exception ex)
+ {
+ m_log.WarnFormat("[MAPTILE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", textureID, j2kData.Length, ex.Message);
+ width = 0;
+ height = 0;
+ return new Color4(0.5f, 0.5f, 0.5f, 1.0f);
+ }
+ }
+ }
+
+ #endregion Static Helpers
+ }
+
+ public static class ImageUtils
+ {
+ ///
+ /// Performs bilinear interpolation between four values
+ ///
+ /// First, or top left value
+ /// Second, or top right value
+ /// Third, or bottom left value
+ /// Fourth, or bottom right value
+ /// Interpolation value on the X axis, between 0.0 and 1.0
+ /// Interpolation value on fht Y axis, between 0.0 and 1.0
+ /// The bilinearly interpolated result
+ public static float Bilinear(float v00, float v01, float v10, float v11, float xPercent, float yPercent)
+ {
+ return Utils.Lerp(Utils.Lerp(v00, v01, xPercent), Utils.Lerp(v10, v11, xPercent), yPercent);
+ }
+
+ ///
+ /// Performs a high quality image resize
+ ///
+ /// Image to resize
+ /// New width
+ /// New height
+ /// Resized image
+ public static Bitmap ResizeImage(Image image, int width, int height)
+ {
+ Bitmap result = new Bitmap(width, height);
+
+ using (Graphics graphics = Graphics.FromImage(result))
+ {
+ graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
+ graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
+ graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
+ graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
+
+ graphics.DrawImage(image, 0, 0, result.Width, result.Height);
+ }
+
+ return result;
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Perlin.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Perlin.cs
new file mode 100644
index 0000000000..af59d7a1ba
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Perlin.cs
@@ -0,0 +1,273 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+
+namespace OpenSim.Region.CoreModules.World.Warp3DMap
+{
+ public static class Perlin
+ {
+ // We use a hardcoded seed to keep the noise generation consistent between runs
+ private const int SEED = 42;
+
+ private const int SAMPLE_SIZE = 1024;
+ private const int B = SAMPLE_SIZE;
+ private const int BM = SAMPLE_SIZE - 1;
+ private const int N = 0x1000;
+
+ private static readonly int[] p = new int[SAMPLE_SIZE + SAMPLE_SIZE + 2];
+ private static readonly float[,] g3 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 3];
+ private static readonly float[,] g2 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 2];
+ private static readonly float[] g1 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2];
+
+ static Perlin()
+ {
+ Random rng = new Random(SEED);
+ int i, j, k;
+
+ for (i = 0; i < B; i++)
+ {
+ p[i] = i;
+ g1[i] = (float)((rng.Next() % (B + B)) - B) / B;
+
+ for (j = 0; j < 2; j++)
+ g2[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
+ normalize2(g2, i);
+
+ for (j = 0; j < 3; j++)
+ g3[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
+ normalize3(g3, i);
+ }
+
+ while (--i > 0)
+ {
+ k = p[i];
+ p[i] = p[j = rng.Next() % B];
+ p[j] = k;
+ }
+
+ for (i = 0; i < B + 2; i++)
+ {
+ p[B + i] = p[i];
+ g1[B + i] = g1[i];
+ for (j = 0; j < 2; j++)
+ g2[B + i, j] = g2[i, j];
+ for (j = 0; j < 3; j++)
+ g3[B + i, j] = g3[i, j];
+ }
+ }
+
+ public static float noise1(float arg)
+ {
+ int bx0, bx1;
+ float rx0, rx1, sx, t, u, v, a;
+
+ a = arg;
+
+ t = arg + N;
+ bx0 = ((int)t) & BM;
+ bx1 = (bx0 + 1) & BM;
+ rx0 = t - (int)t;
+ rx1 = rx0 - 1f;
+
+ sx = s_curve(rx0);
+
+ u = rx0 * g1[p[bx0]];
+ v = rx1 * g1[p[bx1]];
+
+ return Utils.Lerp(u, v, sx);
+ }
+
+ public static float noise2(float x, float y)
+ {
+ int bx0, bx1, by0, by1, b00, b10, b01, b11;
+ float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
+ int i, j;
+
+ t = x + N;
+ bx0 = ((int)t) & BM;
+ bx1 = (bx0 + 1) & BM;
+ rx0 = t - (int)t;
+ rx1 = rx0 - 1f;
+
+ t = y + N;
+ by0 = ((int)t) & BM;
+ by1 = (by0 + 1) & BM;
+ ry0 = t - (int)t;
+ ry1 = ry0 - 1f;
+
+ i = p[bx0];
+ j = p[bx1];
+
+ b00 = p[i + by0];
+ b10 = p[j + by0];
+ b01 = p[i + by1];
+ b11 = p[j + by1];
+
+ sx = s_curve(rx0);
+ sy = s_curve(ry0);
+
+ u = rx0 * g2[b00, 0] + ry0 * g2[b00, 1];
+ v = rx1 * g2[b10, 0] + ry0 * g2[b10, 1];
+ a = Utils.Lerp(u, v, sx);
+
+ u = rx0 * g2[b01, 0] + ry1 * g2[b01, 1];
+ v = rx1 * g2[b11, 0] + ry1 * g2[b11, 1];
+ b = Utils.Lerp(u, v, sx);
+
+ return Utils.Lerp(a, b, sy);
+ }
+
+ public static float noise3(float x, float y, float z)
+ {
+ int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
+ float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v;
+ int i, j;
+
+ t = x + N;
+ bx0 = ((int)t) & BM;
+ bx1 = (bx0 + 1) & BM;
+ rx0 = t - (int)t;
+ rx1 = rx0 - 1f;
+
+ t = y + N;
+ by0 = ((int)t) & BM;
+ by1 = (by0 + 1) & BM;
+ ry0 = t - (int)t;
+ ry1 = ry0 - 1f;
+
+ t = z + N;
+ bz0 = ((int)t) & BM;
+ bz1 = (bz0 + 1) & BM;
+ rz0 = t - (int)t;
+ rz1 = rz0 - 1f;
+
+ i = p[bx0];
+ j = p[bx1];
+
+ b00 = p[i + by0];
+ b10 = p[j + by0];
+ b01 = p[i + by1];
+ b11 = p[j + by1];
+
+ t = s_curve(rx0);
+ sy = s_curve(ry0);
+ sz = s_curve(rz0);
+
+ u = rx0 * g3[b00 + bz0, 0] + ry0 * g3[b00 + bz0, 1] + rz0 * g3[b00 + bz0, 2];
+ v = rx1 * g3[b10 + bz0, 0] + ry0 * g3[b10 + bz0, 1] + rz0 * g3[b10 + bz0, 2];
+ a = Utils.Lerp(u, v, t);
+
+ u = rx0 * g3[b01 + bz0, 0] + ry1 * g3[b01 + bz0, 1] + rz0 * g3[b01 + bz0, 2];
+ v = rx1 * g3[b11 + bz0, 0] + ry1 * g3[b11 + bz0, 1] + rz0 * g3[b11 + bz0, 2];
+ b = Utils.Lerp(u, v, t);
+
+ c = Utils.Lerp(a, b, sy);
+
+ u = rx0 * g3[b00 + bz1, 0] + ry0 * g3[b00 + bz1, 1] + rz1 * g3[b00 + bz1, 2];
+ v = rx1 * g3[b10 + bz1, 0] + ry0 * g3[b10 + bz1, 1] + rz1 * g3[b10 + bz1, 2];
+ a = Utils.Lerp(u, v, t);
+
+ u = rx0 * g3[b01 + bz1, 0] + ry1 * g3[b01 + bz1, 1] + rz1 * g3[b01 + bz1, 2];
+ v = rx1 * g3[b11 + bz1, 0] + ry1 * g3[b11 + bz1, 1] + rz1 * g3[b11 + bz1, 2];
+ b = Utils.Lerp(u, v, t);
+
+ d = Utils.Lerp(a, b, sy);
+ return Utils.Lerp(c, d, sz);
+ }
+
+ public static float turbulence1(float x, float freq)
+ {
+ float t;
+ float v;
+
+ for (t = 0f; freq >= 1f; freq *= 0.5f)
+ {
+ v = freq * x;
+ t += noise1(v) / freq;
+ }
+ return t;
+ }
+
+ public static float turbulence2(float x, float y, float freq)
+ {
+ float t;
+ Vector2 vec;
+
+ for (t = 0f; freq >= 1f; freq *= 0.5f)
+ {
+ vec.X = freq * x;
+ vec.Y = freq * y;
+ t += noise2(vec.X, vec.Y) / freq;
+ }
+ return t;
+ }
+
+ public static float turbulence3(float x, float y, float z, float freq)
+ {
+ float t;
+ Vector3 vec;
+
+ for (t = 0f; freq >= 1f; freq *= 0.5f)
+ {
+ vec.X = freq * x;
+ vec.Y = freq * y;
+ vec.Z = freq * z;
+ t += noise3(vec.X, vec.Y, vec.Z) / freq;
+ }
+ return t;
+ }
+
+ private static void normalize2(float[,] v, int i)
+ {
+ float s;
+
+ s = (float)Math.Sqrt(v[i, 0] * v[i, 0] + v[i, 1] * v[i, 1]);
+ s = 1.0f / s;
+ v[i, 0] = v[i, 0] * s;
+ v[i, 1] = v[i, 1] * s;
+ }
+
+ private static void normalize3(float[,] v, int i)
+ {
+ float s;
+
+ s = (float)Math.Sqrt(v[i, 0] * v[i, 0] + v[i, 1] * v[i, 1] + v[i, 2] * v[i, 2]);
+ s = 1.0f / s;
+
+ v[i, 0] = v[i, 0] * s;
+ v[i, 1] = v[i, 1] * s;
+ v[i, 2] = v[i, 2] * s;
+ }
+
+ private static float s_curve(float t)
+ {
+ return t * t * (3f - 2f * t);
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
new file mode 100644
index 0000000000..7bf675daff
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -0,0 +1,343 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Diagnostics;
+using System.Drawing;
+using System.Drawing.Imaging;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Region.CoreModules.World.Warp3DMap
+{
+ public static class TerrainSplat
+ {
+ #region Constants
+
+ private static readonly UUID DIRT_DETAIL = new UUID("0bc58228-74a0-7e83-89bc-5c23464bcec5");
+ private static readonly UUID GRASS_DETAIL = new UUID("63338ede-0037-c4fd-855b-015d77112fc8");
+ private static readonly UUID MOUNTAIN_DETAIL = new UUID("303cd381-8560-7579-23f1-f0a880799740");
+ private static readonly UUID ROCK_DETAIL = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c");
+
+ private static readonly UUID[] DEFAULT_TERRAIN_DETAIL = new UUID[]
+ {
+ DIRT_DETAIL,
+ GRASS_DETAIL,
+ MOUNTAIN_DETAIL,
+ ROCK_DETAIL
+ };
+
+ private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[]
+ {
+ Color.FromArgb(255, 164, 136, 117),
+ Color.FromArgb(255, 65, 87, 47),
+ Color.FromArgb(255, 157, 145, 131),
+ Color.FromArgb(255, 125, 128, 130)
+ };
+
+ private static readonly UUID TERRAIN_CACHE_MAGIC = new UUID("2c0c7ef2-56be-4eb8-aacb-76712c535b4b");
+
+ #endregion Constants
+
+ private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name);
+
+ ///
+ /// Builds a composited terrain texture given the region texture
+ /// and heightmap settings
+ ///
+ /// Terrain heightmap
+ /// Region information including terrain texture parameters
+ /// A composited 256x256 RGB texture ready for rendering
+ /// Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting
+ ///
+ public static Bitmap Splat(float[] heightmap, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
+ {
+ Debug.Assert(heightmap.Length == 256 * 256);
+ Debug.Assert(textureIDs.Length == 4);
+ Debug.Assert(startHeights.Length == 4);
+ Debug.Assert(heightRanges.Length == 4);
+
+ Bitmap[] detailTexture = new Bitmap[4];
+
+ if (textureTerrain)
+ {
+ // Swap empty terrain textureIDs with default IDs
+ for (int i = 0; i < textureIDs.Length; i++)
+ {
+ if (textureIDs[i] == UUID.Zero)
+ textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i];
+ }
+
+ #region Texture Fetching
+
+ if (assetService != null)
+ {
+ for (int i = 0; i < 4; i++)
+ {
+ AssetBase asset;
+ UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]);
+
+ // Try to fetch a cached copy of the decoded/resized version of this texture
+ asset = assetService.GetCached(cacheID.ToString());
+ if (asset != null)
+ {
+ try
+ {
+ using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data))
+ detailTexture[i] = (Bitmap)Image.FromStream(stream);
+ }
+ catch (Exception ex)
+ {
+ m_log.Warn("Failed to decode cached terrain texture " + cacheID +
+ " (textureID: " + textureIDs[i] + "): " + ex.Message);
+ }
+ }
+
+ if (detailTexture[i] == null)
+ {
+ // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG
+ asset = assetService.Get(textureIDs[i].ToString());
+ if (asset != null)
+ {
+ try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); }
+ catch (Exception ex)
+ {
+ m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message);
+ }
+ }
+
+ if (detailTexture[i] != null)
+ {
+ Bitmap bitmap = detailTexture[i];
+
+ // Make sure this texture is the correct size, otherwise resize
+ if (bitmap.Width != 256 || bitmap.Height != 256)
+ bitmap = ImageUtils.ResizeImage(bitmap, 256, 256);
+
+ // Save the decoded and resized texture to the cache
+ byte[] data;
+ using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
+ {
+ bitmap.Save(stream, ImageFormat.Png);
+ data = stream.ToArray();
+ }
+
+ // Cache a PNG copy of this terrain texture
+ AssetBase newAsset = new AssetBase
+ {
+ Data = data,
+ Description = "PNG",
+ Flags = AssetFlags.Collectable,
+ FullID = cacheID,
+ ID = cacheID.ToString(),
+ Local = true,
+ Name = String.Empty,
+ Temporary = true,
+ Type = (sbyte)AssetType.Unknown
+ };
+ newAsset.Metadata.ContentType = "image/png";
+ assetService.Store(newAsset);
+ }
+ }
+ }
+ }
+
+ #endregion Texture Fetching
+ }
+
+ // Fill in any missing textures with a solid color
+ for (int i = 0; i < 4; i++)
+ {
+ if (detailTexture[i] == null)
+ {
+ // Create a solid color texture for this layer
+ detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
+ using (Graphics gfx = Graphics.FromImage(detailTexture[i]))
+ {
+ using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
+ gfx.FillRectangle(brush, 0, 0, 256, 256);
+ }
+ }
+ }
+
+ #region Layer Map
+
+ float[] layermap = new float[256 * 256];
+
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ float height = heightmap[y * 256 + x];
+
+ float pctX = (float)x / 255f;
+ float pctY = (float)y / 255f;
+
+ // Use bilinear interpolation between the four corners of start height and
+ // height range to select the current values at this position
+ float startHeight = ImageUtils.Bilinear(
+ startHeights[0],
+ startHeights[2],
+ startHeights[1],
+ startHeights[3],
+ pctX, pctY);
+ startHeight = Utils.Clamp(startHeight, 0f, 255f);
+
+ float heightRange = ImageUtils.Bilinear(
+ heightRanges[0],
+ heightRanges[2],
+ heightRanges[1],
+ heightRanges[3],
+ pctX, pctY);
+ heightRange = Utils.Clamp(heightRange, 0f, 255f);
+
+ // Generate two frequencies of perlin noise based on our global position
+ // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
+ Vector3 vec = new Vector3
+ (
+ ((float)regionPosition.X + x) * 0.20319f,
+ ((float)regionPosition.Y + y) * 0.20319f,
+ height * 0.25f
+ );
+
+ float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
+ float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
+ float noise = (lowFreq + highFreq) * 2f;
+
+ // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
+ float layer = ((height + noise - startHeight) / heightRange) * 4f;
+ if (Single.IsNaN(layer)) layer = 0f;
+ layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f);
+ }
+ }
+
+ #endregion Layer Map
+
+ #region Texture Compositing
+
+ Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
+ BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
+
+ unsafe
+ {
+ // Get handles to all of the texture data arrays
+ BitmapData[] datas = new BitmapData[]
+ {
+ detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
+ detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
+ detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
+ detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
+ };
+
+ int[] comps = new int[]
+ {
+ (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
+ (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
+ (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
+ (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
+ };
+
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ float layer = layermap[y * 256 + x];
+
+ // Select two textures
+ int l0 = (int)Math.Floor(layer);
+ int l1 = Math.Min(l0 + 1, 3);
+
+ byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0];
+ byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1];
+ byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3;
+
+ float aB = *(ptrA + 0);
+ float aG = *(ptrA + 1);
+ float aR = *(ptrA + 2);
+
+ float bB = *(ptrB + 0);
+ float bG = *(ptrB + 1);
+ float bR = *(ptrB + 2);
+
+ float layerDiff = layer - l0;
+
+ // Interpolate between the two selected textures
+ *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
+ *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
+ *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
+ }
+ }
+
+ for (int i = 0; i < 4; i++)
+ detailTexture[i].UnlockBits(datas[i]);
+ }
+
+ output.UnlockBits(outputData);
+
+ // We generated the texture upside down, so flip it
+ output.RotateFlip(RotateFlipType.RotateNoneFlipY);
+
+ #endregion Texture Compositing
+
+ return output;
+ }
+
+ public static Bitmap SplatSimple(float[] heightmap)
+ {
+ const float BASE_HSV_H = 93f / 360f;
+ const float BASE_HSV_S = 44f / 100f;
+ const float BASE_HSV_V = 34f / 100f;
+
+ Bitmap img = new Bitmap(256, 256);
+ BitmapData bitmapData = img.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
+
+ unsafe
+ {
+ for (int y = 255; y >= 0; y--)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ float normHeight = heightmap[y * 256 + x] / 255f;
+ normHeight = Utils.Clamp(normHeight, BASE_HSV_V, 1.0f);
+
+ Color4 color = Color4.FromHSV(BASE_HSV_H, BASE_HSV_S, normHeight);
+
+ byte* ptr = (byte*)bitmapData.Scan0 + y * bitmapData.Stride + x * 3;
+ *(ptr + 0) = (byte)(color.B * 255f);
+ *(ptr + 1) = (byte)(color.G * 255f);
+ *(ptr + 2) = (byte)(color.R * 255f);
+ }
+ }
+ }
+
+ img.UnlockBits(bitmapData);
+ return img;
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Viewport.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Viewport.cs
new file mode 100644
index 0000000000..472f86e5fa
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Viewport.cs
@@ -0,0 +1,165 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Drawing;
+using OpenMetaverse;
+
+namespace OpenSim.Region.CoreModules.World.Warp3DMap
+{
+ public class Viewport
+ {
+ private const float DEG_TO_RAD = (float)Math.PI / 180f;
+ private static readonly Vector3 UP_DIRECTION = Vector3.UnitZ;
+
+ public Vector3 Position;
+ public Vector3 LookDirection;
+ public float FieldOfView;
+ public float NearPlaneDistance;
+ public float FarPlaneDistance;
+ public int Width;
+ public int Height;
+ public bool Orthographic;
+ public float OrthoWindowWidth;
+ public float OrthoWindowHeight;
+
+ public Viewport(Vector3 position, Vector3 lookDirection, float fieldOfView, float farPlaneDist, float nearPlaneDist, int width, int height)
+ {
+ // Perspective projection mode
+ Position = position;
+ LookDirection = lookDirection;
+ FieldOfView = fieldOfView;
+ FarPlaneDistance = farPlaneDist;
+ NearPlaneDistance = nearPlaneDist;
+ Width = width;
+ Height = height;
+ }
+
+ public Viewport(Vector3 position, Vector3 lookDirection, float farPlaneDist, float nearPlaneDist, int width, int height, float orthoWindowWidth, float orthoWindowHeight)
+ {
+ // Orthographic projection mode
+ Position = position;
+ LookDirection = lookDirection;
+ FarPlaneDistance = farPlaneDist;
+ NearPlaneDistance = nearPlaneDist;
+ Width = width;
+ Height = height;
+ OrthoWindowWidth = orthoWindowWidth;
+ OrthoWindowHeight = orthoWindowHeight;
+ Orthographic = true;
+ }
+
+ public Point VectorToScreen(Vector3 v)
+ {
+ Matrix4 m = GetWorldToViewportMatrix();
+ Vector3 screenPoint = v * m;
+ return new Point((int)screenPoint.X, (int)screenPoint.Y);
+ }
+
+ public Matrix4 GetWorldToViewportMatrix()
+ {
+ Matrix4 result = GetViewMatrix();
+ result *= GetPerspectiveProjectionMatrix();
+ result *= GetViewportMatrix();
+
+ return result;
+ }
+
+ public Matrix4 GetViewMatrix()
+ {
+ Vector3 zAxis = -LookDirection;
+ zAxis.Normalize();
+
+ Vector3 xAxis = Vector3.Cross(UP_DIRECTION, zAxis);
+ xAxis.Normalize();
+
+ Vector3 yAxis = Vector3.Cross(zAxis, xAxis);
+
+ Vector3 position = Position;
+ float offsetX = -Vector3.Dot(xAxis, position);
+ float offsetY = -Vector3.Dot(yAxis, position);
+ float offsetZ = -Vector3.Dot(zAxis, position);
+
+ return new Matrix4(
+ xAxis.X, yAxis.X, zAxis.X, 0f,
+ xAxis.Y, yAxis.Y, zAxis.Y, 0f,
+ xAxis.Z, yAxis.Z, zAxis.Z, 0f,
+ offsetX, offsetY, offsetZ, 1f);
+ }
+
+ public Matrix4 GetPerspectiveProjectionMatrix()
+ {
+ float aspectRatio = (float)Width / (float)Height;
+
+ float hFoV = FieldOfView * DEG_TO_RAD;
+ float zn = NearPlaneDistance;
+ float zf = FarPlaneDistance;
+
+ float xScale = 1f / (float)Math.Tan(hFoV / 2f);
+ float yScale = aspectRatio * xScale;
+ float m33 = (zf == double.PositiveInfinity) ? -1 : (zf / (zn - zf));
+ float m43 = zn * m33;
+
+ return new Matrix4(
+ xScale, 0f, 0f, 0f,
+ 0f, yScale, 0f, 0f,
+ 0f, 0f, m33, -1f,
+ 0f, 0f, m43, 0f);
+ }
+
+ public Matrix4 GetOrthographicProjectionMatrix(float aspectRatio)
+ {
+ float w = Width;
+ float h = Height;
+ float zn = NearPlaneDistance;
+ float zf = FarPlaneDistance;
+
+ float m33 = 1 / (zn - zf);
+ float m43 = zn * m33;
+
+ return new Matrix4(
+ 2f / w, 0f, 0f, 0f,
+ 0f, 2f / h, 0f, 0f,
+ 0f, 0f, m33, 0f,
+ 0f, 0f, m43, 1f);
+ }
+
+ public Matrix4 GetViewportMatrix()
+ {
+ float scaleX = (float)Width * 0.5f;
+ float scaleY = (float)Height * 0.5f;
+ float offsetX = 0f + scaleX;
+ float offsetY = 0f + scaleY;
+
+ return new Matrix4(
+ scaleX, 0f, 0f, 0f,
+ 0f, -scaleY, 0f, 0f,
+ 0f, 0f, 1f, 0f,
+ offsetX, offsetY, 0f, 1f);
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index fbc8a50350..a182eeae7d 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1011,7 +1011,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (terrain == null)
return;
- byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
+ byte[] data = terrain.WriteJpeg2000Image();
if (data == null)
return;
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrain.cs b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
index b42e872e6f..8aacb35699 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IMapImageGenerator
{
- System.Drawing.Bitmap CreateMapTile(string gradientmap);
- byte[] WriteJpeg2000Image(string gradientmap);
+ System.Drawing.Bitmap CreateMapTile();
+ byte[] WriteJpeg2000Image();
}
}
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index c2c7168ae8..4fc2a6d1c7 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -415,7 +415,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
return;
}
- using (Image mapTile = tileGenerator.CreateMapTile("defaultstripe.png"))
+ using (Image mapTile = tileGenerator.CreateMapTile())
{
using (MemoryStream stream = new MemoryStream())
{
diff --git a/prebuild.xml b/prebuild.xml
index 7a8618e9f8..d508922fe6 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1400,11 +1400,13 @@
../../../bin/
+ true
../../../bin/
+ true
@@ -1419,6 +1421,7 @@
+