Add EventManager events triggered when a SOP is added or removed
from the physical scene. Invocations added in SceneObjectPart.user_profiles
parent
ef662fc959
commit
5920abbf8d
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@ -790,6 +790,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="obj">The object being removed from the scene</param>
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public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
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/// <summary>
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/// Triggered when an object is placed into the physical scene (PhysicsActor created).
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/// </summary>
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public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene;
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/// <summary>
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/// Triggered when an object is removed from the physical scene (PhysicsActor destroyed).
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/// </summary>
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/// <remarks>
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/// Note: this is triggered just before the PhysicsActor is removed from the
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/// physics engine so the receiver can do any necessary cleanup before its destruction.
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/// </remarks>
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public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
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/// <summary>
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/// Triggered when an object is removed from the scene.
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/// </summary>
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@ -1516,6 +1529,48 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj)
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{
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Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene;
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if (handler != null)
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{
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foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
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{
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try
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{
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d(obj);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj)
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{
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Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene;
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if (handler != null)
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{
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foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
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{
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try
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{
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d(obj);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerShutdown()
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{
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Action handlerShutdown = OnShutdown;
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@ -4316,6 +4316,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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PhysActor = pa;
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ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
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}
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/// <summary>
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@ -4328,6 +4329,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public void RemoveFromPhysics()
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{
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ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
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ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
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PhysActor = null;
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}
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