Make use of mesh cost functions
parent
f79de2232e
commit
5915dfc26f
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@ -429,6 +429,7 @@ namespace OpenSim.Region.ClientStack.Linden
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
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uint cost = 0;
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LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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@ -467,11 +468,15 @@ namespace OpenSim.Region.ClientStack.Linden
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if (llsdRequest.asset_type == "mesh")
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{
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cost += 20; // Constant for now to test showing a price
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string error;
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int modelcost;
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ModelCost mc = new ModelCost();
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if (llsdRequest.asset_resources == null)
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if (!mc.MeshModelCost(llsdRequest.asset_resources, mm.UploadCharge, out modelcost,
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meshcostdata, out error))
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{
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client.SendAgentAlertMessage("Unable to upload asset. missing information.", false);
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client.SendAgentAlertMessage(error, false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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@ -479,10 +484,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return errorResponse;
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}
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uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count;
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textures_cost *= (uint)mm.UploadCharge;
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cost += textures_cost;
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cost = (uint)modelcost;
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}
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else
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{
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@ -536,20 +538,9 @@ namespace OpenSim.Region.ClientStack.Linden
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uploadResponse.state = "upload";
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uploadResponse.upload_price = (int)cost;
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// use fake values for now
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if (llsdRequest.asset_type == "mesh")
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{
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uploadResponse.data = new LLSDAssetUploadResponseData();
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uploadResponse.data.model_streaming_cost = 1.0;
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uploadResponse.data.simulation_cost = 1.5;
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uploadResponse.data.physics_cost = 2.0;
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uploadResponse.data.resource_cost = 3.0;
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uploadResponse.data.upload_price_breakdown.mesh_instance = 1;
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uploadResponse.data.upload_price_breakdown.mesh_physics = 2;
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uploadResponse.data.upload_price_breakdown.mesh_streaming = 3;
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uploadResponse.data.upload_price_breakdown.texture = 5;
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uploadResponse.data.upload_price_breakdown.model = 4;
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uploadResponse.data = meshcostdata;
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}
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uploader.OnUpLoad += UploadCompleteHandler;
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@ -27,9 +27,6 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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float ModelMinCost = 5.0f; // try to favor small meshs versus sculpts
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// scale prices relative to basic cost
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const float ModelCostScale = 1.0f;
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const float primCreationCost = 0.01f; // 256 prims cost extra 2.56
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// weigthed size to money convertion
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@ -184,7 +181,8 @@ namespace OpenSim.Region.ClientStack.Linden
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if (meshsfee < ModelMinCost)
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meshsfee = ModelMinCost;
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meshsfee *= ModelCostScale;
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// scale cost with basic cost changes relative to 10
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meshsfee *= (float)basicCost / 10.0f;
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meshsfee += 0.5f; // rounding
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totalcost += (int)meshsfee;
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