Add EventManager events triggered when a SOP is added or removed

from the physical scene. Invocations added in SceneObjectPart.
user_profiles
Robert Adams 2013-02-14 09:48:11 -08:00
parent ef662fc959
commit 5920abbf8d
2 changed files with 57 additions and 0 deletions

View File

@ -790,6 +790,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="obj">The object being removed from the scene</param>
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
/// <summary>
/// Triggered when an object is placed into the physical scene (PhysicsActor created).
/// </summary>
public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene;
/// <summary>
/// Triggered when an object is removed from the physical scene (PhysicsActor destroyed).
/// </summary>
/// <remarks>
/// Note: this is triggered just before the PhysicsActor is removed from the
/// physics engine so the receiver can do any necessary cleanup before its destruction.
/// </remarks>
public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
/// <summary>
/// Triggered when an object is removed from the scene.
/// </summary>
@ -1516,6 +1529,48 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj)
{
Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene;
if (handler != null)
{
foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj)
{
Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene;
if (handler != null)
{
foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerShutdown()
{
Action handlerShutdown = OnShutdown;

View File

@ -4316,6 +4316,7 @@ namespace OpenSim.Region.Framework.Scenes
}
PhysActor = pa;
ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
}
/// <summary>
@ -4328,6 +4329,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void RemoveFromPhysics()
{
ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
PhysActor = null;
}