Add --merge switch to load iar.
When this switch is used, iar folders are merged with existing same-name user inventory folders. This makes it a little easier to back and restore entire individual user inventories, among other things Added unit test to check behaviourprebuild-update
parent
be0af01061
commit
5925aac859
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Framework.Serialization
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@ -172,5 +173,29 @@ namespace OpenSim.Framework.Serialization
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{
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return OBJECTS_PATH + CreateOarObjectFilename(objectName, uuid, pos);
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}
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/// <summary>
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/// Extract a plain path from an IAR path
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/// </summary>
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/// <param name="iarPath"></param>
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/// <returns></returns>
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public static string ExtractPlainPathFromIarPath(string iarPath)
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{
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List<string> plainDirs = new List<string>();
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string[] iarDirs = iarPath.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string iarDir in iarDirs)
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{
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if (!iarDir.Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
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plainDirs.Add(iarDir);
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int i = iarDir.LastIndexOf(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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plainDirs.Add(iarDir.Remove(i));
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}
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return string.Join("/", plainDirs.ToArray());
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}
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}
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}
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@ -55,6 +55,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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private UserAccount m_userInfo;
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private string m_invPath;
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/// <summary>
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/// Do we want to merge this load with existing inventory?
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/// </summary>
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protected bool m_merge;
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/// <value>
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/// We only use this to request modules
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/// </value>
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@ -66,19 +71,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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private Stream m_loadStream;
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public InventoryArchiveReadRequest(
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Scene scene, UserAccount userInfo, string invPath, string loadPath)
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Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
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: this(
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scene,
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userInfo,
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invPath,
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new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress))
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new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress),
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merge)
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{
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}
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public InventoryArchiveReadRequest(
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Scene scene, UserAccount userInfo, string invPath, Stream loadStream)
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Scene scene, UserAccount userInfo, string invPath, Stream loadStream, bool merge)
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{
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m_scene = scene;
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m_merge = merge;
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m_userInfo = userInfo;
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m_invPath = invPath;
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m_loadStream = loadStream;
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@ -91,14 +98,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
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/// returned
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/// </returns>
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public List<InventoryNodeBase> Execute()
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public HashSet<InventoryNodeBase> Execute()
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{
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string filePath = "ERROR";
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int successfulAssetRestores = 0;
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int failedAssetRestores = 0;
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int successfulItemRestores = 0;
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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@ -158,9 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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successfulItemRestores++;
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// If we're loading an item directly into the given destination folder then we need to record
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// it separately from any loaded root folders
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if (rootDestinationFolder == foundFolder)
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// If we aren't loading the folder containing the item then well need to update the
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// viewer separately for that item.
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if (!loadedNodes.Contains(foundFolder))
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loadedNodes.Add(item);
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}
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}
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@ -203,14 +210,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string iarPath,
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InventoryFolderBase rootDestFolder,
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Dictionary <string, InventoryFolderBase> resolvedFolders,
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List<InventoryNodeBase> loadedNodes)
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HashSet<InventoryNodeBase> loadedNodes)
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{
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string iarPathExisting = iarPath;
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// m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
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InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
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InventoryFolderBase destFolder
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= ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
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@ -249,11 +257,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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string originalArchivePath = archivePath;
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InventoryFolderBase destFolder = null;
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if (archivePath.Length > 0)
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{
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while (null == destFolder && archivePath.Length > 0)
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while (archivePath.Length > 0)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
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@ -261,10 +265,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
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destFolder = resolvedFolders[archivePath];
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return resolvedFolders[archivePath];
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}
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else
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{
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if (m_merge)
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{
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// TODO: Using m_invPath is totally wrong - what we need to do is strip the uuid from the
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// iar name and try to find that instead.
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string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, plainPath);
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if (folderCandidates.Count != 0)
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{
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InventoryFolderBase destFolder = folderCandidates[0];
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resolvedFolders[archivePath] = destFolder;
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return destFolder;
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}
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}
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// Don't include the last slash so find the penultimate one
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int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2);
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@ -279,16 +300,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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"[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}",
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originalArchivePath);
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archivePath = string.Empty;
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destFolder = rootDestFolder;
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}
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return rootDestFolder;
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}
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}
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}
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if (null == destFolder)
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destFolder = rootDestFolder;
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return destFolder;
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return rootDestFolder;
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}
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/// <summary>
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@ -314,24 +331,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string iarPathExisting,
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string iarPathToReplicate,
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Dictionary <string, InventoryFolderBase> resolvedFolders,
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List<InventoryNodeBase> loadedNodes)
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HashSet<InventoryNodeBase> loadedNodes)
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{
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string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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int i = 0;
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while (i < rawDirsToCreate.Length)
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for (int i = 0; i < rawDirsToCreate.Length; i++)
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{
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// m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]);
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if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
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continue;
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int identicalNameIdentifierIndex
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= rawDirsToCreate[i].LastIndexOf(
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ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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if (identicalNameIdentifierIndex < 0)
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{
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i++;
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continue;
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}
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string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
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@ -354,8 +368,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (0 == i)
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loadedNodes.Add(destFolder);
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i++;
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}
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}
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@ -241,10 +241,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (CheckPresence(userInfo.PrincipalID))
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{
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream, merge);
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}
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catch (EntryPointNotFoundException e)
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{
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@ -285,10 +286,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (CheckPresence(userInfo.PrincipalID))
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{
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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try
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{
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
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}
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catch (EntryPointNotFoundException e)
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{
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@ -454,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Notify the client of loaded nodes if they are logged in
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/// </summary>
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/// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
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private void UpdateClientWithLoadedNodes(UserAccount userInfo, List<InventoryNodeBase> loadedNodes)
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private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet<InventoryNodeBase> loadedNodes)
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{
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if (loadedNodes.Count == 0)
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return;
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@ -514,7 +514,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
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string folder1Name = "1";
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string folder2aName = "2a";
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@ -529,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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// Test replication of path1
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
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.ReplicateArchivePathToUserInventory(
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iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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foldersCreated, nodesLoaded);
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@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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// Test replication of path2
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
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.ReplicateArchivePathToUserInventory(
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iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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foldersCreated, nodesLoaded);
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@ -592,10 +592,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
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.ReplicateArchivePathToUserInventory(
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
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new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
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List<InventoryFolderBase> folder1PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
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Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test replication of a partly existing archive path to the user's inventory. This should create
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/// a merged path.
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/// </summary>
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[Test]
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public void TestMergeIarPath()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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string folder2Name = "b";
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InventoryFolderBase folder1
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= UserInventoryTestUtils.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
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new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
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.ReplicateArchivePathToUserInventory(
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
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List<InventoryFolderBase> folder1PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
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Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
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List<InventoryFolderBase> folder2PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
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Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
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}
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}
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}
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@ -173,16 +173,16 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
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simpleName = GetInventoryPathFromName(simpleName);
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InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName);
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InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName, false);
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try
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{
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List<InventoryNodeBase> nodes = archread.Execute();
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HashSet<InventoryNodeBase> nodes = archread.Execute();
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if (nodes != null && nodes.Count == 0)
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{
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// didn't find the subfolder with the given name; place it on the top
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m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
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archread.Close();
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archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName);
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archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false);
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archread.Execute();
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}
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foreach (InventoryNodeBase node in nodes)
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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